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Main: Sceadu
Level: 1913 Joined: Fri Jun 06, 2008 11:38 pm Posts: 1381 |
Please, for the love of god fix it. I got killed by a swarm of a dozen rags today, and there's really nothing i can do to survive in a situation like that.
And this was in PROTECTED SPACE! Please...for the love of god...just fix it... _________________ http://www.fanfiction.net/u/1408128/Demiser_of_D landswimmer wrote: ALL HAIL CYG THE MESSIAH! |
Tue Oct 25, 2011 10:49 pm |
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Team:
Rank: Director Main: goldstar-stations Level: 6553 Joined: Sun Nov 13, 2005 12:54 pm Posts: 1174 |
Better idea, fix the low level swarms. And re-introduce the ones in peril space like we used to have ages ago.
where you can find 8-12 BGs with a random sprinkling of ice pickles to contend with. I LOVED those days. It actually meant something to travel in space and it was dangerous. The only thing I need worry about today is that a pirate will come along and interrupt my autopilot. _________________ |
Wed Oct 26, 2011 8:53 am |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
BG's are not dangerous. They are too much tank, not enough dps.
Forgones, Picks, Vultures, and Wattages...maybe throw in a GB or 6. Thats fun. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Wed Oct 26, 2011 9:01 am |
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Team:
Rank: Director Main: goldstar-stations Level: 6553 Joined: Sun Nov 13, 2005 12:54 pm Posts: 1174 |
Battlecruiser23 wrote: BG's are not dangerous. They are too much tank, not enough dps. Forgones, Picks, Vultures, and Wattages...maybe throw in a GB or 6. Thats fun. well I was simply giving an example from way back when. Ofc you'd have to mix it with the critters we have nowadays. _________________ |
Wed Oct 26, 2011 9:09 am |
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Member
Team:
Rank: Main: Rhys Level: 3919 Joined: Mon Nov 22, 2010 7:57 pm Posts: 701 |
Admittedly, the hordes of ships in low-DF gals are quite fun to look at. Kinda sucks I guess if your on a new alt and they're aggressive as opposed to the passive say hue/zebu swarms.
Maybe nerf certain swarms like the Dark Guards, Rags, and such? Even then, small groups of them are always good exp. _________________ The fundamental difference between a trader and an investor - an investment, from a trader's perspective, is a trade gone bad. |
Wed Oct 26, 2011 11:04 am |
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Main: Spartanski Smok
Level: 2432 Joined: Thu Dec 16, 2010 2:42 pm Posts: 528 Location: The Internet |
saran wrote: Better idea, fix the low level swarms. And re-introduce the ones in peril space like we used to have ages ago. where you can find 8-12 BGs with a random sprinkling of ice pickles to contend with. I LOVED those days. It actually meant something to travel in space and it was dangerous. The only thing I need worry about today is that a pirate will come along and interrupt my autopilot. +1~! _________________ bageese wrote: DUBSTEP NO. MY EARS. BLEED. I'll ban you for that shit. |
Mon Oct 31, 2011 6:22 pm |
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Main: Sceadu
Level: 1913 Joined: Fri Jun 06, 2008 11:38 pm Posts: 1381 |
Yeah, sure, fine my me. The number of AI in perilous space is pathetic these days, anyway.
Then again, i would prefer it if perilous was seperated into different AI nodes, but that would be a lot more complicated. _________________ http://www.fanfiction.net/u/1408128/Demiser_of_D landswimmer wrote: ALL HAIL CYG THE MESSIAH! |
Mon Oct 31, 2011 7:39 pm |
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Team:
Rank: Councilor Main: Xonok6 Level: 602 Joined: Fri Jul 11, 2008 4:31 am Posts: 861 |
Make protected systems protected, any AI that is above level 10 is never a vermin. And to swarming elsewhere, just set limits to AI per team, would fix so much.
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Tue Nov 01, 2011 8:47 am |
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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
Xonok2 wrote: Make protected systems protected, any AI that is above level 10 is never a vermin. This. And at the very least, any hostile AI team should never swarm bigger that 3 at a time. (mainly Voltages, Ampages, Rags) _________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Tue Nov 01, 2011 11:12 am |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
Cygnus wrote: Then again, i would prefer it if perilous was seperated into different AI nodes, but that would be a lot more complicated. I'm intrigued... Develop on this? _________________ "What you mean you killed him cha cha cha?!" Support |
Wed Nov 02, 2011 6:34 am |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
Blue Dwarf wrote: Cygnus wrote: Then again, i would prefer it if perilous was seperated into different AI nodes, but that would be a lot more complicated. I'm intrigued... Develop on this? It's been said time and time again. Cyg and I came up with the most thought out suggestions on it. Basically, each AI is a faction. Forgones, Greens, Reavers, Picks, Vultures, and Bana. And each has a "home" area where they spawn with the highest numbers. Special versions only spawn here; normal ones dont have to. DG's in their space only contain their enemies(pocket resistance), missions are done for killing these enemies, etc. "Neutral" (Perilous) space surround ai nodes. For example, Forgones. Forgones have *owned* galaxies, normal pillboxes, the big pillboxes like Greens and Picks, maybe a few warp drones and such in their territory. Forgone Fighters(LF), Forgones(1, 2, 3), and Mega Forgones(CS) spawn in the space, but Forgones(1) can spawn in "normal" Perilous space. The DG's contain Picks and Greens, of various kinds, likewise is with forgones in Green owned DG's _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Wed Nov 02, 2011 7:22 am |
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Team:
Rank: Councilor Main: Xonok6 Level: 602 Joined: Fri Jul 11, 2008 4:31 am Posts: 861 |
This really should go in, quite a nice idea, would also make some things better.
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Wed Nov 02, 2011 10:21 am |
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Main: Sceadu
Level: 1913 Joined: Fri Jun 06, 2008 11:38 pm Posts: 1381 |
Yeah, he pretty much summed it up with that. It would make it less likely for you to run into combinations of enemies that are impossible to fight, while maintaining the dynamics you've got currently.
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D landswimmer wrote: ALL HAIL CYG THE MESSIAH! |
Wed Nov 02, 2011 5:00 pm |
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Team:
Rank: Main: Furtive Ferret Level: 1746 Joined: Tue Feb 01, 2011 2:43 pm Posts: 176 |
neat idea indeed, I like it.
Perhaps the immediate 3 nodesw off neutral would be forgie, pick, BG. Could have some very nasty areas like Hive, Delquad and Wattage off them |
Wed Nov 02, 2011 5:03 pm |
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Team:
Rank: Director Main: goldstar-stations Level: 6553 Joined: Sun Nov 13, 2005 12:54 pm Posts: 1174 |
Furtive Ferret wrote: neat idea indeed, I like it. Perhaps the immediate 3 nodesw off neutral would be forgie, pick, BG. Could have some very nasty areas like Hive, Delquad and Wattage off them naw, those fellas + drops and wattages just spread everywhere. With increasing numbers of agro ai like drops and MF picks and forgones in deeper DFs. _________________ |
Wed Nov 02, 2011 7:05 pm |
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