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Last edited by kingwayne30 on Thu May 10, 2012 12:51 pm, edited 1 time in total.

Thu May 10, 2012 12:40 pm
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Main: Mew Meeow
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Post Re: Pirating and how to actually make it worthwhile.
No. They need cash sinks not fluding the game whit cash ok?

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Tomzta09 wrote:
don't Churchill and DB seem like the perfect couple?

Both extremely boring
Both make pointless walls of text / paragraphs
Both never stfu
Both need serious mental help
Both know far too much about SS


Thu May 10, 2012 12:48 pm
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Post Re: Pirating and how to actually make it worthwhile.
Fuck off Mew, nobody is wanting your non-constructive criticism here.

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Thu May 10, 2012 12:51 pm
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Team: Axis Industries
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Post Re: -
Scrap the 'Scrap Parts', make it based off raw credits.

90% of repair cost is added to killer's ship, 5% loss to durability on ship. Upon 50% ship durability, all gear inside ship has a tag of '50%', so all stats are reduced to 50%. Same with 5%.

Durability of gear is removed.


The more one kills, the greater his or her's repair costs become, all the while keeping kill-bonus of 90%. The player's Infamy does not rise upon the kill of players who have recently shot or warred the player.

High Infamy does nothing to your pvp range. But high Infamy will make your own repair costs very high and when you do get killed, must spend much more money than people without high Infamy.



Need to do some work on a suggestion for perilous space concerning this pvp, but it won't be enough on topic to prevent being moderated.


Thu May 10, 2012 12:58 pm
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Post Re: -
Max235 wrote:
Scrap the 'Scrap Parts', make it based off raw credits.

90% of repair cost is added to killer's ship, 5% loss to durability on ship. Upon 50% ship durability, all gear inside ship has a tag of '50%', so all stats are reduced to 50%. Same with 5%.

Durability of gear is removed.


The more one kills, the greater his or her's repair costs become, all the while keeping kill-bonus of 90%. The player's Infamy does not rise upon the kill of players who have recently shot or warred the player.

High Infamy does nothing to your pvp range. But high Infamy will make your own repair costs very high and when you do get killed, must spend much more money than people without high Infamy.



Need to do some work on a suggestion for perilous space concerning this pvp, but it won't be enough on topic to prevent being moderated.


That's a great suggestion

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Thu May 10, 2012 1:02 pm
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Post Re: -
I want to add that lowering the Infamy could be based on killing other people with higher than normal levels of Infamy. This serves to discourage killing people who cannot fight back enough, and focus on killing people who CAN fight back.

So if you want a fight, you get one either way. But if one avoid killing noobs, then he or she has a lower repair cost over the course of his deaths.

You must balance PvP-Income with Repair-Loss.


Thu May 10, 2012 1:12 pm
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Main: Mew Meeow
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Post Re: Pirating and how to actually make it worthwhile.
kingwayne30 wrote:
Fuck off Mew, nobody is wanting your non-constructive criticism here.

im not the one sudgesting ppl sould get 1b for a kill and after that 50% more from the next that reserts ea week....... becouse i have more brain then sudgesting that

_________________
Tomzta09 wrote:
don't Churchill and DB seem like the perfect couple?

Both extremely boring
Both make pointless walls of text / paragraphs
Both never stfu
Both need serious mental help
Both know far too much about SS


Thu May 10, 2012 1:39 pm
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Post Re: Pirating and how to actually make it worthwhile.
Swift.Kill wrote:
kingwayne30 wrote:
Fuck off Mew, nobody is wanting your non-constructive criticism here.

im not the one sudgesting ppl sould get 1b for a kill and after that 50% more from the next that reserts ea week....... becouse i have more brain then sudgesting that



"More brain then"

If you had a brain you would be typing normally like you aren't a deformed 12 year old.

And it was an idea to get PvP back up, i don't see you contributing to the community, helping out lower level players, and paying money to the game.

Dirty f2p.

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Thu May 10, 2012 1:47 pm
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Post Re: -
Mew may be a f2p, but I don't consider his opinions to be invalid. Not everyone is a native born British(CW)/American.

As for being F2p, so what? The idea behind the F2p system is to try to make the game seem more populated than it really is. Would you play a game that you know is 500 players, or would you like to play a game with 50,000 players?


But Mew is right; we don't want to flood the game with cash. We want to remove the cash, but still not strip mine it off players. The 10% slippage would help remove, but at an easy to control rate.


Mew, while Mawson may have a terrible idea (1b per kill), please tone your voice down in these forums a bit. Explain why something is a bad idea; don't yell at the person.


Thu May 10, 2012 7:44 pm
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Main: Mew Meeow
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Post Re: -
Max235 wrote:
Mew may be a f2p, but I don't consider his opinions to be invalid. Not everyone is a native born British(CW)/American.

As for being F2p, so what? The idea behind the F2p system is to try to make the game seem more populated than it really is. Would you play a game that you know is 500 players, or would you like to play a game with 50,000 players?


But Mew is right; we don't want to flood the game with cash. We want to remove the cash, but still not strip mine it off players. The 10% slippage would help remove, but at an easy to control rate.


Mew, while Mawson may have a terrible idea (1b per kill), please tone your voice down in these forums a bit. Explain why something is a bad idea; don't yell at the person.

Point taken however mawson has enjoyed insulting me in all chat, gal chat and more so, that realy hinders me from typing up a explonation why it will not happen against someone like him.


Love u for taking F2P side, quite rare for P2P

_________________
Tomzta09 wrote:
don't Churchill and DB seem like the perfect couple?

Both extremely boring
Both make pointless walls of text / paragraphs
Both never stfu
Both need serious mental help
Both know far too much about SS


Thu May 10, 2012 9:48 pm
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