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Main: Bastamental
Level: 3586 Joined: Mon Jan 24, 2011 9:14 pm Posts: 2395 Location: Behind you |
Remove the timer. Its bad enough there drop rate is fail. Especially with Garg...... This also will open up the market a little, since its more available, like killing a Vulture, and OH a carcass drops! Its not like you wanted it....but its still gonna get sold for some money or handed to a teamie. Same rule.
_________________ "Just wait till' I get my hermes..." Jiraque wrote: It's a seer thing. Paxx wrote: Use that yellow thingy on that zerk! |
Wed Sep 21, 2011 8:23 am |
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Team:
Rank: Officer Main: Dark Phantom Level: 4762 Joined: Sat Dec 29, 2007 8:24 pm Posts: 1892 Location: In Phatnoms world |
When the droprate is low, it allows the item to still be wanted. There are very few rare items now adays, and even increasing the supply of semi-rare is a bad idea.
_________________ [CENTER][URL=http://www.nodiatis.com/personality.htm][IMG]http://www.nodiatis.com/pub/19.jpg[/IMG][/URL][/CENTER] |
Wed Sep 21, 2011 8:36 am |
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Main: Bastamental
Level: 3586 Joined: Mon Jan 24, 2011 9:14 pm Posts: 2395 Location: Behind you |
Yes, but in turn Its not something people advertize to sell. Like a dem frag, any moderately poor or lower would post in trade "Selling dem frag (Fresh)" Yet this item is forgotten, since there is no legit price range. People usually pay 500 mil tops to pay someone to hunt them down. It would just increase availability. Bear in mind, rc 17 should be obtained around lvl 350 and should not be as much as a burden as it is now.
_________________ "Just wait till' I get my hermes..." Jiraque wrote: It's a seer thing. Paxx wrote: Use that yellow thingy on that zerk! |
Wed Sep 21, 2011 9:33 am |
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Team:
Rank: Officer Main: Dark Phantom Level: 4762 Joined: Sat Dec 29, 2007 8:24 pm Posts: 1892 Location: In Phatnoms world |
I would rather see increased droprate than taking away decay. Otherwise, the commod would just build up in people's storages.
_________________ [CENTER][URL=http://www.nodiatis.com/personality.htm][IMG]http://www.nodiatis.com/pub/19.jpg[/IMG][/URL][/CENTER] |
Wed Sep 21, 2011 10:01 am |
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Team:
Rank: Main: Furtive Ferret Level: 1746 Joined: Tue Feb 01, 2011 2:43 pm Posts: 176 |
I'm with Dark Phantom.
Also I'd point out that you do see them in trade from time to time, and you've just pointed out a legit price range. But they should be easier to get than 2 of the rc 18 commods so a bit of a boost in drop rate wouldn't hurt |
Wed Sep 21, 2011 11:19 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Double the drop rate and halve the decay time.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Wed Sep 21, 2011 11:22 am |
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Team:
Rank: Main: Paladin's Presence Level: 3937 Joined: Sun Jan 06, 2008 12:53 am Posts: 6770 |
Lol, I wasn't aware these were that uncommon. I brought my monks RC from 8 to 17 with them. The drop rate really isn't that low, most people just won't ever bother with killing GBs, and even when they do the payoff isn't worth leaving the area you're in. If you want to motivate a level 1k+ player to quit DGing to bring you a commod you need to proffer up more than 500m. A bil should do nicely.
_________________ Neba wrote: BLACK PEOPLE DON'T GET RICE andezrhode wrote: goett wrote: All oly ships look way to geometrically conservative for my tastes. thats because most graphic designers are squares goett wrote: Fired bullets taste like candy. |
Wed Sep 21, 2011 11:41 am |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
I sell Brains for 100m. I have that many...
When Brains are more common, something is wrong. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Wed Sep 21, 2011 11:55 am |
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Dev Team
Main: SuperCow
Level: 25 Joined: Wed Jul 07, 2010 3:00 pm Posts: 357 |
I believe this would have the opposite effect desired which is economic demand for a item as well as difficulty in raising a skill.
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Wed Dec 28, 2011 6:24 pm |
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