Post new topic Reply to topic  [ 70 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next
Author Message
Member
User avatar
Team: Star Revolution X
Rank: Officer
Main: topbuzzz
Level: 8015

Joined: Sun Dec 21, 2008 12:31 pm
Posts: 4347
Post Re: The Emperor's Run
make it so when a team claims the palace they cant lay an outpost for the rest of the uni. would make people less afraid to attack them as they cant lose all their bases + contents in a revenge attack.


Sun Dec 11, 2011 2:30 pm
Profile WWW
User avatar
Team: Triple Alliance
Rank: Director
Main: Biggee
Level: 3017

Joined: Thu Jun 07, 2012 4:27 pm
Posts: 659
Post Re: The Emperor's Run
sabre198 wrote:
make it so when a team claims the palace they cant lay an outpost for the rest of the uni. would make people less afraid to attack them as they cant lose all their bases + contents in a revenge attack.


The issue with the current emp system is no one will attack personal belongings for fear of retaliation. With the system i proposed, the only loss is time and potentially credits for the builds, which harbors no ill will against scores of attackers. The current system is insanely boring, no doubt about it.

_________________
uhmari wrote:
When i look at uhmari, I can see clearly the problems in it


Sun Dec 11, 2011 2:34 pm
Profile
User avatar
Team: Solstice
Rank: Councilor
Main: Trevor
Level: 5369

Joined: Wed Jul 12, 2006 10:01 pm
Posts: 4162
Location: Alabama
Post Re: The Emperor's Run
No matter how much you propose a "what happens here stays here" type of area, people will always take it personally, once again making it so no-one attacks.

_________________
Stay strong, live long, and walk humbly.


Last edited by trevor54 on Sun Dec 11, 2011 3:23 pm, edited 1 time in total.

Sun Dec 11, 2011 2:56 pm
Profile
Member
User avatar
Team: Eminence Front
Rank: Peon
Main: Dindu Nuffin
Level: 3522

Joined: Mon Mar 14, 2011 4:44 pm
Posts: 2156
Location: Californication
Post Re: The Emperor's Run


Make it instanced, so whoever gets all 4 beacons first wins the emp run.

_________________
Death to Pirates!

http://img850.imageshack.us/img850/2103/mutes.jpg


Sun Dec 11, 2011 3:12 pm
Profile
Member
User avatar
Team: Technomages
Rank: Officer
Main: Aku'Qa
Level: 4289

Joined: Sun Nov 07, 2010 8:08 am
Posts: 1526
Post Re: The Emperor's Run
No. The whole purpose of this is to have some consequence free team endgame PvP.

_________________
My Characters (to avoid confusion): Xenophanes, Protagoras, Error Message, Aku'Qa and Unfriendly


Sun Dec 11, 2011 3:15 pm
Profile
User avatar
Team: Death Mental
Rank:
Main: goett
Level: 2156

Joined: Mon Mar 16, 2009 1:36 pm
Posts: 1832
Post Re: The Emperor's Run
trevor54 wrote:
No matter how much you propose a "what happens here stays here" type of area, people will always take it personally, once again making it so no-one attacks.


^^

And ffs people... It's emp. Grow some ballovaries if you want to be tops. I highly doubt any really WANTS a consequence free emp run... You'd have to eliminate bvb. trivialization sucks. This game used to have wars. Used to have pvp. Church is untouchable? Wtf happened to the playerbase.


Sun Dec 11, 2011 3:55 pm
Profile
Member
User avatar
Team: Eminence Front
Rank: Peon
Main: Dindu Nuffin
Level: 3522

Joined: Mon Mar 14, 2011 4:44 pm
Posts: 2156
Location: Californication
Post Re: The Emperor's Run


everyone should just start PvBing like crazy and kill everything, question is, who is gonna break the ice everyone is standing on? :)

_________________
Death to Pirates!

http://img850.imageshack.us/img850/2103/mutes.jpg


Sun Dec 11, 2011 5:06 pm
Profile
User avatar
Main: Capt Cool
Level: 0

Joined: Sat Oct 25, 2008 9:51 am
Posts: 1112
Post Re: The Emperor's Run
paxiprime wrote:


everyone should just start PvBing like crazy and kill everything, question is, who is gonna break the ice everyone is standing on? :)


Let TLC start.
my gal Polaris is unowned. go bvb it.


Sun Dec 11, 2011 5:08 pm
Profile
Member
User avatar
Team: Eminence Front
Rank:
Main: Rhys
Level: 3919

Joined: Mon Nov 22, 2010 7:57 pm
Posts: 701
Post Re: The Emperor's Run
Epic new layer idea for emperor.

How would the entrances from other layers work? Protected space? Multiple entry points to prevent bottle necks?

/Signed

_________________
The fundamental difference between a trader and an investor - an investment, from a trader's perspective, is a trade gone bad.


Sun Dec 11, 2011 7:15 pm
Profile
User avatar
Team: Triple Alliance
Rank: Director
Main: Biggee
Level: 3017

Joined: Thu Jun 07, 2012 4:27 pm
Posts: 659
Post Re: The Emperor's Run
Rounder wrote:
Epic new layer idea for emperor.

How would the entrances from other layers work? Protected space? Multiple entry points to prevent bottle necks?

/Signed


Thanks, that's a good question; either of your ideas would work though.

_________________
uhmari wrote:
When i look at uhmari, I can see clearly the problems in it


Sun Dec 11, 2011 7:17 pm
Profile
User avatar
Main: Time Warp
Level: 3332

Joined: Tue Sep 09, 2008 5:59 am
Posts: 3736
Location: Australia
Post Re: The Emperor's Run
I still like the current system where the Emperor has to go to Sol and dock. Can we not modify the current one to make it more interesting and fairer to attackers. That would more likely be implementd and also less work for our beloved Dev.s and Admins.

Timmeh

_________________
andezrhode2a wrote:
Timmeh is the exception to every rule.
Battlecruiser23 wrote:
/Timmeh!
I mean /signed!
sabre198 wrote:
1. Create C2
2. Time Warp quits
3. New players join
4. ... Profit?!?


Sun Dec 11, 2011 7:21 pm
Profile
User avatar
Team: Triple Alliance
Rank: Director
Main: Biggee
Level: 3017

Joined: Thu Jun 07, 2012 4:27 pm
Posts: 659
Post Re: The Emperor's Run
Mail wrote:
I still like the current system where the Emperor has to go to Sol and dock. Can we not modify the current one to make it more interesting and fairer to attackers. That would more likely be implementd and also less work for our beloved Dev.s and Admins.

Timmeh


I can't really see any viable way to make the current emp system exponentially more exciting without changing more than a few parts of it. If we're gunning for a new system, might as well do it right.

_________________
uhmari wrote:
When i look at uhmari, I can see clearly the problems in it


Sun Dec 11, 2011 7:26 pm
Profile
Team: Relentless Community
Rank: Officer
Main: Flake Marshal
Level: 6334

Joined: Sat Jun 26, 2010 10:05 pm
Posts: 398
Post Re: The Emperor's Run
Make it so ai spawn and you have to defend against the ai and every spawn gets bigger so sooner or later it will require a teams effort to keep it alive as of right now to many people have benefited from this broken system and have received a unfair advantage but of course that will be denied


Sun Dec 11, 2011 7:32 pm
Profile
User avatar
Team: Triple Alliance
Rank: Director
Main: Biggee
Level: 3017

Joined: Thu Jun 07, 2012 4:27 pm
Posts: 659
Post Re: The Emperor's Run
General wrote:
Make it so ai spawn and you have to defend against the ai and every spawn gets bigger so sooner or later it will require a teams effort to keep it alive as of right now to many people have benefited from this broken system and have received a unfair advantage but of course that will be denied


So you'd rather kill AI for 15minutes and be crowned emperor?............................................................................................

........................................................................................................

........................................................................................................

........................................................................................................

_________________
uhmari wrote:
When i look at uhmari, I can see clearly the problems in it


Sun Dec 11, 2011 7:33 pm
Profile
Team: Relentless Community
Rank: Officer
Main: Flake Marshal
Level: 6334

Joined: Sat Jun 26, 2010 10:05 pm
Posts: 398
Post Re: The Emperor's Run
Who said 15 mins? and it would be a constant every say 24 hours a group of ai spawn and each time there are more.I not 100% sure on the current system timeline but dont you have to own the palace for a few days before you can take the crown to sol?


Sun Dec 11, 2011 7:35 pm
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 70 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.