Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 28 posts ]  Go to page Previous  1, 2
Author Message
User avatar
Team: Eminence Front
Rank: Officer
Main: iArcea
Level: 13267

Joined: Fri May 01, 2009 1:39 pm
Posts: 1989
Location: Huddersfield, UK
Post Re: Tractor Switch
Cygnus wrote:
No, right now they cost about 50 credits to repair. With it fixed, I can't imagine they'll cost more than 10k...

I very rarely ignore what people say when replying :roll:


Shield
Energy
Radar
Engine
Scoop
Tractor

All after fixed should total 100m if it's only T20 gear being used. Therefore I highly doubt it would be 10k. If you had 4 tractors equiped then it would be 4x the usual cost or somewhere around abouts.

VatFF wrote:
Species 8472 wrote:

a) It's not genius it was suggested like twice in C1.


And that makes it less genius because?


If it was suggested twice before by other people it is not a new idea, and was not accepted by the devmins. Therefore from their perspective it is not that much of a big deal / necessity. If anything it's LESS required due to the increase in 'clickable' hotkeys at the top. It is not intellectually exceptional or creative due to these points. HENCE NOT GENIUZ.


Tue Feb 07, 2012 4:03 pm
Profile
User avatar
Main: Sceadu
Level: 1913

Joined: Fri Jun 06, 2008 11:38 pm
Posts: 1381
Post Re: Tractor Switch
You don't get it, idiot. I use a variety of tractors that are VERY CHEAP for different purposes. If you don't want to use the feature, then just don't use it! But for those of us who need it, it would be a godsend.

_________________
http://www.fanfiction.net/u/1408128/Demiser_of_D


landswimmer wrote:
ALL HAIL CYG THE MESSIAH!


Tue Feb 07, 2012 4:18 pm
Profile
User avatar
Team: Eminence Front
Rank:
Main: Radia
Level: 1100

Joined: Wed Oct 10, 2007 6:04 pm
Posts: 6410
Location: q3dm17
Post Re: Tractor Switch
Species 8472 wrote:
If it was suggested twice before by other people it is not a new idea, and was not accepted by the devmins. Therefore from their perspective it is not that much of a big deal / necessity. If anything it's LESS required due to the increase in 'clickable' hotkeys at the top. It is not intellectually exceptional or creative due to these points. HENCE NOT GENIUZ.
Not accepted by the admins? Now you're just being stupid. Exactly when in c1 was any new feature like this ever added? Never. Because the typical response was "C2."

There were dozens of good idea that were never added because "C2." And even when C2 came out, they were no where to be seen.

_________________
Jey123456 wrote: That will happen in a future closer than most futures.
No Context.
Idaten.
bageese wrote:
We've been against saying any solid dates until we know for sure when something is coming in.
:lol:


Tue Feb 07, 2012 4:22 pm
Profile WWW
User avatar
Team: Eminence Front
Rank: Officer
Main: iArcea
Level: 13267

Joined: Fri May 01, 2009 1:39 pm
Posts: 1989
Location: Huddersfield, UK
Post Re: Tractor Switch
Cygnus wrote:
You don't get it, idiot. I use a variety of tractors that are VERY CHEAP for different purposes. If you don't want to use the feature, then just don't use it! But for those of us who need it, it would be a godsend.


Then clearly you can't comprehend being as good as any engii who uses tractors that aren't from an ai base :L

As I said I'm not AGAINST this suggestion, I just don't see much urgency / priority / necessity with regards to it.


Tue Feb 07, 2012 4:34 pm
Profile
User avatar
Main: Sceadu
Level: 1913

Joined: Fri Jun 06, 2008 11:38 pm
Posts: 1381
Post Re: Tractor Switch
Except I do use good tractors, I just also use other tractors. For different purposes. I don't see why this is so hard to understand XD

_________________
http://www.fanfiction.net/u/1408128/Demiser_of_D


landswimmer wrote:
ALL HAIL CYG THE MESSIAH!


Tue Feb 07, 2012 6:08 pm
Profile
User avatar
Team: Eminence Front
Rank:
Main: thebattler36
Level: 2015

Joined: Sun Apr 24, 2005 3:24 am
Posts: 2211
Location: Glasgow, Scotland
Post Re: Tractor Switch
Simple solution, make tractors take less credits to repair???

OMG HE TOTALLY FIXED THE PROBLEM!

_________________
Octo wrote:
QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.


Tue Feb 07, 2012 9:32 pm
Profile
User avatar
Team: Deep Space Federation
Rank:
Main: Stabberz
Level: 2414

Joined: Sat Mar 03, 2007 10:55 am
Posts: 3696
Post Re: Tractor Switch
Or make it so that the tractor of the highest tech equipped is damaged.

IG, I have a t5 tractor, t14 tractor, and T20 tractor equipped. When I die, only the T20 tractor is damaged.

_________________
Blue Dwarf wrote:
In space, no one can hear you cha cha cha.


Image


Tue Feb 07, 2012 9:39 pm
Profile
User avatar
Team: The Forgotten Colonies
Rank: Councilor
Main: Llessur
Level: 3938

Joined: Sun Nov 20, 2005 4:26 pm
Posts: 902
Location: Feilding, New Zealand
Post Re: Tractor Switch
a great idea.

currently I use hot keys to achieve a similar result but I never seem to have enough hot keys. :)


Tue Feb 07, 2012 9:47 pm
Profile YIM
User avatar
Team: Eminence Front
Rank: Officer
Main: iArcea
Level: 13267

Joined: Fri May 01, 2009 1:39 pm
Posts: 1989
Location: Huddersfield, UK
Post Re: Tractor Switch
Griffin wrote:
Or make it so that the tractor of the highest tech equipped is damaged.

IG, I have a t5 tractor, t14 tractor, and T20 tractor equipped. When I die, only the T20 tractor is damaged.



/faints :D


Wed Feb 08, 2012 10:11 am
Profile
Site Admin / Dev Team
User avatar
Team: Admins
Rank: Director
Main: Jeff_L
Level: 1969

Joined: Wed Mar 23, 2005 2:21 am
Posts: 3894
Location: Santa Clara, CA
Post Re: Tractor Switch
I disagree with this suggestion, since the hotkeys are perfect for this.

_________________
For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata.


Fri Feb 10, 2012 4:08 pm
Profile WWW
User avatar
Team: Deep Space Federation
Rank:
Main: Stabberz
Level: 2414

Joined: Sat Mar 03, 2007 10:55 am
Posts: 3696
Post Re: Tractor Switch
Engineers have tons of things that need to be hotkey'd. Doing this would bring down the number of things that need to be kept track of and clicked, simplifying things.

It's one of those types of suggestions where it can be summed up as: "why the hell not? If people prefer hotkeys, let them use hotkeys. If they prefer cycling, let them use cycling.

_________________
Blue Dwarf wrote:
In space, no one can hear you cha cha cha.


Image


Fri Feb 10, 2012 4:17 pm
Profile
User avatar
Team: Death Mental
Rank:
Main: goett
Level: 2156

Joined: Mon Mar 16, 2009 1:36 pm
Posts: 1832
Post Re: Tractor Switch
/signed


Fri Feb 10, 2012 8:27 pm
Profile
User avatar
Team: Eminence Front
Rank:
Main: thebattler36
Level: 2015

Joined: Sun Apr 24, 2005 3:24 am
Posts: 2211
Location: Glasgow, Scotland
Post Re: Tractor Switch
JeffL wrote:
I disagree with this suggestion, since the hotkeys are perfect for this.


Make other classes have to hotkey to switch weapons then.

A standard engineer can expect to carry: 2 tractors, 6 different types of drone, multiple drone controllers.

Add to this: PWI, Energy/Shield Tweaks, Ace in a pills. Elec+Resist tractors, tweak factories and unequipped drones.

And the top bar is more than completely filled....

_________________
Octo wrote:
QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.


Fri Feb 10, 2012 9:44 pm
Profile
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 28 posts ]  Go to page Previous  1, 2


Who is online

Users browsing this forum: No registered users and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © phpBB Group.