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Team: Star Revolution X
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Main: Trakel
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Joined: Sun Jun 08, 2008 12:15 am
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Post Solutions to ability (or, inability) to loot
Short and sweet. Pick one, put your number in your post.

1. Inventory Slots, just like World of Warcraft.
You get 20 inventory slots in a separate tab on your inventory window. The biggest items you scoop are automatically put in there first. You can buy more slots at 10 or 20 per 10$. You are still affected by the items' weight when they're in the inventory slots.

Also known as Cargo Slots.

2. Items are at most 10 size when scooped.
Scooped items will not exceed 10 size when scooped. When docked or transferred, scooped items become their actual size again. Their weight does not change.

3. Items scooped go into a "Storage" inventory.
This is not unlike the storage you have at an AI base. You cannot add or remove items from this inventory until docked. Commods still decay. The size of this storage is based on your level. At level 1, you have 1 storage hull. At level 5000, you have 5000 storage hull. Items in the storage still have weight and that still affects you.


Sun Nov 04, 2018 10:06 pm
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Team: Traders
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Main: enkelin
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Post Re: Solutions to ability (or, inability) to loot
Trakel wrote:
2. Items are at most 10 size when scooped.
Scooped items will not exceed 10 size when scooped. When docked or transferred, scooped items become their actual size again. Their weight does not change.


This was actually approved by Jeff a couple weeks ago and will be put into the game soon.

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Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Sun Nov 04, 2018 10:08 pm
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Team: Terran Empire
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Main: Marcus Smythe
Level: 2414

Joined: Mon Jun 05, 2006 7:47 am
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Post Re: Solutions to ability (or, inability) to loot
3, for the following reasons:

1.) X Loot slots will quickly be filled with small-but-semi-valuable augmenters, etc.

2.) "Max Size 10" loot would be better than the current paradigm - but one will still fill any fighting ship (especially Seer, lesser degree the other three) in the first arm of a single DG. Meanwhile, some classes having holds of 5000 or more free space will never notice or care about a change in loot size - they can scoop every DG they enter from an 8 hour play session.

3.) Having 'X' free space on a ship (which can be used to carry, but not equip, items), where X is equal to player level, would serve to incentivize leveling (howsoever slightly), and allow any class to scoop a significant amount. While it will not eclipse the internal space advantage currently enjoyed by certain classes, it would go a way to redressing it. This also has the knock-on effect of making the fighting classes somewhat more able to fight, as they can afford to fill their restricted hull space with combat gear, rather than needing to waste 20% or more of their available volume to get what other classes get for just showing up.


Mon Nov 05, 2018 9:06 am
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Team: Star Revolution X
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Main: Jechtzero
Level: 1512

Joined: Fri Aug 13, 2004 12:13 pm
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Post Re: Solutions to ability (or, inability) to loot
2 or 3 cause it'd be able to be expanded to loot claim system outside of who scoops first. I like two cause if it has a drop tag to make pirating viable outside of sniping ICs.


Mon Nov 05, 2018 9:46 pm
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Post Re: Solutions to ability (or, inability) to loot
As I've said, #2 will actually be put into the game soon. :D

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Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Tue Nov 06, 2018 10:46 am
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Team: Terran Empire
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Main: Marcus Smythe
Level: 2414

Joined: Mon Jun 05, 2006 7:47 am
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Post Re: Solutions to ability (or, inability) to loot
T2 helps everyone in theory, but hugely advantages the already advantaged, while boosting everyone else a little, and doing the least for those in the worst position.

...

Which is pretty much Star Sonata, now that I think about it.


Tue Nov 06, 2018 10:59 am
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Team: Terran Empire
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Post Re: Solutions to ability (or, inability) to loot
*Deleted Duplicate*


Tue Nov 06, 2018 10:59 am
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Team: Star Revolution X
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Main: Jechtzero
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Joined: Fri Aug 13, 2004 12:13 pm
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Post Re: Solutions to ability (or, inability) to loot
marcussmythe wrote:
T2 helps everyone in theory, but hugely advantages the already advantaged, while boosting everyone else a little, and doing the least for those in the worst position.

...

Which is pretty much Star Sonata, now that I think about it.


That's a good point. I didn't think of that.


Tue Nov 06, 2018 7:49 pm
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