Post new topic Reply to topic  [ 9 posts ] 
Author Message
Team: Traders
Rank:
Main: Murasame
Level: 3160

Joined: Wed Feb 09, 2011 8:32 am
Posts: 485
Post [Code] The pod system
When you get killed and you are afk, your pod drifts away, everyone knows that feeling and would love for it to not happen. When you die and you are in your pod either get shoot out and start slowly going back to 0 speed or make it 0 speed like the spirit.


Thu Sep 22, 2011 12:59 pm
Profile
Main: Beelz
Level: 1

Joined: Wed Nov 14, 2007 11:57 pm
Posts: 1544
Post Re: The pod system
Signage!

_________________
Image


Thu Sep 22, 2011 1:32 pm
Profile
User avatar
Main: Obesity
Level: 2249

Joined: Sat Apr 25, 2009 4:33 am
Posts: 2127
Post Re: The pod system
Aye aye captn!

_________________
JeffL wrote:
I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =)

The Voomy One wrote:
You gotta be shitting me >_<


Thu Sep 22, 2011 1:36 pm
Profile
User avatar
Team: Eminence Front
Rank: Soldier
Main: The Crazy Game Master
Level: 3234

Joined: Wed Feb 11, 2009 3:15 am
Posts: 3652
Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
Post Re: The pod system
Yessir!

_________________
Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it.
viewtopic.php?f=107&t=59132


Thu Sep 22, 2011 2:56 pm
Profile
User avatar
Team: Eminence Front
Rank:
Main: Chemo
Level: 3621

Joined: Wed Dec 09, 2009 10:23 am
Posts: 1341
Post Re: The pod system
This was implemented from back when you died you only had to be over your ship to enter it, not press dock. This was a prevention to keep you from just getting chain podded by AI while AFK. They just need to disable the ejection speed/kick away from the ship.

_________________
Never


Thu Sep 22, 2011 4:07 pm
Profile YIM WWW
User avatar
Team: Star Revolution X
Rank: Peon
Main: MathNerd
Level: 3282

Joined: Wed Jun 02, 2010 2:27 pm
Posts: 1030
Post Re: The pod system
Javatech wrote:
This was implemented from back when you died you only had to be over your ship to enter it, not press dock. This was a prevention to keep you from just getting chain podded by AI while AFK. They just need to disable the ejection speed/kick away from the ship.


Thu Sep 22, 2011 4:22 pm
Profile
Team: Traders
Rank:
Main: Murasame
Level: 3160

Joined: Wed Feb 09, 2011 8:32 am
Posts: 485
Post Re: The pod system
Any admin got a respons to this? C1 plz


Thu Sep 22, 2011 5:46 pm
Profile
Member
User avatar
Team: Traders
Rank:
Main: KorGgenT
Level: 2525

Joined: Sat Mar 11, 2006 1:16 am
Posts: 539
Location: DG 0.839
Post Re: The pod system
i like when you're APing and you get podded while aping, your pod will autopilot to a stop.

i'd like that to apply when you don't ap
(cause i think it looks cool when you eject from your ship at full speed in a pod)

_________________
"Why be difficult, when with a little more effort you can be impossible?"
"Just because we are mortal enemies, doesn't mean we can't be friends." - Retyu
JeffL wrote:
It's all a scam! omg!!!!


Fri Sep 23, 2011 2:47 pm
Profile
Dev Team
Main: SuperCow
Level: 25

Joined: Wed Jul 07, 2010 3:00 pm
Posts: 357
Post Re: The pod system
I think at the very least it'd be cool to make it so that your pod / spirit goes to 0 velocity 'if' the player doesn't make any movement after so many seconds. I don't think it should autopilot to your last ship though.


Mon May 07, 2012 11:27 am
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 9 posts ] 


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © phpBB Group.