Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 11 posts ] 
Author Message
User avatar
Team: Cybernetic Trading Co.
Rank: Officer
Main: TheShaftofDiscipline
Level: 3180

Joined: Mon Aug 09, 2010 1:28 pm
Posts: 1186
Post New idea for blackhole generatorish weapons
I was thinking of some sort of SD weapon that shoots weakish pellets but give -0.1 to -1% resist (there would be a variety of weapon types) per pellet and stacks, only lasts 1 second or something. It would be the same as a blackhole generator, but for the effect, ie no tracking, becomes more powerful with distance, and decent range. Could be useful when assaulting galaxies with strong healing.

Comments? GO!

Also, a no tracking pulse weapon for SDs only would be good to have in a SD's wardrobe (I will talk to Jeff about that one =) ).

_________________
All your base are belong to us.
(They set us up the bomb!)

Image


Fri Jan 13, 2012 6:24 pm
Profile
over 9000!
User avatar
Main: enkelin
Level: 5600

Joined: Wed Aug 01, 2007 12:28 pm
Posts: 11109
Post Re: New idea for blackhole generatorish weapons
Would be pretty hard to hit from any range with it... or is that the point?

_________________
Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Fri Jan 13, 2012 7:43 pm
Profile
User avatar
Team: Cybernetic Trading Co.
Rank: Officer
Main: TheShaftofDiscipline
Level: 3180

Joined: Mon Aug 09, 2010 1:28 pm
Posts: 1186
Post Re: New idea for blackhole generatorish weapons
it would be a good asset against tough, yet immobile targets like omega platties when you're DGing in a group for example, bring the mining resist one, and bomb him while your friend is spike dpsing.

In pvp, you would be surprised how much damage a BBHG can do to certain classes, plus it's fun to use.

_________________
All your base are belong to us.
(They set us up the bomb!)

Image


Sat Jan 14, 2012 12:42 pm
Profile
over 9000!
User avatar
Main: enkelin
Level: 5600

Joined: Wed Aug 01, 2007 12:28 pm
Posts: 11109
Post Re: New idea for blackhole generatorish weapons
This sounds like one of those fun suggestions that would be tough to balance, and hence never gets put in. I'm in favor though!

_________________
Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Sat Jan 14, 2012 12:46 pm
Profile
Member
User avatar
Team: Eminence Front
Rank: Peon
Main: Dindu Nuffin
Level: 3522

Joined: Mon Mar 14, 2011 4:44 pm
Posts: 2156
Location: Californication
Post Re: New idea for blackhole generatorish weapons
SD at full rof cap hitting Zeus/pos10 times per sec lol

_________________
Death to Pirates!

http://img850.imageshack.us/img850/2103/mutes.jpg


Sat Jan 14, 2012 1:06 pm
Profile
User avatar
Team: Eminence Front
Rank:
Main: Xenodread
Level: 2605

Joined: Mon Sep 29, 2008 2:43 pm
Posts: 413
Location: Ponyville
Post Re: New idea for blackhole generatorish weapons
This sounds like your taking away the one thing gunners can do and giving a better version to every other class.

_________________
(landswimmer) Jey is like the liquid terminator crossed with ron jeremy. he doesnt stay dead, and he never stops coming.


Tue Jan 17, 2012 12:09 pm
Profile
User avatar
Main: Capt Cool
Level: 0

Joined: Sat Oct 25, 2008 9:51 am
Posts: 1112
Post Re: New idea for blackhole generatorish weapons
yeah so just remove gunner from the game!


Tue Jan 17, 2012 2:10 pm
Profile
User avatar
Team: Death Mental
Rank:
Main: goett
Level: 2156

Joined: Mon Mar 16, 2009 1:36 pm
Posts: 1832
Post Re: New idea for blackhole generatorish weapons
New new idea: sell bbhg's to me cause I want 50ish


Wed Jan 18, 2012 9:50 am
Profile
over 9000!
User avatar
Team: Axis Industries
Rank: Councilor
Main: Churchill
Level: 5620

Joined: Sat Dec 09, 2006 10:36 pm
Posts: 11706
Post Re: New idea for blackhole generatorish weapons
Jeff has stated that he likes the idea of heavy debuff, splash, and chain damaging weapons(that still put out enough dps that keep gunner a dps class).

Shaft is suggesting a debuff weapon that is quite weak, and therefore would prevent the SD from being a quote unquote DPS class if they use it. I would assume the effect would stay pretty low time wise, so the SD must continuously use the weapon to apply the Debuff.

A Gunner, on the other hand, would carry debuff weapons like this, but would still crank out good dps like a zerk would. The SD's dps would effectively be zero.

So Shaft, what about the Mzungu Pellet Stream as a base for these weapons to be built on? It's already pretty weak, low(unless you fit it to a sniper) tracking, and decent range.

_________________
Salt Assault drew this conclusion from the latest devblog.
[img]http://oi62.tinypic.com/33208ex.jpg[/img]


Wed Jan 18, 2012 1:53 pm
Profile
Team: Strawberry Pancakes
Rank:
Main: Skyfyre
Level: 2483

Joined: Mon Aug 14, 2006 6:22 pm
Posts: 165
Post Re: New idea for blackhole generatorish weapons
I think if the resist debuff worked a bit different it would be more balanced.

Gunners, and perhaps other special one of a kind, long cooldown, short duration type items in the game should maybe be the only things capable of debuffing something into negative (damage multiplier greater than 1) resists, while other types of non-gunner debuffs only reduce to zero resistance at max. Combine both and you can stack both effects, but only reduce the resistances below zero to the gunners debuff level as a natural cap of sorts. As long as it's not possible to stack debuffs on something to some insane level where you get like a 10x damage bonus it should be fine.


Thu Jan 19, 2012 6:35 am
Profile
User avatar
Team: Cybernetic Trading Co.
Rank: Officer
Main: TheShaftofDiscipline
Level: 3180

Joined: Mon Aug 09, 2010 1:28 pm
Posts: 1186
Post Re: New idea for blackhole generatorish weapons
true, did not think about gunner, scratch the debuff weapon, but the bbhg type weapon remains

_________________
All your base are belong to us.
(They set us up the bomb!)

Image


Mon Jan 23, 2012 6:41 pm
Profile
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 11 posts ] 


Who is online

Users browsing this forum: No registered users and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © phpBB Group.