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Post Slenderman
Slenderman is an AI that roams Peril and is Automatic aggro to all. He is a Seer AI which has dead on 0 vis, completely invisible. He will shoot once at a player, doing significant damage and then disappearing again. He is immune to things like spotty beams which give +visibility.

When Slenderman is present in a gal, the galaxy will darken and play creepy music, this could result in more people playing with the sound on. Getting too close to Slenderman results in the screen going static like the old C1 suns / Disruptor drones. There should always be atleast three roaming at all times, none of the 5 week respawn time crap. Since he will be common, loot should only drop on rare occasions (1-5% drop chance)

Slender's Entanglement is a device that shoots tentacle type beams at the target that pulls / grems to the target + warp interdiction.
Slendermans cloak is a cloaking device which will have 99% Detection Cloaking and 96% Visibility Cloaking.

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Fri Dec 14, 2012 4:22 pm
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Post Re: Slenderman
/signed


Fri Dec 14, 2012 4:25 pm
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Post Re: Slenderman
I like, with some changes to this to, well, not basically have a 'direct' copy of the original idea... Just a new name. :P

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Fri Dec 14, 2012 4:32 pm
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Post Re: Slenderman
Oh come on, what else could we name it!?

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Fri Dec 14, 2012 4:43 pm
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Post Re: Slenderman
Tomzta09 wrote:
Oh come on, what else could we name it!?

I don't know...

We recently got a new item type which imparts concussions (instead of having to use a pulse or warhead weapon to do it).

Use one of these to suck players in, and it could be some weird space anomaly thing.

Ignoring the spotty beam thing is probably the hardest part of this. We've had the ability to make bosses play sounds for years, just never used it.

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Fri Dec 14, 2012 4:48 pm
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Post Re: Slenderman
more pirate names!

http://www.piratenames.net/real-pirate-names.html


Fri Dec 14, 2012 5:06 pm
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Post Re: Slenderman
Slenderpaxian!


Fri Dec 14, 2012 5:21 pm
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Post Re: Slenderman
SlenderBender

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Fri Dec 14, 2012 5:32 pm
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Post Re: Slenderman
Why cant we have his name as "The Slenderman"

We have used other names from things before
/me looks at Nightfury.

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Fri Dec 14, 2012 7:11 pm
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Post Re: Slenderman
I dislike it, doesn't really fit.

Also, I dislike flat out ripping stuff.

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Fri Dec 14, 2012 7:18 pm
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Post Re: Slenderman
Well...thats kinda what its called...
Thats kinda what the name of this thing is called. We got the idea from "Slender"

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Fri Dec 14, 2012 7:28 pm
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Post Re: Slenderman
Tomzta09 wrote:
Well...thats kinda what its called...
Thats kinda what the name of this thing is called. We got the idea from "Slender"

I know... But it'll get it's own SS spin, just like Endermen in Minecraft did.

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Fri Dec 14, 2012 7:30 pm
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Post Re: Slenderman
It will be ironic when snipers can just spam hot glue sprayer, hit ai, cause parasite shield tick. Then keep spamming.

Or collision code with a 3 shot untill visible.

Which is why it should have an adums exterminator.

Or make it that unseen targets move up on the Z axis, avoiding cc.

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Jiraque wrote:
It's a seer thing.
Paxx wrote:
Use that yellow thingy on that zerk!


Fri Dec 14, 2012 7:36 pm
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Post Re: Slenderman
and how do u plan to kill it as a non seer then?


Sat Dec 15, 2012 2:55 am
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Post Re: Slenderman
.


Last edited by Max235 on Sat Dec 15, 2012 5:11 am, edited 1 time in total.

Sat Dec 15, 2012 3:07 am
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