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Team:
Rank: Officer Main: iArcea Level: 13267 Joined: Fri May 01, 2009 1:39 pm Posts: 1989 Location: Huddersfield, UK |
I don't know if this was the same for last uni but I see that planet's basically don't exist as objects in game seen as they don't absorb projectiles at all as in Colission Code doesn't interact weapon with planet. Crayzee speak I know.
Also you'd have thought they would have fixed the 'roadbumping' over planets by now, it still looks ridiculous, especially with regards to stationary bases / drones when a planet passes over them. |
Sat Feb 25, 2012 8:42 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
The "speedbumping" isn't a bug, it's a feature that some people like to whine about. Much much lower on the priority list than pretty much anything else at this point.
_________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Sat Feb 25, 2012 11:57 pm |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
We... Haven't even patched between universes (except content)...
_________________ "What you mean you killed him cha cha cha?!" Support |
Sun Feb 26, 2012 7:30 am |
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Team:
Rank: Officer Main: death comes with kill Level: 13652 Joined: Tue Nov 22, 2005 4:06 pm Posts: 185 |
Either theres a problem my end, or not all of planets are absorbing shots like I believe they should be?
Or am I just a bit late complaining about collision coding. _________________ i'm on a boat! |
Sun Feb 26, 2012 6:38 pm |
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Member
Team:
Rank: Peon Main: Dindu Nuffin Level: 3522 Joined: Mon Mar 14, 2011 4:44 pm Posts: 2156 Location: Californication |
if you are on top of a planet the sun will not effect your bullets, if you are on the (X, Y, 0) axis the sun will absorb your bullets because it takes up a certain number of the Z axis.
_________________ Death to Pirates! http://img850.imageshack.us/img850/2103/mutes.jpg |
Sun Feb 26, 2012 7:37 pm |
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