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Team:
Rank: Peon Main: Camsy Level: 2191 Joined: Fri Nov 28, 2008 6:03 pm Posts: 2214 Location: Sydney, Australia |
A trophey ship for next SS competition.
No graphic, no aug slots, no weapon slots, 700 speed, 1k space. Built-in aura: AFK aura (an aura that builds in strength the longer you stay in one place without turning or thrusting [adds up to -100% speed to all players and ai within 3k when aura is fully charged]) Built-in warping device: CBA2WARP, 3k range, 100 energy to charge, 2min recharge time. Similar to sing brakes in that it stops movement. (Can be used without effecting afk aura) Thoughts, ideas? _________________ Blue Dwarf wrote: Statistically, they haven't changed. Except for the beef I gave. |
Fri Jan 20, 2012 5:38 am |
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Main: VIP-Shm
Level: 25 Joined: Tue May 03, 2011 11:52 am Posts: 282 |
Camsy wrote: A trophey ship for next SS competition. No graphic, no aug slots, no weapon slots, 700 speed, 1k space. Built-in aura: AFK aura (an aura that builds in strength the longer you stay in one place without turning or thrusting [adds up to -100% speed to all players and ai within 3k when aura is fully charged]) Built-in warping device: CBA2WARP, 3k range, 100 energy to charge, 2min recharge time. Similar to sing brakes in that it stops movement. (Can be used without effecting afk aura) Thoughts, ideas? Broken, Remove the aura and warp device and implant it |
Fri Jan 20, 2012 1:35 pm |
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Member
Team:
Rank: Main: DefQon1 Level: 5100 Joined: Fri Feb 12, 2010 9:28 am Posts: 2642 |
Yeah that aura is very broken
_________________ Original 666kane666. |
Fri Jan 20, 2012 1:37 pm |
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Member
Team:
Rank: Peon Main: Dindu Nuffin Level: 3522 Joined: Mon Mar 14, 2011 4:44 pm Posts: 2156 Location: Californication |
-100% speed? Haha sounds like a death trap to whoever jumps into that galaxy.
_________________ Death to Pirates! http://img850.imageshack.us/img850/2103/mutes.jpg |
Fri Jan 20, 2012 1:43 pm |
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Team:
Rank: Officer Main: iArcea Level: 13267 Joined: Fri May 01, 2009 1:39 pm Posts: 1989 Location: Huddersfield, UK |
Camsy .. PLEASE stop suggesting stuff.
Everyone disagrees with your ideas, unconsidering of how it could possibly be broken. |
Fri Jan 20, 2012 3:35 pm |
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Team:
Rank: Director Main: Casillas Level: 6 Joined: Sat Nov 12, 2011 7:03 pm Posts: 706 |
Species 8472 wrote: Camsy .. PLEASE stop suggesting stuff. Everyone disagrees with your ideas, unconsidering of how it could possibly be broken. Ouch, when DoW starts saying you have bad ideas - definitely time to take a break from suggestions Camsy _________________ Giovani dos Santos ... Olé! |
Fri Jan 20, 2012 5:17 pm |
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Team:
Rank: Peon Main: Camsy Level: 2191 Joined: Fri Nov 28, 2008 6:03 pm Posts: 2214 Location: Sydney, Australia |
Firstly I'd like to say, this idea was a bit of a joke, I wasn't actually assuming it would be implemented at all.
Secondly: To my post on cross classing: Lord Runningclam wrote: I like the idea, but I see major issues. seanla4350 wrote: I agree that the differences between a level 1500 and a level 3000 can be minor, and I guess a topic should be made to discuss this further. On slave commands: Tomalicious wrote: My idea about an introduction to dgs: Makka wrote: Great idea. I also had wondered about the DG thingies and didn't know what they were all about way back when... treygrey1 wrote: Do this My suggestion about a Capture the flag PvP: warfighter67 wrote: Sounds like a fun idea. Asmodeaan wrote: I really thoroughly enjoyed the idea of a PvP flag system. Mail wrote: @Camsy: I liked the idea about sorting teams via levels. Timmeh JeffL wrote: Something like that could be really cool at some point. Tagging in Forums: paxiprime wrote: I like the tagging idea My idea to get a guide to texture/ship building: Blue Dwarf wrote: biggee531 wrote: I'll do an actual tutorial if you're a bit more interested though. This would be good, as we could paste it on the wiki. Another idea for PvP incentive: ELITE wrote: I would like missions to kill the top 100 players. Would be fun From the Guaranteed base content post, my suggestion on signs: anilv wrote: Signs would be nice So there you go, that only goes back to 20th of Dec at the very latest, I could keep posting but I'm not going to. Yes, some of my idea's aren't great, and some go off course and turn into something else completely, but don't EVER tell me to stop suggesting stuff. _________________ Blue Dwarf wrote: Statistically, they haven't changed. Except for the beef I gave. |
Fri Jan 20, 2012 5:45 pm |
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Team:
Rank: Officer Main: iArcea Level: 13267 Joined: Fri May 01, 2009 1:39 pm Posts: 1989 Location: Huddersfield, UK |
Or what? You'll jump on my bandwagon too ? :L
Oh dear god why on earth did you post this, you even admit to yourself that it's not good. tl:dr the rest of your post. |
Fri Jan 20, 2012 6:07 pm |
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Team:
Rank: Director Main: Casillas Level: 6 Joined: Sat Nov 12, 2011 7:03 pm Posts: 706 |
Camsy wrote: needless ramble all that effort could have gone into making good suggestions (for a change) ! _________________ Giovani dos Santos ... Olé! |
Fri Jan 20, 2012 6:08 pm |
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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
Aura is bad, speed is too good. Needs some sort of graphical effect or it will be too good of a scout ship.
_________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Sat Jan 21, 2012 12:43 pm |
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Team:
Rank: Main: Odd One Level: 523 Joined: Thu Jul 22, 2010 10:12 pm Posts: 1326 |
Hullspace? I'm sure that takes awhile to impletement . Should have next to no hullspace, aura changed to 75% max and 1k range and it should also be fine. Plus stealth is also a VERY complicated feature, no way that will be added to that ship.
_________________ http://forum.starsonata.com/download/file.php?id=8119 SunDog60 wrote: targeting my OWN slave because... reasons, and then MIRVing it. |
Sun Jan 22, 2012 1:28 am |
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