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sinewave v2
Team: Rank: Peon Main: MathNerd Level: 3282 Joined: Wed Jun 02, 2010 2:27 pm Posts: 1030
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The Pit
instanced room off lobby arena. same as colo (drones and stuff respawns, no GG lost). It's purpose is for when you want to duel people without having some other player interfere. thoughts?
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Fri Sep 09, 2011 9:15 pm |
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Mail
Main: Time Warp Level: 3332
Joined: Tue Sep 09, 2008 5:59 am Posts: 3736 Location: Australia
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Re: The Pit
sinewave v2 wrote: instanced room off lobby arena. same as colo (drones and stuff respawns, no GG lost). It's purpose is for when you want to duel people without having some other player interfere. thoughts? You can't shoot squad-mates.
Time Warp
_________________
andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!?
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Fri Sep 09, 2011 9:39 pm |
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Battlecruiser23
over 9000!
Team: Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706
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Re: The Pit
I can shoot squadmates in colo.
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img]
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Fri Sep 09, 2011 10:24 pm |
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sinewave v2
Team: Rank: Peon Main: MathNerd Level: 3282 Joined: Wed Jun 02, 2010 2:27 pm Posts: 1030
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Re: The Pit
Mail wrote: sinewave v2 wrote: instanced room off lobby arena. same as colo (drones and stuff respawns, no GG lost). It's purpose is for when you want to duel people without having some other player interfere. thoughts? You can't shoot squad-mates.
Time Warp 1. create squad 2. warp in 3. leave squad
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Sat Sep 10, 2011 9:02 am |
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VatFF
Main: Obesity Level: 2249
Joined: Sat Apr 25, 2009 4:33 am Posts: 2127
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Re: The Pit
can't leave squad once in an instance iirc but the basic idea is good imo
_________________
JeffL wrote: I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =)
The Voomy One wrote: You gotta be shitting me >_<
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Sat Sep 10, 2011 9:11 am |
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sinewave v2
Team: Rank: Peon Main: MathNerd Level: 3282 Joined: Wed Jun 02, 2010 2:27 pm Posts: 1030
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Re: The Pit
aww. what about a max of 2 players in the gal?
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Sat Sep 10, 2011 9:57 am |
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andezrhode3
Main: Prommilypicklesomnomnom Level: 4704
Joined: Sat Sep 24, 2011 9:41 am Posts: 873
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Re: The Pit
sinewave v2 wrote: aww. what about a max of 2 players in the gal? easy for someone to MC and ruin it for everyone.
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Sat Sep 24, 2011 1:31 pm |
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Battlecruiser23
over 9000!
Team: Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706
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Re: The Pit
andezrhode3 wrote: sinewave v2 wrote: aww. what about a max of 2 players in the gal? easy for someone to MC and ruin it for everyone. 2 accounts. /Tim...Fixed!
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img]
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Sat Sep 24, 2011 1:34 pm |
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Tomzta09
Team: Rank: Officer Main: Mow Level: 9760 Joined: Mon Feb 02, 2009 2:57 pm Posts: 4731 Location: Kuratovo, Russia
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Re: The Pit
Put a limit on how many times engi's can lay drones in colo. they always ruin the fun in colo
_________________
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Sun Sep 25, 2011 9:02 am |
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Furtive Ferret
Team: Rank: Main: Furtive Ferret Level: 1746 Joined: Tue Feb 01, 2011 2:43 pm Posts: 176
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Re: The Pit
A pit would be great. Instance it so that it just accepts the first two players to warp in, the next two get a separate instance. Put the warp by a high vis sun so that mischievous seers can't wreck the fun so easily by warping in before the second person. Even better- provide a way for other players to view the action in the pit from outside somehow.
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Sun Sep 25, 2011 11:36 am |
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biggee531
Team: Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659
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Re: The Pit
Furtive Ferret wrote: A pit would be great. Instance it so that it just accepts the first two players to warp in, the next two get a separate instance. Put the warp by a high vis sun so that mischievous seers can't wreck the fun so easily by warping in before the second person. Even better- provide a way for other players to view the action in the pit from outside somehow. Instances are locked to squads, so a rework of the instancing code would have to come into play.
_________________
uhmari wrote: When i look at uhmari, I can see clearly the problems in it
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Sun Sep 25, 2011 11:41 am |
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Visorak
Team: Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17
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Re: The Pit
I agree that, eventually, we will need to have the ability to do pure 1v1 scenarios. How that happens is apparently up to debate.
_________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten.
bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in.
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Sun Sep 25, 2011 2:49 pm |
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sinewave v2
Team: Rank: Peon Main: MathNerd Level: 3282 Joined: Wed Jun 02, 2010 2:27 pm Posts: 1030
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Re: The Pit
Visorak wrote: I agree that, eventually, we will need to have the ability to do pure 1v1 scenarios. How that happens is apparently up to debate.
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Mon Sep 26, 2011 5:38 am |
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JaceGannon
Team: Rank: Operator Main: JaceGannon Level: 6017 Joined: Sat Jun 11, 2005 5:19 am Posts: 68 Location: New Zealand
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Re: The Pit
Run it through an AI base, and make the warp to the pit require a key. Player docks, collects a set of two keys, tosses one to the opponent and they can warp in together (key is destroyed on warp).
Whether it is one instanced warp, or a series of "pits" (dark suns, big suns, no suns, asteroids, etc) you can get keys for, this could be a good idea.
To watch the fights, from the same base you could purchase a "Spectator Ship" size 1, 0 hull, built in engine, invulnerability and incapable of warping out of arena. Make the ship -10000 vis or undetectable on radar so there is uninterrupted battle experience for the 1v1. Basically just enough speed to watch the fights but unable to be annoying or get in the way.
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Mon Sep 26, 2011 9:00 pm |
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ELITE
Team: Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747
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Re: The Pit
Hmm....the 3 warp triangle is nice though. I say add this as a warp in the Colosseum that just sends you like 500k out, kinda like Labyrinth.
_________________ Lemon/Meo
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Tue Sep 27, 2011 1:00 am |
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