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Team:
Rank: Officer Main: Bobby Bobbs Level: 3631 Joined: Thu Dec 08, 2005 10:44 am Posts: 382 |
Rounder wrote: Makes sense, /signed. Question though, would the build take in initial materials as they come? Or only start once 100% of initial materials are satisified? (first method helps with decaying commodities) No. It should only start when all of the initial materials are present. To do otherwise would make them periodic materials, which is a different part of building. /signed to the OP idea though. Good plan. |
Thu Sep 15, 2011 5:00 pm |
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Team:
Rank: Officer Main: Muffasa Level: 7516 Joined: Mon Jan 16, 2006 11:09 am Posts: 507 |
so... start tit/lac/dem/ada mods at once and then just wait, until ada mod is done
kinda defeats the idea of multiple stages... _________________ wiki is the father, wiki is the mother |
Fri Sep 16, 2011 12:38 am |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
its hard to believe the automated manufacturing systems of the future could not control a process like this
so /signed |
Fri Sep 16, 2011 10:27 am |
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Team:
Rank: Officer Main: Higaran Leader Level: 3209 Joined: Wed Jun 13, 2007 2:12 pm Posts: 292 Location: Hiigara |
/signed.
_________________ Never give in! Never surrender! We fight till the end! For the Hiigarans! |
Fri May 31, 2013 7:25 am |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
Since this was already bumped:
If something like this went in, I think there should be a way to see what items are available and which items are needed to continue a build other than event spam in the case of periodic commods. Maybe highlighting a queued item would load its build requirements in the build window and would show item quantities for available items next to a build item. If it was "x0", maybe highlight in red or something. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Fri May 31, 2013 10:01 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
If you attempt to start a build without all the initial materials present, it could show up on the list with the word "queue" or "pending" instead of a % complete, and would begin as soon as all the initial materials were gathered. This would essentially be a very rudimentary way to program builds which I would be useful for everyone who's ever scrambled to start something before the thousands of prom they just carted in decays.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri May 31, 2013 10:14 am |
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Team:
Rank: Operator Main: reaper pride Level: 5779 Joined: Thu Oct 19, 2006 3:51 pm Posts: 817 Location: Scotland, UK |
Signed
_________________ Its my opinion, if you dont like it thats your problem. GET OVER IT!!! |
Tue Jun 04, 2013 7:36 am |
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Member
Team:
Rank: Main: Rhys Level: 3919 Joined: Mon Nov 22, 2010 7:57 pm Posts: 701 |
But, if queued, and cancelled, would it return all materials as if it didn't start?
I mean could be bad in a way that at least right now, if you realized you forgot a key ingredient, you haven't started the build. But, then say you realize that the ingredient may be out of your reach for a while, then all the other materials goes to waste? Just a thought, else idea seems like a value adding feature. _________________ The fundamental difference between a trader and an investor - an investment, from a trader's perspective, is a trade gone bad. |
Tue Jun 04, 2013 10:59 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
No, it wouldn't use any of the initial materials until it was ready to go. At that point it would cease being listed as "pending" and show 0%.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Tue Jun 04, 2013 11:58 pm |
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