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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
KonanCruss wrote: anilv wrote: KonanCruss wrote: Are Electric Tempering and Resistances than calculated the same way as RoF? I guess the aug bonusses, are multiplicative and not additive. Your question isn't specific enough for me to answer it, and aug math is a whole other thing. Well I meant to get the Electric Tempering value, do you also need to divide by the Firing Energy in some way, and same for Resistances? If you have +100% Firing Energy and -10% Elec Tempering (e.g. from Sniper Skill and some random augmenters), the total amount of energy used per shot will be (1+1) x (1-.1) = 2 x .9 = 1.8 times more than the standard amount. The reason I mentioned {Firing Energy, Elec Tempering} and {Resistance, Vulnerability} is that they are also examples of stats that are called two different things, with slightly different formulas. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Mon Sep 21, 2015 12:28 pm |
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Contributor
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Rank: Soldier Main: Hober Mallow Level: 4888 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
anilv wrote: Actually Hober, your example is incorrect. MasterTrader wrote: Say you have a ship with 0% resists, and you slap an aug on it that gives 20% resists, then you get hit with a laser for 100 damage. Your end total is going to be 80 damage. You take 4/5ths of the damage because what 20% more resists really means is you are getting a .8 damage multiplier to incoming damage. If you equip an aug that gives +20% Resistance and you have no tweak to apply to it, the incoming damage is divided by 1+.2, making that 100 DPH laser do about 83 damage. Ah, I see. Thanks Enk. So its not multiplicitive. Its divisional. Got it. _________________ http://www.starsonata.com/suggestions |
Mon Sep 21, 2015 12:39 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Vulnerability is multiplicative, however, so if you have -10% Vulnerability from an aura, incoming damage is multiplied by (1-.1).
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Mon Sep 21, 2015 12:42 pm |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4888 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Which explains why I thought resistances were multiplicative. I'll remember that next time.
_________________ http://www.starsonata.com/suggestions |
Mon Sep 21, 2015 12:44 pm |
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Team:
Rank: Soldier Main: ChikushodoPain Level: 3616 Joined: Fri Dec 23, 2011 9:19 am Posts: 97 |
Aha, now I understand it much better, thanks alot!
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Mon Sep 21, 2015 1:23 pm |
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Team:
Rank: Operator Main: Brugle Level: 4111 Joined: Sun Feb 17, 2013 5:24 am Posts: 362 Location: Norway |
I'm also working on a calculator, I kinda stopped on the excel-sheet because of how slow it was, and the inflexibility of the formulas. However I have some questions regarding some of the effects found on weapons, augmenters and skills. There are probably more, but on the first 181 effects I have documented I have the following questions.
What does these effects do: Firing Energy - ? Radar - [+Vision] and [+Detection]? Stealth - [-Visibility] and [+Radar]? Gremlin Effect - [-Forced Thrust] and [-Forced Turn] and [-Time affected]? All fighter stats - ? Wild Slave Stats - ? Transference Power - ? Transference Efficiency - ? Also for the Big Guns, it states: "Capital Ships: +3% Damage, +1% Mining Damage, Others: +2% Damage" I'm reading this as: +3% Capital Ship Damage +1% Capital Ship Mining Damage +2% Support Freighter Damage +2% Light Fighter Damage +2% Heavy Fighter Damage +2% Industrial Freighter Damage Could someone correct / confirm this information? |
Tue Sep 29, 2015 8:43 am |
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Team:
Rank: Soldier Main: ChikushodoPain Level: 3616 Joined: Fri Dec 23, 2011 9:19 am Posts: 97 |
The Big Guns skill is exactly as you said it. Firing Energy is like Electric Tempering, + Firing Energy is the same as + Electric Tempering.
The Wild Slave Stats and All Fighter Stats, is just bonusses to the basic stats like for personal ships. Transference Power is like + Damage, but only for Shield Transferences, and Efficiency is that you loose less Shield while Transfering. With Radar, Stealth and Gremlin Effect, I haven't messed with that myself yet, so I can't help you on that. ChikushodoPain |
Tue Sep 29, 2015 9:20 am |
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Team:
Rank: Operator Main: Brugle Level: 4111 Joined: Sun Feb 17, 2013 5:24 am Posts: 362 Location: Norway |
What does agility and nimbleness do?
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Sun Oct 04, 2015 8:58 am |
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Team:
Rank: Operator Main: Brugle Level: 4111 Joined: Sun Feb 17, 2013 5:24 am Posts: 362 Location: Norway |
It really takes quite a lot of time to create a calculator that works, but getting closer incrementally, any stats that is important which I haven't thought about?
Attachment: Calculator Screenshot.png You do not have the required permissions to view the files attached to this post. |
Fri Oct 09, 2015 11:30 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Well since it's only showing the ones that setup gives bonuses to, I can't tell. But that list is missing a few anyway. Elec Tempering comes to mind.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Oct 09, 2015 11:32 am |
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Team:
Rank: Operator Main: Brugle Level: 4111 Joined: Sun Feb 17, 2013 5:24 am Posts: 362 Location: Norway |
I think I'm doing something wrong with weight and/or turning formula.
With fleet commander there are no bonus to Weight? Turning = 152 * Engine turning * Turning Multiplier / Total weight Attachment: Turning Calculation.png You do not have the required permissions to view the files attached to this post. |
Sun Oct 11, 2015 4:25 am |
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Team:
Rank: Operator Main: Brugle Level: 4111 Joined: Sun Feb 17, 2013 5:24 am Posts: 362 Location: Norway |
Someone want to try my calculator and check if the calculations are correct?
Just create an account and log in, I hope it is self explanatory, if not just ask. |
Sun Oct 11, 2015 3:52 pm |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
When I try to change my skills when using your calculator.
Quote: Warning: Illegal offset type in /home/andsimo/public_html/StarSonata/content/skills.php on line 157 Warning: Illegal offset type in /home/andsimo/public_html/StarSonata/content/skills.php on line 158 Warning: Illegal offset type in /home/andsimo/public_html/StarSonata/content/skills.php on line 167 You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near ')' at line 1 Saving in calculator also bugged for me. |
Sun Oct 11, 2015 4:17 pm |
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Team:
Rank: Operator Main: Brugle Level: 4111 Joined: Sun Feb 17, 2013 5:24 am Posts: 362 Location: Norway |
Antilzah wrote: When I try to change my skills when using your calculator. Fixed |
Sun Oct 11, 2015 5:18 pm |
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Team:
Rank: Operator Main: Brugle Level: 4111 Joined: Sun Feb 17, 2013 5:24 am Posts: 362 Location: Norway |
Fixed a few more errors, forgot to limit it to a specific users skills, ooops
Now will force you to create and then pick a build before you try to pick items. This will fix Quote: Saving in calculator also bugged for me. |
Mon Oct 12, 2015 11:53 am |
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