Board Index | Search | Profile |
Page 2 of 3 |
[ 44 posts ] | Go to page Previous 1, 2, 3 Next |
Print view | Previous topic | Next topic |
Author | Message |
---|---|
Team:
Rank: Peon Main: urzaserra2 Level: 4871 Joined: Wed Apr 06, 2005 1:34 am Posts: 673 |
Adding my support to SS2 being overall too dark. I should never have to strain my eyes to see stuff in a game.
Also agreeing that SS2 in its current state is not ready for release, it needs another uni worth of work i think. Theres still bugs, incomplete features, and lots of gameplay help. If the admins have a new version they need release it for us to test. |
Thu Nov 03, 2011 8:54 pm |
|
Main: badaboom
Level: 2793 Joined: Thu Sep 25, 2008 2:43 am Posts: 421 Location: ....Unknown.... |
I do aswell agree with Shawn as C2 is not fully complete, and most can wait a few more months for the full release, there is still many more bugs and glitches that still need to be fixed. Aswell as bvbing in C2, just having 1 week universe is just not enough time to fully test the capability of bases as over 80% of players will not waste augs and kits and just lay adonis ones...
Bada _________________ Blue Dwarf wrote: This is what I've taken from this suggestion; Visorak wrote: PvB uber. Thanks. This post was edited a total of 1,000,000,000 times. |
Sun Nov 06, 2011 1:13 am |
|
Member
Main: Evo
Level: 34 Joined: Sat Jul 31, 2010 4:58 am Posts: 2150 |
Mind that we want ambient lighting, not yet another glow on ships to make em visible
AMBIENT LIGHT!! meh, I guess they will just pop some glows on ships anyway >.> _________________ Original Sybir /GodSteel My custom shader ┌∩┐(◣_◢)┌∩┐ |
Sun Nov 06, 2011 5:22 am |
|
Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
ambiant light "booster" is on my todo list
_________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Sun Nov 06, 2011 5:32 am |
|
Member
Main: Evo
Level: 34 Joined: Sat Jul 31, 2010 4:58 am Posts: 2150 |
Mmmk
just have to say that there should be more ambient light and less light from sun. Because atm one side of ship is completly black while other half is white/yellow. We can't even see ship details because ships are black&white If it's possible, ships should be lighted from top rather than from side, I wonder how would it look like if u moved suns a lot higher above ships You do not have the required permissions to view the files attached to this post. _________________ Original Sybir /GodSteel My custom shader ┌∩┐(◣_◢)┌∩┐ |
Sun Nov 06, 2011 5:40 am |
|
Team:
Rank: Main: Paladin's Presence Level: 3937 Joined: Sun Jan 06, 2008 12:53 am Posts: 6770 |
Lol, just realized. Concussions were put in with "Fuck realism..." and the lighting was put in with Omg we need realism..."
_________________ Neba wrote: BLACK PEOPLE DON'T GET RICE andezrhode wrote: goett wrote: All oly ships look way to geometrically conservative for my tastes. thats because most graphic designers are squares goett wrote: Fired bullets taste like candy. |
Sun Nov 06, 2011 11:47 am |
|
Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
i had a go at the lights a bit, its not perfect yet, but i believe its a lot better, what do you guys think ?
You can see the impact mostly on the space blue alpha in the very high graphics (the light wasnt exactly lacking to begin with). On the other hand.. its quite obvious that medium/low lacked ambient lightning alltogether. I didnt show low graphics because the lightning is pretty much the same between low and medium, except that due to the fact glowmap are done using shaders, the pax dont have their glow in there (yet, ill try to write some fallback stuff so that it somehow display it without the shader). _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Mon Nov 07, 2011 11:40 am |
|
over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
That looks a lot better, Jey. Would you be able to post a screenshot of medium graphics in a gal with no sun or colored nebula, perhaps with a dark ship like Zebu or Paximinus?
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Mon Nov 07, 2011 11:42 am |
|
Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
sure, heres 2 screenshots with a completly empty gal (litterally only things in here are what you see on the screenshots).
new luminosity old luminosity _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Mon Nov 07, 2011 12:00 pm |
|
Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
the pax is very hard to see in the dark because of its color and effects applied on it (it has a tendency to absorb any light effects i throw at it T_T), on high/very high its less of a problem due to its metallic reflection, but those effects are not available with pixel shader 2.0 (with our current code)
with a new texture that doesnt rely on environment buffer it would probably be a lot visible, but im not a graphist, doing such thing, while in my capability, is not something i can do well nor in any decent timeframe haha _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Mon Nov 07, 2011 12:02 pm |
|
Member
Main: Evo
Level: 34 Joined: Sat Jul 31, 2010 4:58 am Posts: 2150 |
Not sure if this was before:
Attachment: Star Sonata - View forum - Bug Reports- Game play.png Note the lines. You do not have the required permissions to view the files attached to this post. _________________ Original Sybir /GodSteel My custom shader ┌∩┐(◣_◢)┌∩┐ |
Mon Nov 07, 2011 1:01 pm |
|
Team:
Rank: Main: Chemo Level: 3621 Joined: Wed Dec 09, 2009 10:23 am Posts: 1341 |
This is absolutely eye orgasmicly better.
_________________ Never™ |
Mon Nov 07, 2011 1:03 pm |
|
Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
what exactly is that screenshot ? and the lines seem to be caused by the video graphic being set at 16bit instead of 32bit. at least that would cause something similar to that. without more info i cant really tell.
_________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Mon Nov 07, 2011 1:06 pm |
|
Team:
Rank: Officer Main: Discharge Level: 2691 Joined: Tue Dec 22, 2009 7:28 am Posts: 1922 |
This is great work Jey.
|
Mon Nov 07, 2011 1:17 pm |
|
Page 2 of 3 |
[ 44 posts ] | Go to page Previous 1, 2, 3 Next |
All times are UTC - 5 hours |
Who is online |
Users browsing this forum: No registered users and 6 guests |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum |