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Member
Team:
Rank: Peon Main: Dindu Nuffin Level: 3522 Joined: Mon Mar 14, 2011 4:44 pm Posts: 2156 Location: Californication |
Plus it would be instanced so each squad /squad leader would be the one controlling spawn, it wouldn't be so chaotic.
_________________ Death to Pirates! http://img850.imageshack.us/img850/2103/mutes.jpg |
Fri Dec 30, 2011 2:23 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
paxiprime wrote: Plus it would be instanced so each squad /squad leader would be the one controlling spawn, it wouldn't be so chaotic. An insane amount of code to implement and i don't really think allowing people to spawn anything is a good idea. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Fri Dec 30, 2011 6:47 pm |
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Team:
Rank: Peon Main: Camsy Level: 2191 Joined: Fri Nov 28, 2008 6:03 pm Posts: 2214 Location: Sydney, Australia |
People would find ways of getting around the spawning system and exploiting it. Like spawning a Pos wave or AWC to kill to complete the t21 skill missions.
_________________ Blue Dwarf wrote: Statistically, they haven't changed. Except for the beef I gave. |
Fri Dec 30, 2011 9:04 pm |
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Member
Team:
Rank: Peon Main: Dindu Nuffin Level: 3522 Joined: Mon Mar 14, 2011 4:44 pm Posts: 2156 Location: Californication |
Why do you feel this way?
Yes I think there should be limitations, but I don't see anything exploitable about one galaxy, instanced, with the squad leader having the ability to control what type of spawn and how many of that AI are spawned. Also it would be like colo, where no spare parts drop and you don't lose durability from dying. It's a great way to perfect setups, possibly test out new tactics in killing certain AI. Please, biggee, enlighten us why you feel concerned. Adding that there should be limitations as to how much, how fast , and what type of AI you can spawn depending in your level. - Paxx _________________ Death to Pirates! http://img850.imageshack.us/img850/2103/mutes.jpg |
Fri Dec 30, 2011 9:17 pm |
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Member
Team:
Rank: Peon Main: Dindu Nuffin Level: 3522 Joined: Mon Mar 14, 2011 4:44 pm Posts: 2156 Location: Californication |
Camsy wrote: People would find ways of getting around the spawning system and exploiting it. Like spawning a Pos wave or AWC to kill to complete the t21 skill missions. Like goett stated before, the entire galaxy would be static, you wouldn't get exp, drops, credits, or even mission kills. Possibly there could be some implemented prizes for squads that fulfill certain goals, but nothing about this galaxy would be exploitable. And I highly doubt it would be that hard to code. The content devs are good at what they do, else they wouldn't be doing it! - Paxx _________________ Death to Pirates! http://img850.imageshack.us/img850/2103/mutes.jpg |
Fri Dec 30, 2011 9:21 pm |
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Team:
Rank: Soldier Main: -Odysseus- Level: 4858 Joined: Sat Apr 10, 2010 2:49 am Posts: 207 Location: Zooming through the Interwebs |
Server Lagger 3000 (TM)
_________________ “You don’t have to suffer to be a poet. Adolescence is enough suffering for anyone.” –John Clardi “There are many paths to the top of the mountain, but the view is always the same.” –Chinese Proverb |
Fri Dec 30, 2011 9:48 pm |
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Team:
Rank: Peon Main: Camsy Level: 2191 Joined: Fri Nov 28, 2008 6:03 pm Posts: 2214 Location: Sydney, Australia |
-=Odysseus=- wrote: Server Lagger 3000 (TM) What I just lost a base full of ada gear? Time to get out the instant rollback machine >:D _________________ Blue Dwarf wrote: Statistically, they haven't changed. Except for the beef I gave. |
Fri Dec 30, 2011 10:22 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
paxiprime wrote: Why do you feel this way? Yes I think there should be limitations, but I don't see anything exploitable about one galaxy, instanced, with the squad leader having the ability to control what type of spawn and how many of that AI are spawned. Also it would be like colo, where no spare parts drop and you don't lose durability from dying. It's a great way to perfect setups, possibly test out new tactics in killing certain AI. - Paxx Once you can spawn your own AI, SS is no longer a game. If you want to test your skills, go do something that you find difficult. If you want to "test out new tactics", why not go kill those AI? If it's not hard to code, how would you code it? You have to account for any kind of exploitable feature considering it's a very serious thing to be able to spawn AI and be able to potentially gain anything of value from it. It's 1 more step towards laziness; you basically don't even need to play the game with any kind of risk, just go sit in your instanced galaxy spawning AI while you stroke your e-peen. If you have any further justifications, do feel free to bring them up. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Fri Dec 30, 2011 10:29 pm |
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Member
Team:
Rank: Peon Main: Dindu Nuffin Level: 3522 Joined: Mon Mar 14, 2011 4:44 pm Posts: 2156 Location: Californication |
Alright I guess when you look at it that way I would have to agree with you, but I'm not looking for a galaxy where you can spawn a 1000 zebus and watch them blow up. My meaning was more on the basis of having fun, using strategy to take on 2 random bosses, and see how you would do. Star Sonata is a game is it not?
_________________ Death to Pirates! http://img850.imageshack.us/img850/2103/mutes.jpg |
Fri Dec 30, 2011 10:41 pm |
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Team:
Rank: Peon Main: Camsy Level: 2191 Joined: Fri Nov 28, 2008 6:03 pm Posts: 2214 Location: Sydney, Australia |
_________________ Blue Dwarf wrote: Statistically, they haven't changed. Except for the beef I gave. |
Fri Dec 30, 2011 10:50 pm |
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Member
Team:
Rank: Peon Main: Dindu Nuffin Level: 3522 Joined: Mon Mar 14, 2011 4:44 pm Posts: 2156 Location: Californication |
hahaha
_________________ Death to Pirates! http://img850.imageshack.us/img850/2103/mutes.jpg |
Fri Dec 30, 2011 10:52 pm |
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Dev Team
Main: SuperCow
Level: 25 Joined: Wed Jul 07, 2010 3:00 pm Posts: 357 |
Not worth the amount of time to implement with no real benefits, in addition to possible exploitation.
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Mon Apr 02, 2012 2:14 pm |
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