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Post RTS Laser
Untill RTS is fixed correctly, can we add a 0 damage laser wep with nice range? This way we can use the "attack my target" system, which currently has no flaws. Sold in lyceum for a few mil, low tech.

RTS Laser
Damage: 0
RoF : .1
Range: 1000
Damage Type : Laser
Size : 1
Weight: 1k
Wep visibility: 0

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Sat Jul 21, 2012 2:07 pm
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Post Re: RTS Laser
Can -shield regen crit while remaining 0 vis at 1k+ range....seems legit.

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Sat Jul 21, 2012 2:36 pm
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Post Re: RTS Laser
IrishKnight wrote:
Can -shield regen crit while remaining 0 vis at 1k+ range....seems legit.


Mining does nothing right? Then make it mining.

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Sat Jul 21, 2012 2:37 pm
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Post Re: RTS Laser
mining give -elec%, trans is the only one that dont do anything use that as the weapon type

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Sat Jul 21, 2012 2:55 pm
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Post Re: RTS Laser
lordjeroen wrote:
mining give -elec%, trans is the only one that dont do anything use that as the weapon type

Doesnt work in attack my target.

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Sat Jul 21, 2012 2:56 pm
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Post Re: RTS Laser
Trans wont work on ais, better fix RTS and agro issues.


Sat Jul 21, 2012 3:26 pm
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Post Re: RTS Laser
Positive trans damage does work on AIs but that's a big no-no.

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Sat Jul 21, 2012 3:26 pm
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Post Re: RTS Laser
anilv wrote:
Positive trans damage does work on AIs but that's a big no-no.


But how would a 0 damage weapon...?


Sat Jul 21, 2012 7:11 pm
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Post Re: RTS Laser
Max235 wrote:
anilv wrote:
Positive trans damage does work on AIs but that's a big no-no.


But how would a 0 damage weapon...?


Lagrange skills.

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Sat Jul 21, 2012 7:53 pm
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Post Re: RTS Laser
I look for the +25 transference lagrange skills... I see none?

Ofc we could always make it a tractor.

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Sat Jul 21, 2012 8:47 pm
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Post Re: RTS Laser
The Salty One wrote:
I look for the +25 transference lagrange skills... I see none?

Ofc we could always make it a tractor.

Already been suggested except before rts controls, i thought it was an awesome idea /signed

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Sat Jul 21, 2012 8:56 pm
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Post Re: RTS Laser
Are you talking about a laser that is like a sniper pointer?
If it is, I like the idea.
If it isn't, I still like the idea.

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Sat Jul 21, 2012 9:00 pm
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Post Re: RTS Laser
Here's an idea! New damage type with no crit effect. Call it "Non Damage"

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Sat Jul 21, 2012 11:38 pm
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Post Re: RTS Laser
This has no value and simply adds to devmin workload.
/not signed

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Sun Jul 22, 2012 12:06 am
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Post Re: RTS Laser
... Why can't you just use any other laser? Like a Point Defence Zeta?

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