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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
arent u even gonna finish the urqa pillbox mission in paxius?
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Mon Apr 15, 2013 4:23 pm |
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Main: --sexydragon--
Level: 3103 Joined: Mon May 03, 2010 1:58 pm Posts: 819 Location: escondido |
Oh about the pillboxes that already exist. Is it possible to make those respawn in peril space so they aren't just limited to the 1 day rush >.>
(Just a small request ) |
Mon Apr 15, 2013 4:26 pm |
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Main: --sexydragon--
Level: 3103 Joined: Mon May 03, 2010 1:58 pm Posts: 819 Location: escondido |
*Sneaks in a bump*
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Sun May 26, 2013 1:48 pm |
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Team:
Rank: Officer Main: Higaran Leader Level: 3209 Joined: Wed Jun 13, 2007 2:12 pm Posts: 292 Location: Hiigara |
A marvelous idea! I would love it!
Churchill may be right abut Wild Space only be for players... but come now. Rarely does anything happen in Wild Space and in order for a war to happen, someone has to be bored enough to start it. This kind of content would add a new level of "fun" to this game. When this uni started, I actually quite liked the need to blow a green's base in order to set up peacefully. And also as base builders.... We love seeing our defenses tested, and maybe don't mind the occasional loss or two if it were an AI PvE, or EvB. But currently, the only way to test defenses are in actually player wars, and those don't end up quite as we planned. By the way, to add upon the idea... I would love that this would extend Wild Space. By that I mean add a few more galaxies to compensate for these AIs so that player teams are not once again so clustered and so that the AIs can at least have a semi-permanent location or default spawn. Although now that I think about it, if it is just one default spawn location, players could easily camp the AIs, and prevent them from expanding. So, they should have multiple spawn locations per an AI race. Awesome idea. Hope to see it implemented soon! _________________ Never give in! Never surrender! We fight till the end! For the Hiigarans! |
Fri May 31, 2013 7:06 am |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
Well, "special" AI such as the Crystalline Entity AI (Star Trek reference) that was supposed to target bases, and more powerful Termite Mounds wouldn't be excluded, but actual ubers like Marco and Timothy are not a good idea to be situated in a place where bases can shoot them, and that was my point all that time ago.
Find T21 uber that drops top tier loot Set AI to "team enemy" Wait for bases to kill AI Scoop loot That would happen if you found an uber like Timothy in your team's galaxies, probably nearby a galaxy with a bunch of Dem/Ada T20's. |
Fri May 31, 2013 8:00 am |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
I do want to finish The Emissary, now that you mention it.
Didn't know it was Star Trek though. _________________ "What you mean you killed him cha cha cha?!" Support |
Fri May 31, 2013 8:25 am |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
I think the name "Crystalline Entity" was applied because the original concept had a C1 Paxian AI Station as the graphic for the ship, and it resembled the Star Trek Crystalline Entity a bit as it was crystal-like and ate really big things like planets. The Emissary is crystal-like and ate bases.
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Fri May 31, 2013 8:54 am |
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Team:
Rank: Officer Main: Higaran Leader Level: 3209 Joined: Wed Jun 13, 2007 2:12 pm Posts: 292 Location: Hiigara |
Max235 wrote: Find T21 uber that drops top tier loot Set AI to "team enemy" Wait for bases to kill AI Scoop loot That would happen if you found an uber like Timothy in your team's galaxies, probably nearby a galaxy with a bunch of Dem/Ada T20's. Of course, ubers would HAVE to be excluded, and top end gear. And if we want a decent reward we'll have to do something difficult like blowing up an AI system (Like an AI Outpost or HQ.). The rewards should vary the difficulty should possibly require more than the usual uber Squads if we're talking about eliminating a high value AI galaxy. This reminds me of EVE Incursions, which were a great addition to EVE. _________________ Never give in! Never surrender! We fight till the end! For the Hiigarans! |
Fri May 31, 2013 10:01 am |
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Main: --sexydragon--
Level: 3103 Joined: Mon May 03, 2010 1:58 pm Posts: 819 Location: escondido |
On the side of ubers, In anatolia the current emp can mark the ai uber that spawns there as enemy and scoop some of the most valuable things in SS from it.
Though, that aside. I do believe that the loot for these AI owned galaxies should be dropped from the HQ's/Outposts. This way the player cant just blow some bases, wait, and repeat when the gal is re-inforced. |
Fri May 31, 2013 10:33 am |
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Main: Spartan 141
Level: 3448 Joined: Mon May 16, 2011 1:00 am Posts: 392 |
add in a buff like the alien outposts that if a base owned by the team is alive in the galaxy then the hq/outpost has 100% resists to all but transference
_________________ anilv wrote: Visorak wrote: I thought everyone was secretly a Trader operative? Absolutely no comment. |
Thu Oct 03, 2013 10:10 am |
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