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Team: The Great Armada
Rank: Councilor
Main: Xonok6
Level: 602

Joined: Fri Jul 11, 2008 4:31 am
Posts: 861
Post Re: 1 new focus 2 new classes
treygrey1 wrote:
It would be cool to see these classes' DPS based on the use of jux weapons. You fire, teleport, fire again, and watch the target explode.

Don't listen to me though. I've never gotten those weapons to work.

Back when I didn't know what they are I accidentally blew up my base.
Those things are... interesting.


Thu Jan 24, 2013 12:14 pm
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Team: Eminence Front
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Main: DemonBlood
Level: 1761

Joined: Tue Jul 01, 2008 1:09 am
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Location: Guantanamo Bay
Post Re: 1 new focus 2 new classes
treygrey1 wrote:
It would be cool to see these classes' DPS based on the use of jux weapons. You fire, teleport, fire again, and watch the target explode.

Don't listen to me though. I've never gotten those weapons to work.


you mean like a boost to jux weapons? or classlocked jux weapons?

i cant remember if they're even ingame anymore.. but they would definetly give the class an offensive capability against hardened targets.

i'd support this being added, though its up to the admins whether they do it or not.

another potential DPS capability is timed AOE mines. the player fires a projectile which travels at 10-50 speed for 5 seconds, then explodes doing damage (mining, most likely) to everything within a certain radius.


Thu Jan 24, 2013 10:46 pm
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Team: Zygort Traders
Rank: Officer
Main: Murcurian-Icor
Level: 824

Joined: Tue Sep 29, 2009 11:59 pm
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Post Re: 1 new focus 2 new classes
read all commments, like the ideas of new classes, hate the idea of it being an item but... the current skills suggested sound like they would go better in the current recon class. micro warping for seer & multi splitting for SD. this would probably make those 2 classes more fun to play also. since SD really isnt a DPS class perse, having half powered "mirrors" of self for "blank" time frame would actually be fitting as well.


Sat Dec 07, 2013 5:42 am
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