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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
So each time you die every item gets 5% damage. I suggest that all that damage is distributed randomly. So for 15 items, you get 75% total damage randomly applied to all items. If all of this damage ends up on your weapons by chance, you will have to retreat to repair.
I figure that the chance of someone getting killed 10 times without repairing is really low. This way we might see items getting their stats halfed at 50% at least sometimes. Also, Name change Durability to Upkeep. _________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Thu Nov 17, 2011 7:35 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Instead of a uniform distribution, I'd suggest a 10% chance or so of an item taking double damage. I don't like the idea of dying twice and having my shields reduced to 10% functionality.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Thu Nov 17, 2011 8:39 pm |
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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
The idea is to not have uniform distribution. Some items take 3% damage when others take 7% and 6%. The chances of all of that damage going to one item will be rare, but that's why scrap parts will become important to have with you.
But maybe I underestimate how many items take damage... Do only weapons, shields, energy, and engines take damage? _________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Thu Nov 17, 2011 8:52 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Weapons, shield, energy, engine, scoop, radar, cloak, tractor... can't recall any others at the moment.
EDIT: orite, not capacitors. But yeah, see Simon's list. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features Last edited by anilv on Thu Nov 17, 2011 9:08 pm, edited 2 times in total. |
Thu Nov 17, 2011 9:06 pm |
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Team:
Rank: Peon Main: Si's_Yes_Man Level: 2275 Joined: Tue Apr 05, 2005 7:27 pm Posts: 2846 |
weapons, shields, energy, engines, scoops, tractors, radars, cloaks, and warp devices
my capacitor doesnt. _________________ My User Page Join SS! |
Thu Nov 17, 2011 9:07 pm |
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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
Perhaps we can have a maximum damage of 24% per death. It would take 3 deaths minimum to start losing stats. But again, you should take scraps with you like you have been taking GG for the last 4 years.
_________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Thu Nov 17, 2011 9:10 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
In parallel to this suggestion:
Quote: If we just "scrap" the scrap parts and replace them with credit drops of equal value, then everything works great. Let people repair on the fly using credits, for a premium, or dock at an AI base and repair for cheaper. This solves the two main problems, i.e. availability and size of scrap parts. If I am guaranteed the ability to repair on the fly (for a higher cost than when docked at an AI base), I would be more amenable to your original suggestion. But yeah, capping the damage to 24% would be a decent idea as well. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Thu Nov 17, 2011 9:16 pm |
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Member
Team:
Rank: Peon Main: Dindu Nuffin Level: 3522 Joined: Mon Mar 14, 2011 4:44 pm Posts: 2156 Location: Californication |
enk what do you mean by dying twice and your sheilds are reduced to 10% functionality? Correct me if i'm wrong but your shields are only decrease in functionality after 50% durability - Paxx _________________ Death to Pirates! http://img850.imageshack.us/img850/2103/mutes.jpg |
Thu Nov 17, 2011 9:20 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
paxiprime wrote: enk what do you mean by dying twice and your sheilds are reduced to 10% functionality? Correct me if i'm wrong but your shields are only decrease in functionality after 50% durability - Paxx If Radia's original suggestion went in, it would be possible to take a 75% durability hit to your shields on your first death, and another 25% hit on the second death. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Thu Nov 17, 2011 9:22 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
He said 75% TOTAL to ALL items. As in random %'s applied to all your items that would equal 75%.
_________________ Lemon/Meo |
Thu Nov 17, 2011 9:25 pm |
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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
Rare. But possible.
_________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Thu Nov 17, 2011 9:25 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Again, if they get rid of scraps and mediate the entire system through credits alone, then I would be willing to play along with this idea. However, allowing arbitrary distribution of damage would require either a reduction in the total amount of damage to gear, or a reduction in cost of repair, since you will have people having to repair on the fly more often and hence incurring a greater cost on average. If you limit the amount of damage to a given piece of gear to less than 25%, then this would be less of a factor.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Thu Nov 17, 2011 9:30 pm |
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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
I'm all for the 24% cap.
I am also wondering if scrap parts should be to added at certain perma gals? Free market, brigands, blue photon, etc. Obviously, they would be a bit more expensive to buy them this way. _________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Thu Nov 17, 2011 9:36 pm |
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Member
Team:
Rank: Peon Main: Dindu Nuffin Level: 3522 Joined: Mon Mar 14, 2011 4:44 pm Posts: 2156 Location: Californication |
I like the current system, why make it so complicated? and make CG 25 so each death only does 2.5% to each item every death. - Paxx _________________ Death to Pirates! http://img850.imageshack.us/img850/2103/mutes.jpg |
Thu Nov 17, 2011 9:40 pm |
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Team:
Rank: Officer Main: Dark Phantom Level: 4762 Joined: Sat Dec 29, 2007 8:24 pm Posts: 1892 Location: In Phatnoms world |
I can't rememeber properly, did admins say they will add scrap parts to AI bases or will it be only from PVP?
_________________ [CENTER][URL=http://www.nodiatis.com/personality.htm][IMG]http://www.nodiatis.com/pub/19.jpg[/IMG][/URL][/CENTER] |
Thu Nov 17, 2011 10:34 pm |
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