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Post Re: Formulas for a "ship builder"
KonanCruss wrote:
anilv wrote:
KonanCruss wrote:
Are Electric Tempering and Resistances than calculated the same way as RoF?
I guess the aug bonusses, are multiplicative and not additive.


Your question isn't specific enough for me to answer it, and aug math is a whole other thing.


Well I meant to get the Electric Tempering value, do you also need to divide by the Firing Energy in some way, and same for Resistances?


If you have +100% Firing Energy and -10% Elec Tempering (e.g. from Sniper Skill and some random augmenters), the total amount of energy used per shot will be (1+1) x (1-.1) = 2 x .9 = 1.8 times more than the standard amount.

The reason I mentioned {Firing Energy, Elec Tempering} and {Resistance, Vulnerability} is that they are also examples of stats that are called two different things, with slightly different formulas.

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Mon Sep 21, 2015 12:28 pm
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Post Re: Formulas for a "ship builder"
anilv wrote:
Actually Hober, your example is incorrect.

MasterTrader wrote:
Say you have a ship with 0% resists, and you slap an aug on it that gives 20% resists, then you get hit with a laser for 100 damage. Your end total is going to be 80 damage. You take 4/5ths of the damage because what 20% more resists really means is you are getting a .8 damage multiplier to incoming damage.


If you equip an aug that gives +20% Resistance and you have no tweak to apply to it, the incoming damage is divided by 1+.2, making that 100 DPH laser do about 83 damage.


Ah, I see. Thanks Enk. So its not multiplicitive. Its divisional. Got it.

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Mon Sep 21, 2015 12:39 pm
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Post Re: Formulas for a "ship builder"
Vulnerability is multiplicative, however, so if you have -10% Vulnerability from an aura, incoming damage is multiplied by (1-.1).

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Mon Sep 21, 2015 12:42 pm
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Post Re: Formulas for a "ship builder"
Which explains why I thought resistances were multiplicative. I'll remember that next time.

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Mon Sep 21, 2015 12:44 pm
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Post Re: Formulas for a "ship builder"
Aha, now I understand it much better, thanks alot!


Mon Sep 21, 2015 1:23 pm
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Post Re: Formulas for a "ship builder"
I'm also working on a calculator, I kinda stopped on the excel-sheet because of how slow it was, and the inflexibility of the formulas. However I have some questions regarding some of the effects found on weapons, augmenters and skills. There are probably more, but on the first 181 effects I have documented I have the following questions.

What does these effects do:
Firing Energy - ?
Radar - [+Vision] and [+Detection]?
Stealth - [-Visibility] and [+Radar]?
Gremlin Effect - [-Forced Thrust] and [-Forced Turn] and [-Time affected]?
All fighter stats - ?
Wild Slave Stats - ?
Transference Power - ?
Transference Efficiency - ?

Also for the Big Guns, it states: "Capital Ships: +3% Damage, +1% Mining Damage, Others: +2% Damage"

I'm reading this as:
+3% Capital Ship Damage
+1% Capital Ship Mining Damage
+2% Support Freighter Damage
+2% Light Fighter Damage
+2% Heavy Fighter Damage
+2% Industrial Freighter Damage

Could someone correct / confirm this information?


Tue Sep 29, 2015 8:43 am
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Post Re: Formulas for a "ship builder"
The Big Guns skill is exactly as you said it. Firing Energy is like Electric Tempering, + Firing Energy is the same as + Electric Tempering.
The Wild Slave Stats and All Fighter Stats, is just bonusses to the basic stats like for personal ships.
Transference Power is like + Damage, but only for Shield Transferences, and Efficiency is that you loose less Shield while Transfering.

With Radar, Stealth and Gremlin Effect, I haven't messed with that myself yet, so I can't help you on that.

ChikushodoPain


Tue Sep 29, 2015 9:20 am
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Post Re: Formulas for a "ship builder"
What does agility and nimbleness do?


Sun Oct 04, 2015 8:58 am
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Post Re: Formulas for a "ship builder"
It really takes quite a lot of time to create a calculator that works, but getting closer incrementally, any stats that is important which I haven't thought about?
Attachment:
Calculator Screenshot.png


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Fri Oct 09, 2015 11:30 am
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Post Re: Formulas for a "ship builder"
Well since it's only showing the ones that setup gives bonuses to, I can't tell. But that list is missing a few anyway. Elec Tempering comes to mind.

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Fri Oct 09, 2015 11:32 am
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Post Re: Formulas for a "ship builder"
I think I'm doing something wrong with weight and/or turning formula.

With fleet commander there are no bonus to Weight?

Turning = 152 * Engine turning * Turning Multiplier / Total weight

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Sun Oct 11, 2015 4:25 am
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Post Re: Formulas for a "ship builder"
Someone want to try my calculator and check if the calculations are correct?

Just create an account and log in, I hope it is self explanatory, if not just ask.


Sun Oct 11, 2015 3:52 pm
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Post Re: Formulas for a "ship builder"
When I try to change my skills when using your calculator.

Quote:
Warning: Illegal offset type in /home/andsimo/public_html/StarSonata/content/skills.php on line 157

Warning: Illegal offset type in /home/andsimo/public_html/StarSonata/content/skills.php on line 158

Warning: Illegal offset type in /home/andsimo/public_html/StarSonata/content/skills.php on line 167
You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near ')' at line 1


Saving in calculator also bugged for me.


Sun Oct 11, 2015 4:17 pm
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Post Re: Formulas for a "ship builder"
Antilzah wrote:
When I try to change my skills when using your calculator.


Fixed


Sun Oct 11, 2015 5:18 pm
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Post Re: Formulas for a "ship builder"
Fixed a few more errors, forgot to limit it to a specific users skills, ooops :-)

Now will force you to create and then pick a build before you try to pick items. This will fix
Quote:
Saving in calculator also bugged for me.


Mon Oct 12, 2015 11:53 am
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