Star Sonata
http://forum.starsonata.com/

[Content] Taking the AI Pillboxs to the next level.
http://forum.starsonata.com/viewtopic.php?f=103&t=52050
Page 3 of 3

Author:  sabre198 [ Mon Apr 15, 2013 4:23 pm ]
Post subject:  Re: [Content] Taking the AI Pillboxs to the next level.

arent u even gonna finish the urqa pillbox mission in paxius?

Author:  lonedragon09 [ Mon Apr 15, 2013 4:26 pm ]
Post subject:  Re: [Content] Taking the AI Pillboxs to the next level.

Oh about the pillboxes that already exist. Is it possible to make those respawn in peril space so they aren't just limited to the 1 day rush >.>

(Just a small request :P)

Author:  lonedragon09 [ Sun May 26, 2013 1:48 pm ]
Post subject:  Re: [Content] Taking the AI Pillboxs to the next level.

*Sneaks in a bump*

Author:  Tron20 [ Fri May 31, 2013 7:06 am ]
Post subject:  Re: [Content] Taking the AI Pillboxs to the next level.

A marvelous idea! I would love it!

Churchill may be right abut Wild Space only be for players... but come now.

Rarely does anything happen in Wild Space and in order for a war to happen, someone has to be bored enough to start it. This kind of content would add a new level of "fun" to this game. When this uni started, I actually quite liked the need to blow a green's base in order to set up peacefully.

And also as base builders.... We love seeing our defenses tested, and maybe don't mind the occasional loss or two if it were an AI PvE, or EvB. But currently, the only way to test defenses are in actually player wars, and those don't end up quite as we planned.

By the way, to add upon the idea... I would love that this would extend Wild Space. By that I mean add a few more galaxies to compensate for these AIs so that player teams are not once again so clustered and so that the AIs can at least have a semi-permanent location or default spawn.

Although now that I think about it, if it is just one default spawn location, players could easily camp the AIs, and prevent them from expanding. So, they should have multiple spawn locations per an AI race.

Awesome idea. Hope to see it implemented soon!

Author:  Max235 [ Fri May 31, 2013 8:00 am ]
Post subject:  Re: [Content] Taking the AI Pillboxs to the next level.

Well, "special" AI such as the Crystalline Entity AI (Star Trek reference) that was supposed to target bases, and more powerful Termite Mounds wouldn't be excluded, but actual ubers like Marco and Timothy are not a good idea to be situated in a place where bases can shoot them, and that was my point all that time ago.

Find T21 uber that drops top tier loot
Set AI to "team enemy"
Wait for bases to kill AI
Scoop loot

That would happen if you found an uber like Timothy in your team's galaxies, probably nearby a galaxy with a bunch of Dem/Ada T20's.

Author:  Blue Dwarf [ Fri May 31, 2013 8:25 am ]
Post subject:  Re: [Content] Taking the AI Pillboxs to the next level.

I do want to finish The Emissary, now that you mention it.

Didn't know it was Star Trek though.

Author:  Max235 [ Fri May 31, 2013 8:54 am ]
Post subject:  Re: [Content] Taking the AI Pillboxs to the next level.

I think the name "Crystalline Entity" was applied because the original concept had a C1 Paxian AI Station as the graphic for the ship, and it resembled the Star Trek Crystalline Entity a bit as it was crystal-like and ate really big things like planets. The Emissary is crystal-like and ate bases.

Author:  Tron20 [ Fri May 31, 2013 10:01 am ]
Post subject:  Re: [Content] Taking the AI Pillboxs to the next level.

Max235 wrote:
Find T21 uber that drops top tier loot
Set AI to "team enemy"
Wait for bases to kill AI
Scoop loot

That would happen if you found an uber like Timothy in your team's galaxies, probably nearby a galaxy with a bunch of Dem/Ada T20's.


Of course, ubers would HAVE to be excluded, and top end gear. And if we want a decent reward we'll have to do something difficult like blowing up an AI system (Like an AI Outpost or HQ.). The rewards should vary the difficulty should possibly require more than the usual uber Squads if we're talking about eliminating a high value AI galaxy.

This reminds me of EVE Incursions, which were a great addition to EVE.

Author:  lonedragon09 [ Fri May 31, 2013 10:33 am ]
Post subject:  Re: [Content] Taking the AI Pillboxs to the next level.

On the side of ubers, In anatolia the current emp can mark the ai uber that spawns there as enemy and scoop some of the most valuable things in SS from it.

Though, that aside. I do believe that the loot for these AI owned galaxies should be dropped from the HQ's/Outposts. This way the player cant just blow some bases, wait, and repeat when the gal is re-inforced.

Author:  RandomDude3P1C [ Thu Oct 03, 2013 10:10 am ]
Post subject:  Re: [Content] Taking the AI Pillboxs to the next level.

add in a buff like the alien outposts that if a base owned by the team is alive in the galaxy then the hq/outpost has 100% resists to all but transference

Page 3 of 3 All times are UTC - 5 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/