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Impass Protection Suggestion
http://forum.starsonata.com/viewtopic.php?f=104&t=50289
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Author:  Species 8472 [ Fri Feb 03, 2012 11:48 am ]
Post subject:  Impass Protection Suggestion

Was told by CT to post here with any suggestions regarding it.

Remove the shield bonuses completely.
Remove the failrate.

It has already been made neurobound. This is fine.


Simples fixed //

Author:  Chaosking3 [ Fri Feb 03, 2012 12:53 pm ]
Post subject:  Re: Impass Protection Suggestion

If you are trying to make it useful then no. It is something that is not aquirable so should not have any positive effect on any aspect of the game.

Author:  Aurora Ex Machina [ Fri Feb 03, 2012 12:59 pm ]
Post subject:  Re: Impass Protection Suggestion

Code:
   <MISC class="cop">
      <INIT>
         <NAME>Diffuser</NAME>
         <DESCRIPTION>deflect incoming ouchies!</DESCRIPTION>
         <RARITY>exotic-specialized</RARITY>
         <COST>20000000</COST>
         <WEIGHT>10000</WEIGHT>
         <SPACE>10</SPACE>
         <TYPE>none</TYPE>
         <CIVILIZATION weight="1.0">unt_faranji</CIVILIZATION>
      </INIT>
      <VALUES>
         <VISIBILITY>0.0</VISIBILITY>
         <JUICE>0</JUICE>
         <TECHLEVEL>20</TECHLEVEL>
         <FAILUREPERCENT>0</FAILUREPERCENT>
         <COPLIST>
            <ITEM type="laser" cannegate="no" subtract="0" multiplier="0.83" basevisring="0xFF000000"/>
         </COPLIST>
                  <SECONDARYSKILL>93</SECONDARYSKILL>
      </VALUES>
   </MISC>



T20, 17% resists, one damage type.

The people with these are walking a very dangerous line here, and your constant harassment of other devs. is getting annoying regarding the issue.

More complaints, I'll remark it <SUBTYPE>AI Only</SUBTYPE> like it should have been with the shield -200%.


Translation: Drop it already, or it'll simply become unusable.

Author:  TheKC [ Fri Feb 03, 2012 1:09 pm ]
Post subject:  Re: Impass Protection Suggestion

Species 8472 wrote:
Was told by CT to post here with any suggestions regarding it.

Remove the shield bonuses completely.
Remove the failrate.

It has already been made neurobound. This is fine.


Simples fixed //


if you want that use "pax legacy"

Author:  syberian [ Fri Feb 03, 2012 1:12 pm ]
Post subject:  Re: Impass Protection Suggestion

Aurora Ex Machina wrote:
Code:
   <MISC class="cop">
      <INIT>
         <NAME>Diffuser</NAME>
         <DESCRIPTION>deflect incoming ouchies!</DESCRIPTION>
         <RARITY>exotic-specialized</RARITY>
         <COST>20000000</COST>
         <WEIGHT>10000</WEIGHT>
         <SPACE>10</SPACE>
         <TYPE>none</TYPE>
         <CIVILIZATION weight="1.0">unt_faranji</CIVILIZATION>
      </INIT>
      <VALUES>
         <VISIBILITY>0.0</VISIBILITY>
         <JUICE>0</JUICE>
         <TECHLEVEL>20</TECHLEVEL>
         <FAILUREPERCENT>0</FAILUREPERCENT>
         <COPLIST>
            <ITEM type="laser" cannegate="no" subtract="0" multiplier="0.83" basevisring="0xFF000000"/>
         </COPLIST>
                  <SECONDARYSKILL>93</SECONDARYSKILL>
      </VALUES>
   </MISC>


I took a look on that and wonder, is it possible to make diffuser that would give vulnerability and had negative juice?
Less resists for more elec.

Author:  Species 8472 [ Fri Feb 03, 2012 1:22 pm ]
Post subject:  Re: Impass Protection Suggestion

Aurora Ex Machina wrote:
Code:
   <MISC class="cop">
      <INIT>
         <NAME>Diffuser</NAME>
         <DESCRIPTION>deflect incoming ouchies!</DESCRIPTION>
         <RARITY>exotic-specialized</RARITY>
         <COST>20000000</COST>
         <WEIGHT>10000</WEIGHT>
         <SPACE>10</SPACE>
         <TYPE>none</TYPE>
         <CIVILIZATION weight="1.0">unt_faranji</CIVILIZATION>
      </INIT>
      <VALUES>
         <VISIBILITY>0.0</VISIBILITY>
         <JUICE>0</JUICE>
         <TECHLEVEL>20</TECHLEVEL>
         <FAILUREPERCENT>0</FAILUREPERCENT>
         <COPLIST>
            <ITEM type="laser" cannegate="no" subtract="0" multiplier="0.83" basevisring="0xFF000000"/>
         </COPLIST>
                  <SECONDARYSKILL>93</SECONDARYSKILL>
      </VALUES>
   </MISC>



T20, 17% resists, one damage type.

The people with these are walking a very dangerous line here, and your constant harassment of other devs. is getting annoying regarding the issue.

More complaints, I'll remark it <SUBTYPE>AI Only</SUBTYPE> like it should have been with the shield -200%.


Translation: Drop it already, or it'll simply become unusable.


I was told to post this on suggestions, I've complained enough already and thought stuff was being done, the failrate is just a farce imo .. it will be gone within 2 days with that on it. I've already told you theres about 3 people with these, there is no harassment anywhere on this post.

If it was fixed propperly there would be no issue.

Author:  Aurora Ex Machina [ Fri Feb 03, 2012 1:23 pm ]
Post subject:  Re: Impass Protection Suggestion

syberian wrote:
I took a look on that and wonder, is it possible to make diffuser that would give vulnerability and had negative juice?
Less resists for more elec.



You can have any number of AUG_EFFECTS on a diffuser, meaning we could do that and much more. Of course, the question would be "why bother"?

Author:  Species 8472 [ Fri Feb 03, 2012 1:25 pm ]
Post subject:  Re: Impass Protection Suggestion

Aurora Ex Machina wrote:
syberian wrote:
I took a look on that and wonder, is it possible to make diffuser that would give vulnerability and had negative juice?
Less resists for more elec.



You can have any number of AUG_EFFECTS on a diffuser, meaning we could do that and much more. Of course, the question would be "why bother"?


As I've already said theres only like 3 of us affected who acquired these through trading. I am effectivley loosing 70+b in 2 days from something that when calculated doesn't make that much of a difference.

Removing a bonus and removing a failrate is quite fair to us 3 in my opinion.

Author:  Battlecruiser23 [ Fri Feb 03, 2012 1:26 pm ]
Post subject:  Re: Impass Protection Suggestion

I'd like to power a heavier EPS weapon, and can be healed by bases or shms or drones to the point nothing can truly hurt me?

Author:  Chaosking3 [ Fri Feb 03, 2012 1:37 pm ]
Post subject:  Re: Impass Protection Suggestion

Battlecruiser23 wrote:
Someone might be in a position in which they have more than sufficient heals but lack some DPS. The trade off would be to drop their ship resists in order to add more electric regen so they can power stronger weapons/with an OS6.


There we go.

Author:  Chaosking3 [ Fri Feb 03, 2012 1:38 pm ]
Post subject:  Re: Impass Protection Suggestion

But on topic, if there are only 3 in game then it should not be made useful at all. If it where to be made useful then it should be aquirable by all.

Author:  master802 [ Fri Feb 03, 2012 1:38 pm ]
Post subject:  Re: Impass Protection Suggestion

Species 8472 wrote:
Aurora Ex Machina wrote:
syberian wrote:
I took a look on that and wonder, is it possible to make diffuser that would give vulnerability and had negative juice?
Less resists for more elec.



You can have any number of AUG_EFFECTS on a diffuser, meaning we could do that and much more. Of course, the question would be "why bother"?


As I've already said theres only like 3 of us affected who acquired these through trading. I am effectivley loosing 70+b in 2 days from something that when calculated doesn't make that much of a difference.

Removing a bonus and removing a failrate is quite fair to us 3 in my opinion.

It is your fault for buying the item, not anyone else, just you.

Author:  Species 8472 [ Fri Feb 03, 2012 2:03 pm ]
Post subject:  Re: Impass Protection Suggestion

master802 wrote:
Species 8472 wrote:


Removing a bonus and removing a failrate is quite fair to us 3 in my opinion.

It is your fault for buying the item, not anyone else, just you.


I'll sell it to you then, 100b yeah ? Although It's your fault for buying it.

There is no way to know if there is anything wrong with an item in the standard trade - system is getting changed from what I hear.

Author:  VatFF [ Fri Feb 03, 2012 2:07 pm ]
Post subject:  Re: Impass Protection Suggestion

I think DoW is mad because i killed him

Author:  master802 [ Fri Feb 03, 2012 2:44 pm ]
Post subject:  Re: Impass Protection Suggestion

Species 8472 wrote:
master802 wrote:
Species 8472 wrote:


Removing a bonus and removing a failrate is quite fair to us 3 in my opinion.

It is your fault for buying the item, not anyone else, just you.


I'll sell it to you then, 100b yeah ? Although It's your fault for buying it.

There is no way to know if there is anything wrong with an item in the standard trade - system is getting changed from what I hear.

Firstly, who said I wanted to buy it?
Species 8472 wrote:
It has already been made neurobound. This is fine.

And secondly, how would I buy it if I wanted to?

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