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Team:
Rank: Officer Main: Taylor Swift Level: 3894 Joined: Thu Mar 26, 2009 3:11 pm Posts: 3895 Location: ur mums a ram |
Neurotweaks that increase item charge rate a certain % for x amount of time. Obviously subject to the balance sheets.
_________________ I would like to think the line "excuse me but can I get a shitpost?" is fairly polite. |
Thu Jan 05, 2012 1:24 am |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
Sadly, it's hard for the programmers to add any new kind of tweak effect (this applies to weapon side effects, tractor side effects, auras, and of course, neurotweaks). Because of how they're saved, or something on them lines.
_________________ "What you mean you killed him cha cha cha?!" Support |
Thu Jan 05, 2012 11:41 am |
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Main: Time Warp
Level: 3332 Joined: Tue Sep 09, 2008 5:59 am Posts: 3736 Location: Australia |
Blue Dwarf wrote: Sadly, it's hard for the programmers to add any new kind of tweak effect (this applies to weapon side effects, tractor side effects, auras, and of course, neurotweaks). Because of how they're saved, or something on them lines. Could it not be an interesting new skill? However, I can forsee it being broken, imagine the cool-down on a PWI ^.^. Timmeh _________________ andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!? |
Thu Jan 05, 2012 4:33 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
I've thought about this, but I think we're going to avoid being able to modify charging times. Charging times are used basically as a cool down, and if you could manipulate them, it might get very OP in certain situations.
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Fri Jan 13, 2012 8:08 pm |
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