Board Index | Search | Profile |
Page 2 of 2 |
[ 28 posts ] | Go to page Previous 1, 2 |
Print view | Previous topic | Next topic |
Author | Message |
---|---|
Team:
Rank: Officer Main: iArcea Level: 13267 Joined: Fri May 01, 2009 1:39 pm Posts: 1989 Location: Huddersfield, UK |
Cygnus wrote: No, right now they cost about 50 credits to repair. With it fixed, I can't imagine they'll cost more than 10k... I very rarely ignore what people say when replying Shield Energy Radar Engine Scoop Tractor All after fixed should total 100m if it's only T20 gear being used. Therefore I highly doubt it would be 10k. If you had 4 tractors equiped then it would be 4x the usual cost or somewhere around abouts. VatFF wrote: Species 8472 wrote: a) It's not genius it was suggested like twice in C1. And that makes it less genius because? If it was suggested twice before by other people it is not a new idea, and was not accepted by the devmins. Therefore from their perspective it is not that much of a big deal / necessity. If anything it's LESS required due to the increase in 'clickable' hotkeys at the top. It is not intellectually exceptional or creative due to these points. HENCE NOT GENIUZ. |
Tue Feb 07, 2012 4:03 pm |
|
Main: Sceadu
Level: 1913 Joined: Fri Jun 06, 2008 11:38 pm Posts: 1381 |
You don't get it, idiot. I use a variety of tractors that are VERY CHEAP for different purposes. If you don't want to use the feature, then just don't use it! But for those of us who need it, it would be a godsend.
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D landswimmer wrote: ALL HAIL CYG THE MESSIAH! |
Tue Feb 07, 2012 4:18 pm |
|
Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
Species 8472 wrote: If it was suggested twice before by other people it is not a new idea, and was not accepted by the devmins. Therefore from their perspective it is not that much of a big deal / necessity. If anything it's LESS required due to the increase in 'clickable' hotkeys at the top. It is not intellectually exceptional or creative due to these points. HENCE NOT GENIUZ. There were dozens of good idea that were never added because "C2." And even when C2 came out, they were no where to be seen. _________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Tue Feb 07, 2012 4:22 pm |
|
Team:
Rank: Officer Main: iArcea Level: 13267 Joined: Fri May 01, 2009 1:39 pm Posts: 1989 Location: Huddersfield, UK |
Cygnus wrote: You don't get it, idiot. I use a variety of tractors that are VERY CHEAP for different purposes. If you don't want to use the feature, then just don't use it! But for those of us who need it, it would be a godsend. Then clearly you can't comprehend being as good as any engii who uses tractors that aren't from an ai base :L As I said I'm not AGAINST this suggestion, I just don't see much urgency / priority / necessity with regards to it. |
Tue Feb 07, 2012 4:34 pm |
|
Main: Sceadu
Level: 1913 Joined: Fri Jun 06, 2008 11:38 pm Posts: 1381 |
Except I do use good tractors, I just also use other tractors. For different purposes. I don't see why this is so hard to understand XD
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D landswimmer wrote: ALL HAIL CYG THE MESSIAH! |
Tue Feb 07, 2012 6:08 pm |
|
Team:
Rank: Main: thebattler36 Level: 2015 Joined: Sun Apr 24, 2005 3:24 am Posts: 2211 Location: Glasgow, Scotland |
Simple solution, make tractors take less credits to repair???
OMG HE TOTALLY FIXED THE PROBLEM! _________________ Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above. |
Tue Feb 07, 2012 9:32 pm |
|
Team:
Rank: Main: Stabberz Level: 2414 Joined: Sat Mar 03, 2007 10:55 am Posts: 3696 |
Or make it so that the tractor of the highest tech equipped is damaged.
IG, I have a t5 tractor, t14 tractor, and T20 tractor equipped. When I die, only the T20 tractor is damaged. _________________ Blue Dwarf wrote: In space, no one can hear you cha cha cha. |
Tue Feb 07, 2012 9:39 pm |
|
Team:
Rank: Councilor Main: Llessur Level: 3938 Joined: Sun Nov 20, 2005 4:26 pm Posts: 902 Location: Feilding, New Zealand |
a great idea.
currently I use hot keys to achieve a similar result but I never seem to have enough hot keys. |
Tue Feb 07, 2012 9:47 pm |
|
Team:
Rank: Officer Main: iArcea Level: 13267 Joined: Fri May 01, 2009 1:39 pm Posts: 1989 Location: Huddersfield, UK |
Griffin wrote: Or make it so that the tractor of the highest tech equipped is damaged. IG, I have a t5 tractor, t14 tractor, and T20 tractor equipped. When I die, only the T20 tractor is damaged. /faints |
Wed Feb 08, 2012 10:11 am |
|
Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
I disagree with this suggestion, since the hotkeys are perfect for this.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Fri Feb 10, 2012 4:08 pm |
|
Team:
Rank: Main: Stabberz Level: 2414 Joined: Sat Mar 03, 2007 10:55 am Posts: 3696 |
Engineers have tons of things that need to be hotkey'd. Doing this would bring down the number of things that need to be kept track of and clicked, simplifying things.
It's one of those types of suggestions where it can be summed up as: "why the hell not? If people prefer hotkeys, let them use hotkeys. If they prefer cycling, let them use cycling. _________________ Blue Dwarf wrote: In space, no one can hear you cha cha cha. |
Fri Feb 10, 2012 4:17 pm |
|
Team:
Rank: Main: goett Level: 2156 Joined: Mon Mar 16, 2009 1:36 pm Posts: 1832 |
/signed
|
Fri Feb 10, 2012 8:27 pm |
|
Team:
Rank: Main: thebattler36 Level: 2015 Joined: Sun Apr 24, 2005 3:24 am Posts: 2211 Location: Glasgow, Scotland |
JeffL wrote: I disagree with this suggestion, since the hotkeys are perfect for this. Make other classes have to hotkey to switch weapons then. A standard engineer can expect to carry: 2 tractors, 6 different types of drone, multiple drone controllers. Add to this: PWI, Energy/Shield Tweaks, Ace in a pills. Elec+Resist tractors, tweak factories and unequipped drones. And the top bar is more than completely filled.... _________________ Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above. |
Fri Feb 10, 2012 9:44 pm |
|
Page 2 of 2 |
[ 28 posts ] | Go to page Previous 1, 2 |
All times are UTC - 5 hours |
Who is online |
Users browsing this forum: No registered users and 6 guests |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum |