Post new topic Reply to topic  [ 40 posts ]  Go to page Previous  1, 2, 3
Author Message
Member
User avatar
Team: Star Revolution X
Rank: Officer
Main: topbuzzz
Level: 8015

Joined: Sun Dec 21, 2008 12:31 pm
Posts: 4347
Post Re: [Content] Taking the AI Pillboxs to the next level.
arent u even gonna finish the urqa pillbox mission in paxius?


Mon Apr 15, 2013 4:23 pm
Profile WWW
User avatar
Main: --sexydragon--
Level: 3103

Joined: Mon May 03, 2010 1:58 pm
Posts: 819
Location: escondido
Post Re: [Content] Taking the AI Pillboxs to the next level.
Oh about the pillboxes that already exist. Is it possible to make those respawn in peril space so they aren't just limited to the 1 day rush >.>

(Just a small request :P)


Mon Apr 15, 2013 4:26 pm
Profile YIM WWW
User avatar
Main: --sexydragon--
Level: 3103

Joined: Mon May 03, 2010 1:58 pm
Posts: 819
Location: escondido
Post Re: [Content] Taking the AI Pillboxs to the next level.
*Sneaks in a bump*


Sun May 26, 2013 1:48 pm
Profile YIM WWW
User avatar
Team: Star Revolution X
Rank: Officer
Main: Higaran Leader
Level: 3209

Joined: Wed Jun 13, 2007 2:12 pm
Posts: 292
Location: Hiigara
Post Re: [Content] Taking the AI Pillboxs to the next level.
A marvelous idea! I would love it!

Churchill may be right abut Wild Space only be for players... but come now.

Rarely does anything happen in Wild Space and in order for a war to happen, someone has to be bored enough to start it. This kind of content would add a new level of "fun" to this game. When this uni started, I actually quite liked the need to blow a green's base in order to set up peacefully.

And also as base builders.... We love seeing our defenses tested, and maybe don't mind the occasional loss or two if it were an AI PvE, or EvB. But currently, the only way to test defenses are in actually player wars, and those don't end up quite as we planned.

By the way, to add upon the idea... I would love that this would extend Wild Space. By that I mean add a few more galaxies to compensate for these AIs so that player teams are not once again so clustered and so that the AIs can at least have a semi-permanent location or default spawn.

Although now that I think about it, if it is just one default spawn location, players could easily camp the AIs, and prevent them from expanding. So, they should have multiple spawn locations per an AI race.

Awesome idea. Hope to see it implemented soon!

_________________
Never give in! Never surrender! We fight till the end! For the Hiigarans!


Fri May 31, 2013 7:06 am
Profile WWW
User avatar
Team: Axis Industries
Rank: Officer
Main: Maxathron
Level: 4065

Joined: Sat Jan 21, 2006 11:16 am
Posts: 5804
Post Re: [Content] Taking the AI Pillboxs to the next level.
Well, "special" AI such as the Crystalline Entity AI (Star Trek reference) that was supposed to target bases, and more powerful Termite Mounds wouldn't be excluded, but actual ubers like Marco and Timothy are not a good idea to be situated in a place where bases can shoot them, and that was my point all that time ago.

Find T21 uber that drops top tier loot
Set AI to "team enemy"
Wait for bases to kill AI
Scoop loot

That would happen if you found an uber like Timothy in your team's galaxies, probably nearby a galaxy with a bunch of Dem/Ada T20's.


Fri May 31, 2013 8:00 am
Profile
Content Dev
User avatar
Team: JMC
Rank: Director
Main: Blue Dwarf
Level: 2067

Joined: Fri Apr 29, 2011 5:39 pm
Posts: 3336
Post Re: [Content] Taking the AI Pillboxs to the next level.
I do want to finish The Emissary, now that you mention it.

Didn't know it was Star Trek though.

_________________
"What you mean you killed him cha cha cha?!"

Support


Fri May 31, 2013 8:25 am
Profile
User avatar
Team: Axis Industries
Rank: Officer
Main: Maxathron
Level: 4065

Joined: Sat Jan 21, 2006 11:16 am
Posts: 5804
Post Re: [Content] Taking the AI Pillboxs to the next level.
I think the name "Crystalline Entity" was applied because the original concept had a C1 Paxian AI Station as the graphic for the ship, and it resembled the Star Trek Crystalline Entity a bit as it was crystal-like and ate really big things like planets. The Emissary is crystal-like and ate bases.


Fri May 31, 2013 8:54 am
Profile
User avatar
Team: Star Revolution X
Rank: Officer
Main: Higaran Leader
Level: 3209

Joined: Wed Jun 13, 2007 2:12 pm
Posts: 292
Location: Hiigara
Post Re: [Content] Taking the AI Pillboxs to the next level.
Max235 wrote:
Find T21 uber that drops top tier loot
Set AI to "team enemy"
Wait for bases to kill AI
Scoop loot

That would happen if you found an uber like Timothy in your team's galaxies, probably nearby a galaxy with a bunch of Dem/Ada T20's.


Of course, ubers would HAVE to be excluded, and top end gear. And if we want a decent reward we'll have to do something difficult like blowing up an AI system (Like an AI Outpost or HQ.). The rewards should vary the difficulty should possibly require more than the usual uber Squads if we're talking about eliminating a high value AI galaxy.

This reminds me of EVE Incursions, which were a great addition to EVE.

_________________
Never give in! Never surrender! We fight till the end! For the Hiigarans!


Fri May 31, 2013 10:01 am
Profile WWW
User avatar
Main: --sexydragon--
Level: 3103

Joined: Mon May 03, 2010 1:58 pm
Posts: 819
Location: escondido
Post Re: [Content] Taking the AI Pillboxs to the next level.
On the side of ubers, In anatolia the current emp can mark the ai uber that spawns there as enemy and scoop some of the most valuable things in SS from it.

Though, that aside. I do believe that the loot for these AI owned galaxies should be dropped from the HQ's/Outposts. This way the player cant just blow some bases, wait, and repeat when the gal is re-inforced.


Fri May 31, 2013 10:33 am
Profile YIM WWW
User avatar
Main: Spartan 141
Level: 3448

Joined: Mon May 16, 2011 1:00 am
Posts: 392
Post Re: [Content] Taking the AI Pillboxs to the next level.
add in a buff like the alien outposts that if a base owned by the team is alive in the galaxy then the hq/outpost has 100% resists to all but transference

_________________
anilv wrote:
Visorak wrote:
I thought everyone was secretly a Trader operative?



Absolutely no comment.


Thu Oct 03, 2013 10:10 am
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 40 posts ]  Go to page Previous  1, 2, 3


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © phpBB Group.