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Team:
Rank: Officer Main: TheShaftofDiscipline Level: 3180 Joined: Mon Aug 09, 2010 1:28 pm Posts: 1186 |
I was thinking of some sort of SD weapon that shoots weakish pellets but give -0.1 to -1% resist (there would be a variety of weapon types) per pellet and stacks, only lasts 1 second or something. It would be the same as a blackhole generator, but for the effect, ie no tracking, becomes more powerful with distance, and decent range. Could be useful when assaulting galaxies with strong healing.
Comments? GO! Also, a no tracking pulse weapon for SDs only would be good to have in a SD's wardrobe (I will talk to Jeff about that one =) ). _________________ All your base are belong to us. (They set us up the bomb!) |
Fri Jan 13, 2012 6:24 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Would be pretty hard to hit from any range with it... or is that the point?
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Jan 13, 2012 7:43 pm |
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Team:
Rank: Officer Main: TheShaftofDiscipline Level: 3180 Joined: Mon Aug 09, 2010 1:28 pm Posts: 1186 |
it would be a good asset against tough, yet immobile targets like omega platties when you're DGing in a group for example, bring the mining resist one, and bomb him while your friend is spike dpsing.
In pvp, you would be surprised how much damage a BBHG can do to certain classes, plus it's fun to use. _________________ All your base are belong to us. (They set us up the bomb!) |
Sat Jan 14, 2012 12:42 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
This sounds like one of those fun suggestions that would be tough to balance, and hence never gets put in. I'm in favor though!
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sat Jan 14, 2012 12:46 pm |
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Member
Team:
Rank: Peon Main: Dindu Nuffin Level: 3522 Joined: Mon Mar 14, 2011 4:44 pm Posts: 2156 Location: Californication |
SD at full rof cap hitting Zeus/pos10 times per sec lol
_________________ Death to Pirates! http://img850.imageshack.us/img850/2103/mutes.jpg |
Sat Jan 14, 2012 1:06 pm |
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Team:
Rank: Main: Xenodread Level: 2605 Joined: Mon Sep 29, 2008 2:43 pm Posts: 413 Location: Ponyville |
This sounds like your taking away the one thing gunners can do and giving a better version to every other class.
_________________ (landswimmer) Jey is like the liquid terminator crossed with ron jeremy. he doesnt stay dead, and he never stops coming. |
Tue Jan 17, 2012 12:09 pm |
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Main: Capt Cool
Level: 0 Joined: Sat Oct 25, 2008 9:51 am Posts: 1112 |
yeah so just remove gunner from the game!
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Tue Jan 17, 2012 2:10 pm |
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Team:
Rank: Main: goett Level: 2156 Joined: Mon Mar 16, 2009 1:36 pm Posts: 1832 |
New new idea: sell bbhg's to me cause I want 50ish
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Wed Jan 18, 2012 9:50 am |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
Jeff has stated that he likes the idea of heavy debuff, splash, and chain damaging weapons(that still put out enough dps that keep gunner a dps class).
Shaft is suggesting a debuff weapon that is quite weak, and therefore would prevent the SD from being a quote unquote DPS class if they use it. I would assume the effect would stay pretty low time wise, so the SD must continuously use the weapon to apply the Debuff. A Gunner, on the other hand, would carry debuff weapons like this, but would still crank out good dps like a zerk would. The SD's dps would effectively be zero. So Shaft, what about the Mzungu Pellet Stream as a base for these weapons to be built on? It's already pretty weak, low(unless you fit it to a sniper) tracking, and decent range. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Wed Jan 18, 2012 1:53 pm |
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Team:
Rank: Main: Skyfyre Level: 2483 Joined: Mon Aug 14, 2006 6:22 pm Posts: 165 |
I think if the resist debuff worked a bit different it would be more balanced.
Gunners, and perhaps other special one of a kind, long cooldown, short duration type items in the game should maybe be the only things capable of debuffing something into negative (damage multiplier greater than 1) resists, while other types of non-gunner debuffs only reduce to zero resistance at max. Combine both and you can stack both effects, but only reduce the resistances below zero to the gunners debuff level as a natural cap of sorts. As long as it's not possible to stack debuffs on something to some insane level where you get like a 10x damage bonus it should be fine. |
Thu Jan 19, 2012 6:35 am |
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Team:
Rank: Officer Main: TheShaftofDiscipline Level: 3180 Joined: Mon Aug 09, 2010 1:28 pm Posts: 1186 |
true, did not think about gunner, scratch the debuff weapon, but the bbhg type weapon remains
_________________ All your base are belong to us. (They set us up the bomb!) |
Mon Jan 23, 2012 6:41 pm |
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