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Team:
Rank: Main: Thermal Level: 5942 Joined: Sat Jan 16, 2010 2:23 pm Posts: 699 |
The Nexus Peace Centre will be placed in The Nexus and is an AI base where you can gain peace towards AI or AI teams that have hostility towards you. This will be done through a mission, and a small fee will be added. The mission is only accessible for players of level 200 or less.
The reason for suggesting this is because many new players experience to attack an AI or an AI team that they are supposed to be friend with, an example is a new player attacking the Cadets in Whiskey Outpost when he is supposed to attack the Volcoms. Not many of these new players know about the feature of suiciding into a spirit to remove hostility, and that feature is rather lame in general. It could also be an idea to automatically have players spawn in escape pods if they die in The Nexus, and also have a towing option on the base if they struggle to get out of a galaxy where they have hostility towards a large mob of ships. |
Sun Feb 05, 2012 4:14 am |
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Team:
Rank: Officer Main: Assassin's Sniper Level: 4011 Joined: Thu Jun 26, 2008 3:04 am Posts: 709 |
Awesome
_________________ I feel that I must share the awesomeness of one of the best riffs in history. http://www.youtube.com/watch?v=G7mfaztK ... re=related +1 Internets |
Sun Feb 05, 2012 6:25 am |
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Member
Main: Evo
Level: 34 Joined: Sat Jul 31, 2010 4:58 am Posts: 2150 |
seanla4350 wrote: The Nexus Peace Centre will be placed in The Nexus and is an AI base where you can gain peace towards AI or AI teams that have hostility towards you. This will be done through a mission, and a small fee will be added. The mission is only accessible for players of level 200 or less. The reason for suggesting this is because many new players experience to attack an AI or an AI team that they are supposed to be friend with, an example is a new player attacking the Cadets in Whiskey Outpost when he is supposed to attack the Volcoms. Not many of these new players know about the feature of suiciding into a spirit to remove hostility, and that feature is rather lame in general. Ubah, some tutorial message should appear when you gain hostility, that you can remove it in certain base. _________________ Original Sybir /GodSteel My custom shader ┌∩┐(◣_◢)┌∩┐ |
Sun Feb 05, 2012 6:31 am |
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Team:
Rank: Peon Main: Camsy Level: 2191 Joined: Fri Nov 28, 2008 6:03 pm Posts: 2214 Location: Sydney, Australia |
/signed
_________________ Blue Dwarf wrote: Statistically, they haven't changed. Except for the beef I gave. |
Sun Feb 05, 2012 6:49 am |
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Team:
Rank: Officer Main: iArcea Level: 13267 Joined: Fri May 01, 2009 1:39 pm Posts: 1989 Location: Huddersfield, UK |
/good idea
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Sun Feb 05, 2012 12:10 pm |
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Dev Team
Main: SuperCow
Level: 25 Joined: Wed Jul 07, 2010 3:00 pm Posts: 357 |
Problem is, this would require new code to make happen.
For the time being I've been adding a tag which increases the rate that hostility is lost to nearly all of the Nexus AI. That will at least prevent players from getting stuck if they just joined the game and shot a few things by mistake. In terms of the AI outside of the Nexus, it's something that the team will have to discuss but in large part I don't see it happening to AI out there. |
Sun Feb 05, 2012 2:25 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
I find it silly that there are places like Prism and Absolution with aggro teamed AI, but if you shoot back once their teamed base will hate you. Shouldn't the base already hate you if its teammates do?
If that situation is here to stay, aggro should at least dissolve in an hour or something instead of the 24 hours you currently have to wait. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sun Feb 05, 2012 2:32 pm |
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