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Team:
Rank: Councilor Main: Undead Blackbeard Level: 3346 Joined: Mon Jun 23, 2008 1:40 pm Posts: 51 |
Why not add a 3rd aug slot(optional). AND +20% to 30% Missile and Fighter stats built in. This works for both classes.
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Wed Jun 06, 2012 10:26 pm |
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Main: Sceadu
Level: 1913 Joined: Fri Jun 06, 2008 11:38 pm Posts: 1381 |
The trouble with the balance sheets(afaik) is that there isn't any sort of scale for price vs tech vs usefulness. Again, afaik, it's just "Expensive" and "Very Expensive", with like 5% and 10% boosts in power.
It would be nice if someone could concoct a formula that lets you adjust the price like a slider and have the number of "Points" available to improve the ship increase as well. Heck, a ship building tool in general would be super cool; At each tech, a ship could have a certain number of points to put into stats, and increasing the tech or the price would the adjust that number of points upwards or downwards. Then some stats would take more or less points based on the tech of the ship, and essentially anyone could design a perfectly balanced ship. _________________ http://www.fanfiction.net/u/1408128/Demiser_of_D landswimmer wrote: ALL HAIL CYG THE MESSIAH! |
Thu Jun 07, 2012 12:00 pm |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
Cygnus wrote: The trouble with the balance sheets(afaik) is that there isn't any sort of scale for price vs tech vs usefulness. Again, afaik, it's just "Expensive" and "Very Expensive", with like 5% and 10% boosts in power. It would be nice if someone could concoct a formula that lets you adjust the price like a slider and have the number of "Points" available to improve the ship increase as well. Heck, a ship building tool in general would be super cool; At each tech, a ship could have a certain number of points to put into stats, and increasing the tech or the price would the adjust that number of points upwards or downwards. Then some stats would take more or less points based on the tech of the ship, and essentially anyone could design a perfectly balanced ship. That's basically how the balance sheets work, there are more things we can tweak that just cost and tech though. _________________ "What you mean you killed him cha cha cha?!" Support |
Thu Jun 07, 2012 1:21 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
Cygnus wrote: The trouble with the balance sheets(afaik) is that there isn't any sort of scale for price vs tech vs usefulness. Again, afaik, it's just "Expensive" and "Very Expensive", with like 5% and 10% boosts in power. It would be nice if someone could concoct a formula that lets you adjust the price like a slider and have the number of "Points" available to improve the ship increase as well. Heck, a ship building tool in general would be super cool; At each tech, a ship could have a certain number of points to put into stats, and increasing the tech or the price would the adjust that number of points upwards or downwards. Then some stats would take more or less points based on the tech of the ship, and essentially anyone could design a perfectly balanced ship. This wouldn't be too difficult to build from a balance standpoint, you would just have to make the importance of certain skills higher than others so that you could retain the stats you wanted. So really, you'd have a scale of importance for the build from 1-5, or even 1-10 if you wanted to be anal, set it, and boom. Play with any stat to adjust the other stats dynamically based on their importance to the build. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Sat Jun 09, 2012 3:07 am |
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Main: thebeast
Level: 3394 Joined: Sun Dec 14, 2008 11:32 am Posts: 138 |
So.... any update on what is being considered for adding / tweaking on the Zeus Throne?
_________________ Albert Einstein - “I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.” Napoléon - “Never interrupt your enemy when he is making a mistake.” |
Thu Jun 21, 2012 7:56 pm |
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Main: Sceadu
Level: 1913 Joined: Fri Jun 06, 2008 11:38 pm Posts: 1381 |
Blue Dwarf wrote: Cygnus wrote: The trouble with the balance sheets(afaik) is that there isn't any sort of scale for price vs tech vs usefulness. Again, afaik, it's just "Expensive" and "Very Expensive", with like 5% and 10% boosts in power. It would be nice if someone could concoct a formula that lets you adjust the price like a slider and have the number of "Points" available to improve the ship increase as well. Heck, a ship building tool in general would be super cool; At each tech, a ship could have a certain number of points to put into stats, and increasing the tech or the price would the adjust that number of points upwards or downwards. Then some stats would take more or less points based on the tech of the ship, and essentially anyone could design a perfectly balanced ship. That's basically how the balance sheets work, there are more things we can tweak that just cost and tech though. Well yeah, that's the point, but what I meant is like a flash tool, so anyone could do it quickly and easily. _________________ http://www.fanfiction.net/u/1408128/Demiser_of_D landswimmer wrote: ALL HAIL CYG THE MESSIAH! |
Fri Jun 22, 2012 12:02 am |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
Yeah, what Cyggles said. Anyone. You don't have to go into the coding of SS; it is merely for coming up with ship and gear ideas so the admins don't go "Give us some vague ideas and we'll get back to you in a month after you post the suggestion".
Super Items would have to be on a case-by-case system, but a suggested super could easily be given values in such tool, so you could mix-match stuff until you find a super that doesn't break the ship. Remember, this is for reducing the workload on the developers in the long run, not so people can dream up fantasy ships. |
Fri Jun 22, 2012 12:48 am |
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Main: --sexydragon--
Level: 3103 Joined: Mon May 03, 2010 1:58 pm Posts: 819 Location: escondido |
Couldnt you just give it a 3rd aug slot and call it a day? It is a useful ship but there is better at the lower cost range.
From my stand point its almost like having a .50 that you cant use because its missing the scope so you go off and use the .308 instead. Of course it has more drop in inch/distance but now you can see what your doing... Not sure if anyone got that second part, but it makes sense to me :\ Put a scope on the .50... (Add 3rd aug) Other than that, i really dont see a problem aside from weak fighters. |
Mon May 06, 2013 10:58 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
No, 3rd aug would be way too powerful.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Mon May 06, 2013 11:51 am |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
If you use that argument, we should remove the 4th aug off the prawn and HM, too.
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Mon May 06, 2013 12:17 pm |
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Team:
Rank: Peon Main: Mow Level: 9760 Joined: Mon Feb 02, 2009 2:57 pm Posts: 4731 Location: Kuratovo, Russia |
Max235 wrote: If you use that argument, we should remove the 4th aug off the prawn and HM, too. _________________ |
Mon May 06, 2013 5:52 pm |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
Max235 wrote: If you use that argument, we should remove the 4th aug off the prawn and HM, too. I would of done that if it was feasible: Either gotter manually unequip everyone's augmenters which could get em stuck in a station or whatever or code a way to force them to unaug. _________________ "What you mean you killed him cha cha cha?!" Support |
Mon May 06, 2013 5:57 pm |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
Portable Unaug Box Prawn
Portable Unaug Box HM Stickie Unaugs the ship once Consumed when used |
Mon May 06, 2013 6:06 pm |
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Team:
Rank: Main: Event Horizon Level: 1929 Joined: Thu Feb 28, 2013 7:11 pm Posts: 521 |
Max235 wrote: Portable Unaug Box Prawn Portable Unaug Box HM Stickie Unaugs the ship once Consumed when used The problem is that owners of Prawns and HMs would have to use the /outfithull command to acquire this item, and nobody with their 4 aug HM/Prawn will do that. _________________ Click the picture! |
Mon May 06, 2013 6:26 pm |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
I never said you would need /outfithull.
Just make and run a program that adds such item to every HM and Prawn and then the program uses the item. |
Mon May 06, 2013 6:37 pm |
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