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Post [Interface/Code] Universal Time
G'day all,

I know this has been suggested before and it still ecapes me why it isn't in, however: can we please have a Universal Clock that we can co-ordinate events around. Make is accessible ingame, and run at the same time as the forum clock. Would be super!!

Timmeh

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andezrhode2a wrote:
Timmeh is the exception to every rule.
Battlecruiser23 wrote:
/Timmeh!
I mean /signed!
sabre198 wrote:
1. Create C2
2. Time Warp quits
3. New players join
4. ... Profit?!?


Wed Dec 07, 2011 6:10 pm
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Post Re: Universal Time
GMT 4 LYF! REPRESENTIN' NIGGA


Wed Dec 07, 2011 6:34 pm
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Post Re: Universal Time
I is are fended.

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Wed Dec 07, 2011 7:43 pm
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Post Re: Universal Time
been suggested multiple times.
been ignored multiple times.

which is a pity, its actually a pretty good idea


Wed Dec 07, 2011 10:08 pm
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Post Re: Universal Time
landswimmer wrote:
been suggested multiple times.
been ignored multiple times.

which is a pity, its actually a pretty good idea


Oh, also you posting reminded me about one of your other relavent suggestions. Time-Stamping chat messages.

Timmeh

_________________
andezrhode2a wrote:
Timmeh is the exception to every rule.
Battlecruiser23 wrote:
/Timmeh!
I mean /signed!
sabre198 wrote:
1. Create C2
2. Time Warp quits
3. New players join
4. ... Profit?!?


Wed Dec 07, 2011 11:00 pm
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Post Re: Universal Time
Time stamps on chat messages would be much more useful than a universal time. Even if we had that you'd still have to keep track of time zones to remember who could get on when.

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Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Wed Dec 07, 2011 11:04 pm
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Post Re: Universal Time
anilv wrote:
Time stamps on chat messages would be much more useful than a universal time. Even if we had that you'd still have to keep track of time zones to remember who could get on when.


We wouldn't have to keep track of timezones. We could just say I'll be on at 7:00 PM, SST(Star Sonata Time).

Time Warp

_________________
andezrhode2a wrote:
Timmeh is the exception to every rule.
Battlecruiser23 wrote:
/Timmeh!
I mean /signed!
sabre198 wrote:
1. Create C2
2. Time Warp quits
3. New players join
4. ... Profit?!?


Wed Dec 07, 2011 11:38 pm
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Post Re: Universal Time
Mail wrote:
anilv wrote:
Time stamps on chat messages would be much more useful than a universal time. Even if we had that you'd still have to keep track of time zones to remember who could get on when.


We wouldn't have to keep track of timezones. We could just say I'll be on at 7:00 PM, SST(Star Sonata Time).

Time Warp


This is the best freaking idea ever. Just slap an ingame clock (set to GMT) and call it SST. Done and done. I'll be on at 0600-sst, run at 2200-sst. SIGN THIS

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Thu Dec 08, 2011 4:04 am
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Post Re: Universal Time
Make a GMT Clock and call it SST. Brilliant!

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Jey123456 wrote: That will happen in a future closer than most futures.
No Context.
Idaten.
bageese wrote:
We've been against saying any solid dates until we know for sure when something is coming in.
:lol:


Thu Dec 08, 2011 7:07 am
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Post Re: Universal Time
lets have a new up and down, we will call it ssup and ssdown!


Thu Dec 08, 2011 7:57 am
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Post Re: Universal Time
Visorak wrote:
Make a GMT Clock and call it SST. Brilliant!


Be unsuccesful in being sarcastic all you like, there is no doubt that this kind of mechanic would enrich game play and make co-ordination of forces, attacks, runs and other ingame-activites far more streamlined.

sabre198 wrote:
lets have a new up and down, we will call it ssup and ssdown!


I love you to death Buzz, but go take a long walk off a short pier, kthxbai.

Timmeh

_________________
andezrhode2a wrote:
Timmeh is the exception to every rule.
Battlecruiser23 wrote:
/Timmeh!
I mean /signed!
sabre198 wrote:
1. Create C2
2. Time Warp quits
3. New players join
4. ... Profit?!?


Thu Dec 08, 2011 8:04 am
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Post Re: Universal Time
Was not being sarcastic. At least, not in the way you think. I really, really want this to go ingame.

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Jey123456 wrote: That will happen in a future closer than most futures.
No Context.
Idaten.
bageese wrote:
We've been against saying any solid dates until we know for sure when something is coming in.
:lol:


Thu Dec 08, 2011 10:23 am
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Post Re: Universal Time
Visorak wrote:
Was not being sarcastic. At least, not in the way you think. I really, really want this to go ingame.


Ok, since the wife approves I will see if I can get this to work.

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Never


Thu Dec 08, 2011 12:11 pm
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Post Re: Universal Time
Kinky. :wink:

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Jey123456 wrote: That will happen in a future closer than most futures.
No Context.
Idaten.
bageese wrote:
We've been against saying any solid dates until we know for sure when something is coming in.
:lol:


Thu Dec 08, 2011 3:32 pm
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Post Re: Universal Time
Bumped, best idea Timmeh is going to have in his life - make it happen!

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Sun Dec 18, 2011 2:53 am
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