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Team:
Rank: Main: Odd One Level: 523 Joined: Thu Jul 22, 2010 10:12 pm Posts: 1326 |
anilv wrote: Not all physical weapons have knockback... Well, there we go. Bring back physical blackhole gens! _________________ http://forum.starsonata.com/download/file.php?id=8119 SunDog60 wrote: targeting my OWN slave because... reasons, and then MIRVing it. |
Tue Jan 31, 2012 11:08 pm |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
anilv wrote: Not all physical weapons have knockback... Yeah. Of the 85 or so Physical weapons, only the (Primal)Rhino Ray, Trident Prongs, (P)Zebra Bite Laser, (P)Zebra Hooves Torpedo, Shaolin Kick/Strike Torpedo and the Hermes Cau Laser have no knockback. Might be one or two more, but thats all I know of. 10/85. Nearly 1/9. Only the Prongs, the lasers, and the torps don't have knockback. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Tue Jan 31, 2012 11:12 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Haha you forgot (P)LQS
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Tue Jan 31, 2012 11:16 pm |
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Main: Sceadu
Level: 1913 Joined: Fri Jun 06, 2008 11:38 pm Posts: 1381 |
Prongs has knockback. It's negative, but it's there.
And I don't think you quite understand; giving a class that focuses on long range physical damage a physical weapon that gets stronger the further away the target is, is...not a good idea. Not good at all. _________________ http://www.fanfiction.net/u/1408128/Demiser_of_D landswimmer wrote: ALL HAIL CYG THE MESSIAH! |
Tue Jan 31, 2012 11:28 pm |
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Team:
Rank: Main: Odd One Level: 523 Joined: Thu Jul 22, 2010 10:12 pm Posts: 1326 |
Cygnus wrote: Prongs has knockback. It's negative, but it's there. And I don't think you quite understand; giving a class that focuses on long range physical damage a physical weapon that gets stronger the further away the target is, is...not a good idea. Not good at all. No tracking, no acceleration. Only abuseable against ubers. :p Probably not a good idea, I guess, still like it... Also, mining weapon wise, it has twice the dps of the best mining weapon. With 5 times the dpe. I mean, it does sort of balance out missile spam, but honestly, all gunners shouldn't be using the same weapon. I blueprint to make a mining version however, I'm fine with. _________________ http://forum.starsonata.com/download/file.php?id=8119 SunDog60 wrote: targeting my OWN slave because... reasons, and then MIRVing it. |
Tue Jan 31, 2012 11:38 pm |
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Main: Beelz
Level: 1 Joined: Wed Nov 14, 2007 11:57 pm Posts: 1544 |
trident prongs has knockback.
_________________ |
Tue Jan 31, 2012 11:39 pm |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
Asmodeaan wrote: trident prongs has knockback. and are sexual _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Tue Jan 31, 2012 11:48 pm |
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Joined: Mon Jul 19, 2010 1:43 pm Posts: 1352 |
The black hole gens are an oddity, and have never worked (unlike Juxes).
I'd like to get both classes working again, but it's not high on priorities at the moment. Remind me post-gunner testing. |
Wed Feb 01, 2012 10:34 am |
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Member
Main: Evo
Level: 34 Joined: Sat Jul 31, 2010 4:58 am Posts: 2150 |
Hmmm what about giving blackhole gens a futhernance effect? They would simply grow up to dread size and damage everything they pass throu.
How does that sound like? _________________ Original Sybir /GodSteel My custom shader ┌∩┐(◣_◢)┌∩┐ |
Wed Feb 01, 2012 10:49 am |
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Member
Main: Evo
Level: 34 Joined: Sat Jul 31, 2010 4:58 am Posts: 2150 |
eh?
_________________ Original Sybir /GodSteel My custom shader ┌∩┐(◣_◢)┌∩┐ |
Fri Feb 03, 2012 10:20 am |
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