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Main: Jeff_L
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Post SS2 Music
I was working on the music some today, trying to figure out which song should go where, so that I can get it all hooked up properly. This is what I have come up with so far:

Connection Dialog - Startup1
Starting the game - StarsonataThemev2
Docked - DockedMusic
In a spirit/pod - Dead1 -> Dead2
Tutorial galaxies - Chill1 -> Chill2
Nexus Layer - Atmo1 -> atmo2
Celestial Garden Layer - Elkestra1 -> Elkestra2
Earthforce Layer - 123_1 -> 123_2
Wild Space - SpaceJazz1 -> SpaceJazz2
Perilous Space - TranceGlitch1 -> TranceGlitch2
DG's - Alieno
Iq'Bana - i'bana1 -> iq'bana2
Uber Zone - Mystic1 -> Mystic2
Olympus - ?
Copper - Amb1 -> Amb2
Anaconda - Amb1 -> Amb2
Puzzle Galaxies (Labyrinth, Reflector, Deflector, End of the Universe, XYZ, Empathy Field, Bio Empathy, Steppes, Ruby Steppes) - Chill1 -> Chill 2

(The C2 music is in /snd/bg and is with the .ogg extension)

Any thoughts on these assignments?

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Fri Mar 04, 2011 5:50 pm
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Post Re: SS2 Music
I was thinking of ambient sounds for being docked. The regular background music could lower in volume and some ambient stationy noises could play. If I can compress the files down enough, I'll email you what I have in mind.

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Fri Mar 04, 2011 6:44 pm
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Post Re: SS2 Music
Hey a friend of mine made this and I was wondering, would this be good for uber boss fights or something?

http://www.art-bloxx.com/showmedia.php?id=17562

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Tue Mar 08, 2011 9:22 pm
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Post Re: SS2 Music
I think that ideally each uber would have its own theme music; roaming ubers could have both ambient music that would override any other music when they warp into a galaxy, and attack music similar to that music. Of course, different styles for different ubers; marco could be some sort of epic orchestra music, while dark curse would be more like the link you posted :P

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Tue Mar 08, 2011 11:45 pm
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Post Re: SS2 Music
Would it be possible to have the music change when you were in the same galaxy as a roaming uber AI, or a DG uber AI (things like sputty, marco, ect), and he was aggro to you? Some kind of generic boss fight music to play when fighting them, regardless of location?

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Wed Mar 09, 2011 10:48 pm
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Post Re: SS2 Music
It would be possible, however, not sure if we have enough music variety for that and no code for that is currently implemented.

What we have now is each galaxy has specified music as well as log in, logged in, and docked at a base music.

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Wed Mar 09, 2011 11:28 pm
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