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Team:
Rank: Main: goett Level: 2156 Joined: Mon Mar 16, 2009 1:36 pm Posts: 1832 |
similar idea to where if you get popped by a base you get an invuln period. except here generalizing to ai.
i say 2 seconds from time you get in your ship to the time the ai can aggro to you. More than enough time to run, or use an item, etc. Would GREATLY help out newbs and newblets, who get stuck very often in situations well over their heads. A 2 second grace period could mean youcould scout first lvls of dgs, and if you die not have to log for 10 minutes automatically. Would mean if you have a low regen shield, ie ghoulstop or etc, you could get enough time to get into your ship and sing break to the warp/base without getting one shotted by ai. 2 seconds is enough time to turn a cloak (whch always bothered me they turn off automatically when you die.) i'm off to nap, feedback appreciated. |
Sat Oct 29, 2011 12:35 pm |
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Main: Obesity
Level: 2249 Joined: Sat Apr 25, 2009 4:33 am Posts: 2127 |
The ultimate shit situation is when you're seer and you use a Shrouding/Serious Shrouding Channeler. Because of the "NB items unequips"-code, you have to manually equip it, then use it. Damn funny
_________________ JeffL wrote: I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =) The Voomy One wrote: You gotta be shitting me >_< |
Sat Oct 29, 2011 1:01 pm |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
5 seconds. to bring in line with the 5 sec grace period for getting killed by ai drones.
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Sat Oct 29, 2011 1:19 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
Insanely abusable?
_________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Sat Oct 29, 2011 1:26 pm |
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Member
Team:
Rank: Main: Aredes Level: 2178 Joined: Tue Apr 27, 2010 5:15 pm Posts: 218 |
biggee531 wrote: Insanely abusable? Will it be? I can't think of very many scenarios where it would allow for any major exploiting. It would be removed the moment you fired a shot/did something aggressive/beneficial to a squad or other I'd imagine. |
Sat Oct 29, 2011 2:08 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
Deathdisguise wrote: biggee531 wrote: Insanely abusable? Will it be? I can't think of very many scenarios where it would allow for any major exploiting. It would be removed the moment you fired a shot/did something aggressive/beneficial to a squad or other I'd imagine. Collision code while invuln for even just 2 seconds can negate a lot of damage. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Sat Oct 29, 2011 4:49 pm |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
It's not an invuln aura. The ai would refuse to shoot YOU or if they have already shot in your direction, for the grace timer, the shots fly straight over you and hit anything trying to hide behind you.
So basically, for 2-5 seconds, all ais in the gal treat your ship as if it was a spirit. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Sat Oct 29, 2011 5:01 pm |
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Main: VIP-Shm
Level: 25 Joined: Tue May 03, 2011 11:52 am Posts: 282 |
how about a -100% hostilety aura for 5 sek would that work?
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Sat Oct 29, 2011 6:22 pm |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
SwiftDeath wrote: how about a -100% hostilety aura for 5 sek would that work? No. Shots flying in your direction would still collision code your ship back into stasis, which would allow you to use regen ships to block shots while setting up in a boss room. If a ship was treated like a spirit, which is a code that already exists, then shots would not hit you and the player in question would not be attacked. Quote: It would be removed the moment you fired a shot/did something aggressive/beneficial to a squad or other I'd imagine. this too _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Sat Oct 29, 2011 7:37 pm |
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Main: Prommilypicklesomnomnom
Level: 4704 Joined: Sat Sep 24, 2011 9:41 am Posts: 873 |
Battlecruiser23 wrote: Quote: It would be removed the moment you fired a shot/did something aggressive/beneficial to a squad or other I'd imagine. this too only exploit on this level I can think of is drone/FC auras[drones can/will be shot though, so not too much of an issue], so FC auras for 2 seconds. Oooooh, broken shit. Beyond that, who needs range, -vis, etc. auras for 2 seconds at the cost of gg21, and either 5mins or alot of healing.. |
Sat Oct 29, 2011 7:40 pm |
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Member
Team:
Rank: Main: Aredes Level: 2178 Joined: Tue Apr 27, 2010 5:15 pm Posts: 218 |
I'm sure there's a code in their libraries somewhere that will allow the invuln. aura/spirit-like mode that already exists to block out other auras on the ship for those five seconds!
Blue Dwarf! We summon thee! /signed. |
Sat Oct 29, 2011 7:44 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
Deathdisguise wrote: I'm sure there's a code in their libraries somewhere that will allow the invuln. aura/spirit-like mode that already exists to block out other auras on the ship for those five seconds! Blue Dwarf! We summon thee! /signed. Yeah it's called having 0 hostility, which can cause several issues in dg's, boss rooms etc. I vote no. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Sun Oct 30, 2011 12:26 am |
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Main: Goz
Level: 1564 Joined: Sat Dec 17, 2005 9:39 pm Posts: 83 Location: Eredar US, Gozmatic (Horde) |
DG AI unagro when you die until you hit/tractor them (or even shoot at them)
Solved? _________________ 2nd place is just another way to say 1st loser. |
Sun Oct 30, 2011 12:39 am |
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Team:
Rank: Main: goett Level: 2156 Joined: Mon Mar 16, 2009 1:36 pm Posts: 1832 |
biggee531 wrote: Deathdisguise wrote: I'm sure there's a code in their libraries somewhere that will allow the invuln. aura/spirit-like mode that already exists to block out other auras on the ship for those five seconds! Blue Dwarf! We summon thee! /signed. Yeah it's called having 0 hostility, which can cause several issues in dg's, boss rooms etc. I vote no. what problems? know many bosses can get one shotted that you'd need 2 seconds to warm up to killing them? Cost you a gg each time to even possibly 'abuse' this, and , this code is already in for player vs player and we've all seen how that works. Would have no abusable issues i could forsee as proposed. you're still aggro, you just get a 2 sec invuln when ai kill you, and if it's lke the pvp code soon as you land one shot you're invuln aura is gone again. if this were abusable then why have we not heard of the 10 second one in pvp being abused? Last edited by goett on Sun Oct 30, 2011 2:05 am, edited 1 time in total. |
Sun Oct 30, 2011 1:00 am |
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Main: Bastamental
Level: 3586 Joined: Mon Jan 24, 2011 9:14 pm Posts: 2395 Location: Behind you |
VatFF wrote: The ultimate shit situation is when you're seer and you use a Shrouding/Serious Shrouding Channeler. Because of the "NB items unequips"-code, you have to manually equip it, then use it. Damn funny ^This _________________ "Just wait till' I get my hermes..." Jiraque wrote: It's a seer thing. Paxx wrote: Use that yellow thingy on that zerk! |
Sun Oct 30, 2011 1:57 am |
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