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Main: flo02
Level: 2631 Joined: Mon Aug 22, 2005 4:13 pm Posts: 1551 Location: The Flohobian Empire |
We, the playerbase, would like (detailled) information on your current work in progress on a more frequet base. Progress on anything that is not future content related such as bugfixes, client stability fixes, graphical fixes and go on.
Give me one very strong reason why you shouldn't share us weekly information on the progress that is made. For the C2 haters... I know C1s total epicness and i agree on that, but it will not come back. We have to stop whining about that. Instead, you can complain about how bad the current client works even due to its structured coding amazing potential.(c1 was a total mess in prog structure yes, but it worked! If the admins want it, they can implement almost everything from C1 in to the current client but it would require additional work(programmers are lazy). The current connection lag is just too much, with a minimum of 120ms, this game basically scares potential customers, why on earth would someone pay 10 dollars a month for a game that crashes often(client), constant server lag, the occasionally server crashes(liquid2.0) and is stamped with bugs. It's time to wake up, or else it's too late. _________________ monster543210 wrote: flo i saw you go from lvl 20-80..you were so nice back then |
Tue Jan 22, 2013 6:24 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
No, you can't have that information. The kind of documentation you are describing would likely reveal exploits, massive content spoilers, and would waste a huge amount of dev time compiling. What we DO need is for changes to actually be made, not for the devs to waste all their time telling us about how they are working on changes. That is unfortunately a much less superficial thing but you should understand why it's actually what will move the game forward.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Tue Jan 22, 2013 8:40 am |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
for the connection lag. If anything c2 is less heavy on the connection than c1 ever was and the server internet access is at least 10times faster than it ever was before (all the previous servers were on 100mbit and i think one was even on 10mbit).
Where do you get your 120ms ? average server delay in the top bar or an actual ping ? The average server delay is the time including server load, server is configured to run at least 1 frame every 100ms) For comparison, on the previous server (ec2) that value was at 150ms and on kattare with the current uni size, it would had been slightly over 400ms (although thats an approximation, kattare ran an uni half that size at 200ms near the end of the uni) 120ms average server delay generally mean your ping to the server is about 60ms (due to the 100ms interval at which the server will reply, some of your ping are received at the end of the cycle so it need a full 100 ms before the reply is sent back). Although luck can make that entirely wrong but it does ensure that your ping is at a maximum of 120ms . If it is indeed your ping and not the average delay that is at 120ms+ then a "tracert -d liberty.starsonata.com" would tell us where your internet lag is coming from. On the other hand, if it is not your net causing the lag and your average is only of 120ms then if you could please describe your lag, it would help greatly in tracking it down (with the assumption its not your isp/router/network spiking which isnt something i have any power on) _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Tue Jan 22, 2013 8:51 am |
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Main: flo02
Level: 2631 Joined: Mon Aug 22, 2005 4:13 pm Posts: 1551 Location: The Flohobian Empire |
100Mbit/s connection, location: Netherlands.
2 15 ms 11 ms 10 ms 213.51.138.1 3 11 ms * 13 ms 213.51.158.125 4 20 ms 17 ms 22 ms 213.51.158.100 5 20 ms 19 ms 16 ms 77.67.64.61 6 21 ms 17 ms 17 ms 89.149.185.90 7 18 ms 17 ms 17 ms 77.67.82.110 8 23 ms 21 ms 22 ms 204.70.207.209 9 124 ms 124 ms 122 ms 206.28.96.218 10 126 ms 125 ms 126 ms 206.28.96.30 11 127 ms 126 ms 125 ms 208.173.176.22 12 131 ms 131 ms 131 ms 209.59.157.226 13 162 ms 138 ms 151 ms 69.167.128.163 14 131 ms 131 ms 131 ms 67.227.242.179 Lag that is experienced: Scooping takes few seconds, desynch of AI, non local projectiles. Lag spikes everywhere. The weirdest thing is, the more clients you open, the less lag there is. But load on cpu/gpu is increased. Shield/energy charging desynch, manually update trough (un)equiping charger etc. 0 Shield charg for few sec (with full energy bank). Hull space desynch/glitch (idk if this is lag), e.g: I got 655/665 hull, 10 hull remaining, yet i am able to scoop for more than 120 in size and be able to fire my weapon. Anything that actually moves, planets, slaves, other people. Especially when others fly with 700 speed they just teleport all over the screen. _________________ monster543210 wrote: flo i saw you go from lvl 20-80..you were so nice back then |
Tue Jan 22, 2013 9:14 am |
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Team:
Rank: Director Main: Shawn Level: 4121 Joined: Sun Jun 27, 2010 6:20 pm Posts: 117 |
floflo02 wrote: 100Mbit/s connection, location: Netherlands.
2 15 ms 11 ms 10 ms 213.51.138.1 3 11 ms * 13 ms 213.51.158.125 4 20 ms 17 ms 22 ms 213.51.158.100 5 20 ms 19 ms 16 ms 77.67.64.61 6 21 ms 17 ms 17 ms 89.149.185.90 7 18 ms 17 ms 17 ms 77.67.82.110 8 23 ms 21 ms 22 ms 204.70.207.209 9 124 ms 124 ms 122 ms 206.28.96.218 10 126 ms 125 ms 126 ms 206.28.96.30 11 127 ms 126 ms 125 ms 208.173.176.22 12 131 ms 131 ms 131 ms 209.59.157.226 13 162 ms 138 ms 151 ms 69.167.128.163 14 131 ms 131 ms 131 ms 67.227.242.179 Lag that is experienced: Scooping takes few seconds, desynch of AI, non local projectiles. Lag spikes everywhere. The weirdest thing is, the more clients you open, the less lag there is. But load on cpu/gpu is increased. Shield/energy charging desynch, manually update trough (un)equiping charger etc. 0 Shield charg for few sec (with full energy bank). Hull space desynch/glitch (idk if this is lag), e.g: I got 655/665 hull, 10 hull remaining, yet i am able to scoop for more than 120 in size and be able to fire my weapon. Anything that actually moves, planets, slaves, other people. Especially when others fly with 700 speed they just teleport all over the screen. I thought my $1,200 laptop sucked but does this actually happens to everyone then? including graphic glitch like little blue square under the credits and my name flashing under my ship every 2 seconds? I am starting to think (yet again) that this is not worth 'donating' 10 dollars per account a month anymore. |
Tue Jan 22, 2013 10:45 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
floflo02 wrote: Hull space desynch/glitch (idk if this is lag), e.g: I got 655/665 hull, 10 hull remaining, yet i am able to scoop for more than 120 in size and be able to fire my weapon. You just equipped some augmenters and did not yet restart your client. Since equipped augs now take zero space, the client does something funky in order to accommodate you. It's only a graphical bug. And Shawn, does your $1200 laptop have an Intel graphics card? _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Tue Jan 22, 2013 10:47 am |
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Team:
Rank: Director Main: Shawn Level: 4121 Joined: Sun Jun 27, 2010 6:20 pm Posts: 117 |
anilv wrote: floflo02 wrote: Hull space desynch/glitch (idk if this is lag), e.g: I got 655/665 hull, 10 hull remaining, yet i am able to scoop for more than 120 in size and be able to fire my weapon. You just equipped some augmenters and did not yet restart your client. Since equipped augs now take zero space, the client does something funky in order to accommodate you. It's only a graphical bug. And Shawn, does your $1200 laptop have an Intel graphics card? 2GB GDDR5 NVIDIA® GeForce® GTX 660M Alienware. it works perfect with every other game |
Tue Jan 22, 2013 10:59 am |
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Team:
Rank: Officer Main: LemonPrime Level: 8127 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
I get the same lag Flo is experiences, average server delay is usually around 79 ping.
_________________ Lemon/Meo |
Tue Jan 22, 2013 11:05 am |
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Team:
Rank: Officer Main: Mow Level: 9760 Joined: Mon Feb 02, 2009 2:57 pm Posts: 4731 Location: Kuratovo, Russia |
Flo, don't talk like one of them, you are not. Even if you want to be, you're not. Don't give the C2 suck ups what they want to hear, even if it is a Lie.
_________________ |
Tue Jan 22, 2013 11:54 am |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
as for your 120ms ping, its not so bad considering you are in Netherlands, although interestingly enough, the 100ms extra delay happen between 2 gateway in the us xD
204.70.207.209 Savvis Communications Corporation 206.28.96.218 Savvis Communications Corporation Anyway, 120ms should by no mean account for the lag experience you are getting. I do find it interesting that you mention having more clients open mean less lag, it would seem to indicate buffering is happening somewhere along the line.... (i just double checked and the "Nagle buffering algorithm" is definitly disabled at both end on our side... Ill investigate that some more soon. As for your other issues, most of them are not actually related to network lag, but to delay in the server code that handle those updates (you just couldn't tell in c1 since it wasn't displayed). Thank you for reporting the hull desync one, although im sure your not the only one, i have a fair idea on how to reproduce / fix it now. Shawn, your graphic card include whats referred to as nvidia optimus. For some weird reason it doesn't consider d3d9 as a game and simply run it on the intel graphic card (short of having a manually defined profile for the game). We've been having difficulty with this since pretty much the first day someone tried ss on one of those (like nearly a year ago). I googled like a mad man back then to no avail (was still pretty new and nvidia didnt cooperate much on the doc), i even went as far as contacting nvidia support only to have my ticket ignored for a little over 2 months before i replied (it still has no reply even now a year later xD). Anyway, thank you for reminding me of that annoyance, someone figured a possible way to force the nvidia gpu on directly from an application without having to rely on nvidia's kindness on making a profile a few weeks ago. Contact me via forum pm and ill make you a test build to see if it work (i don't have any optimus powered gpu sadly). _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Tue Jan 22, 2013 12:42 pm |
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Main: flo02
Level: 2631 Joined: Mon Aug 22, 2005 4:13 pm Posts: 1551 Location: The Flohobian Empire |
for the hull issue: it has been a month since i reaugged that. i dont know if i can recreate the glitch, but there is also a glitch where in my ship has super thrust like instant max speed+extra.
I had that bug in sol transfering cloud merc from TSL to panther, i undocked and i was able to fly 917 speed thrusting like a madman... after a minute, the effect wore off. For graphical issues: I have 2 systems running on Nvidia Optimus (GT520M and GT650M) If I alt+tab, and return to ss, stuff starts to flash all over my screen, like a crazy lasershow, and the weird part is, it flashes weird textures all over, but it gets fixed if i do /f or warp. In any (really, any) other game, my gfx cards (even when intel takes over) got no graphics issues, unless im playing stuff like crysis on 16x aa and ultra gfx... _________________ monster543210 wrote: flo i saw you go from lvl 20-80..you were so nice back then |
Tue Jan 22, 2013 2:21 pm |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
oh i normally get that undock + catapult effect a few times a day
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Tue Jan 22, 2013 6:30 pm |
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Team:
Rank: Councilor Main: DownAndBelow Level: 6976 Joined: Wed Jan 06, 2010 7:35 pm Posts: 57 |
Client has bugs to do with BAD programming Jey is unablle to fix it .....
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Tue Jan 22, 2013 7:06 pm |
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Team:
Rank: Officer Main: Mow Level: 9760 Joined: Mon Feb 02, 2009 2:57 pm Posts: 4731 Location: Kuratovo, Russia |
commanderjoe wrote: Client has bugs to do with BAD programming Jey is unablle to fix it ..... Not alone anyway. _________________ |
Tue Jan 22, 2013 7:08 pm |
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Member
Team:
Rank: Main: Bonehead Level: 2447 Joined: Tue May 04, 2010 5:18 pm Posts: 737 |
Clubbing admins should be in SUGGESTIONS.
Just saying. |
Wed Jan 23, 2013 1:56 am |
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