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Team:
Rank: Director Main: goldstar-stations Level: 6582 Joined: Sun Nov 13, 2005 12:54 pm Posts: 1174 |
I think we need more staircase galaxies between earthforce and wild space. There is a LOT of real-estate to travel through to get to places. and 20+jumps takes a bit.
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Mon Nov 07, 2011 6:06 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Agreed. Don't forget EF layer juxtas out to deep warp 3 and between the two branches.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Mon Nov 07, 2011 6:19 pm |
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Main: Goz
Level: 1564 Joined: Sat Dec 17, 2005 9:39 pm Posts: 83 Location: Eredar US, Gozmatic (Horde) |
Traveling field for snipers
It's honestly so frustrating at some times to travel 20 jumps as a sniper, it makes me want to be Speed Demon again on that basis alone. _________________ 2nd place is just another way to say 1st loser. |
Mon Nov 07, 2011 6:45 pm |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
You get stealth.
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Mon Nov 07, 2011 7:15 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
BAM5992 wrote: Traveling field for snipers It's honestly so frustrating at some times to travel 20 jumps as a sniper, it makes me want to be Speed Demon again on that basis alone. The only reason Zerks get a travel field is one of their subskills actually reduces speed. On the other hand, I would be in favor of travel fields for everyone! _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Mon Nov 07, 2011 9:35 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
I think the proposed "Travel" and "Combat" modes would be a long term solution for every ship model.
_________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Mon Nov 07, 2011 9:56 pm |
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Main: Goz
Level: 1564 Joined: Sat Dec 17, 2005 9:39 pm Posts: 83 Location: Eredar US, Gozmatic (Horde) |
biggee531 wrote: I think the proposed "Travel" and "Combat" modes would be a long term solution for every ship model. ^ _________________ 2nd place is just another way to say 1st loser. |
Tue Nov 08, 2011 12:25 am |
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Member
Team:
Rank: Main: DefQon1 Level: 5100 Joined: Fri Feb 12, 2010 9:28 am Posts: 2642 |
Should also make w5 since Seers technically has w5 due to class skills.
_________________ Original 666kane666. |
Tue Nov 08, 2011 12:56 am |
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