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Post Re: Another ambient light thread
Adding my support to SS2 being overall too dark. I should never have to strain my eyes to see stuff in a game.

Also agreeing that SS2 in its current state is not ready for release, it needs another uni worth of work i think. Theres still bugs, incomplete features, and lots of gameplay help. If the admins have a new version they need release it for us to test.


Thu Nov 03, 2011 8:54 pm
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Post Re: Another ambient light thread
I do aswell agree with Shawn as C2 is not fully complete, and most can wait a few more months for the full release, there is still many more bugs and glitches that still need to be fixed. Aswell as bvbing in C2, just having 1 week universe is just not enough time to fully test the capability of bases as over 80% of players will not waste augs and kits and just lay adonis ones...

Bada

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Sun Nov 06, 2011 1:13 am
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Post Re: Another ambient light thread
Mind that we want ambient lighting, not yet another glow on ships to make em visible
AMBIENT LIGHT!!

meh, I guess they will just pop some glows on ships anyway >.>

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Sun Nov 06, 2011 5:22 am
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Post Re: Another ambient light thread
ambiant light "booster" is on my todo list

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Sun Nov 06, 2011 5:32 am
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Post Re: Another ambient light thread
Mmmk ;)
just have to say that there should be more ambient light and less light from sun.
Because atm one side of ship is completly black while other half is white/yellow.
We can't even see ship details because ships are black&white


If it's possible, ships should be lighted from top rather than from side, I wonder how would it look like if u moved suns a lot higher above ships


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Sun Nov 06, 2011 5:40 am
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Post Re: Another ambient light thread
Lol, just realized. Concussions were put in with "Fuck realism..." and the lighting was put in with Omg we need realism..."

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Sun Nov 06, 2011 11:47 am
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Post Re: Another ambient light thread
i had a go at the lights a bit, its not perfect yet, but i believe its a lot better, what do you guys think ?

You can see the impact mostly on the space blue alpha in the very high graphics (the light wasnt exactly lacking to begin with). On the other hand.. its quite obvious that medium/low lacked ambient lightning alltogether.

Image
Image



Image
Image


I didnt show low graphics because the lightning is pretty much the same between low and medium, except that due to the fact glowmap are done using shaders, the pax dont have their glow in there (yet, ill try to write some fallback stuff so that it somehow display it without the shader).

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Mon Nov 07, 2011 11:40 am
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Post Re: Another ambient light thread
That looks a lot better, Jey. Would you be able to post a screenshot of medium graphics in a gal with no sun or colored nebula, perhaps with a dark ship like Zebu or Paximinus?

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Mon Nov 07, 2011 11:42 am
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Post Re: Another ambient light thread
sure, heres 2 screenshots with a completly empty gal (litterally only things in here are what you see on the screenshots).

new luminosity
Image

old luminosity
Image

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Mon Nov 07, 2011 12:00 pm
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Post Re: Another ambient light thread
the pax is very hard to see in the dark because of its color and effects applied on it (it has a tendency to absorb any light effects i throw at it T_T), on high/very high its less of a problem due to its metallic reflection, but those effects are not available with pixel shader 2.0 (with our current code)

with a new texture that doesnt rely on environment buffer it would probably be a lot visible, but im not a graphist, doing such thing, while in my capability, is not something i can do well nor in any decent timeframe haha

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Mon Nov 07, 2011 12:02 pm
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Post Re: Another ambient light thread
Not sure if this was before:
Attachment:
Star Sonata - View forum - Bug Reports- Game play.png

Note the lines.


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Mon Nov 07, 2011 1:01 pm
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Post Re: Another ambient light thread
This is absolutely eye orgasmicly better.

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Mon Nov 07, 2011 1:03 pm
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Post Re: Another ambient light thread
what exactly is that screenshot ? and the lines seem to be caused by the video graphic being set at 16bit instead of 32bit. at least that would cause something similar to that. without more info i cant really tell.

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Mon Nov 07, 2011 1:06 pm
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Post Re: Another ambient light thread
This is great work Jey.


Mon Nov 07, 2011 1:17 pm
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