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Team: Traders League
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Post Client Analysis 11-Oct-2018
General Analysis of Client after a month subscription ending approx Oct-11 2018

Fundamentally speaking, it would appear bleedingly obvious that most patches and additions to clients programming are a mess of "over the top" additions to the games main-routine, instead of integrating them properly into the way the core sub-routines of the game work!

What results is allot of "after the fact" representation, or situations where you need undock-dock to see the changes, or jump out for the symbols to orbit your ship, or select another ship then back to the other one to notice etc!

Tacky and nieve to the way the game was designed to work, all these sorts of rushed additions do is leave us with a client that glitches out, hang's, stutters and miss-communicates with server and vice versa, and thus lacks performance to boot!

Seriously less than professional work, and rather dissapointing for the long time user (player) of client!

If this is the way Steam Development-Team works, then they have a lot to learn about how to work with an Operating System, and how to talk properly to a machines architecture!

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Wed Oct 10, 2018 5:51 pm
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Post Re: Client Analysis 11-Oct-2018
Is this a bug report?

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Wed Nov 28, 2018 11:17 am
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Post Re: Client Analysis 11-Oct-2018
Sure, why not.


Thu Nov 29, 2018 10:27 pm
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