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Post C2 Server & client update May 27
* Added graviton disruption and ship resist effects

* Fixed the ambient light in galaxies

* Added easier selection of RTS objects with double and triple-clicks to select all of type and everything

*Added more info to the XP widget, including level, name of level, and XP left until the next level

* Bug fixes relating to the charging and weapons

* Improved nebula's

* Added /autotractor toggle

* Drones now get the stat bonuses from the ship that deployed them, not the ship their owner is currently piloting (so when an Engineer gets killed, his drones won't lose drone op bonuses)

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Sat May 28, 2011 12:27 am
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Post Re: C2 Server & client update May 27
Is there any easy way to actually target a slave? At the moment I have to click on another ship in the galaxy, then scroll through all ships until I get to my slaves. I cant seem to find any other way...

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Sun May 29, 2011 12:14 am
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Post Re: C2 Server & client update May 27
This is my biggest problem with slaves right now, you cannot manually target your own slaves unless you cycle through all the ships manually til it's selected above.

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Sun May 29, 2011 2:05 am
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Post Re: C2 Server & client update May 27
shift+click your slave (or drone or base) either in the main view or his mini-icon.

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Sun May 29, 2011 2:46 am
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Post Re: C2 Server & client update May 27
JeffL wrote:
shift+click your slave (or drone or base) either in the main view or his mini-icon.


That's not exactly the most obvious way to select your slaves though. Considering how long I've been playing and others, how is a new person supposed to just "get it" .

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Mon May 30, 2011 3:39 am
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Post Re: C2 Server & client update May 27
Imo, the WHOLE tutorial system needs to be redone. All the "hard" work that went into Preload...not good enough. A game can be both brutal(EVE), yet still have a wonderful tutorial that if done by the player, gives plenty of info and lets him/her get through his first few days without ragequiting.

You'd need to have this done for every "Basic" thing in SS, as well as for "Advanced" things. Expert stuff, like navigating through Boss DG's and hardcore missioning, thats left for the player and his corp to firgure out.

But anything pertaining how to work and use the UI, should be learned within the first Preload GALAXY, and BEFORE everything else.

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Mon May 30, 2011 6:51 am
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Post Re: C2 Server & client update May 27
Interactive GUI tutorial, then?

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Mon May 30, 2011 11:16 am
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Post Re: C2 Server & client update May 27
I don't suppose current testers could get a temporary 6th character slot perchance? I wouldn't mind having a fresh one to run around the preload and Nexus with and see what it's like from a newbie's perspective.

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Mon May 30, 2011 1:03 pm
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Post Re: C2 Server & client update May 27
Yeah its about the same as C1... but from what I can tell The Nexus isnt finished, and it needs graphics for some stuff. Needs nebulas to show off the game.

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Mon May 30, 2011 1:59 pm
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Post Re: C2 Server & client update May 27
nexus and tutorials are being taken care of

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Mon May 30, 2011 4:42 pm
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Post Re: C2 Server & client update May 27
Feathers wrote:
nexus and tutorials are being taken care of


Could you add this build, whenever it's done, to be accessed by most of the playerbase before c2 finishes? I think you'll find that a person thats from SP(picking on them) for years with 30 fully built up over level 2500 characters is going to know less about being a Newb than someone who just walked out of Nexus as a level 5 Helga two days ago.

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Mon May 30, 2011 11:18 pm
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Post Re: C2 Server & client update May 27
Caelestis and I are working on a significant revamp of the Nexus, including a choice of starting faction at the beginning, so a new player can choose between Earthforce Cadet and Volcom Pirate. When the Nexus revamp is more or less done, then we're going to look at what we need to change in the tutorial.

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Mon May 30, 2011 11:58 pm
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Post Re: C2 Server & client update May 27
JeffL wrote:
Volcom Pirate.


Unless you are thinking of seriously increasing pirate-based pve content all across the board, I think that would be a bad idea.

I'll send you a you a detail on what should happen if you add that.

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Tue May 31, 2011 12:05 am
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Post Re: C2 Server & client update May 27
Battlecruiser23 wrote:
JeffL wrote:
Volcom Pirate.


Unless you are thinking of seriously increasing pirate-based pve content all across the board, I think that would be a bad idea.

I'll send you a you a detail on what should happen if you add that.


Of course you will, you *always* have an overally extensive and complicated solution to everything even when it's unwelcomed or unneeded.

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Tue May 31, 2011 4:48 am
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Post Re: C2 Server & client update May 27
Battlecruiser23 wrote:
JeffL wrote:
Volcom Pirate.


Unless you are thinking of seriously increasing pirate-based pve content all across the board, I think that would be a bad idea.

I'll send you a you a detail on what should happen if you add that.


I've already talked to Jeff about this very thing and I have plans on getting some more of it done after I finish Nexus and some of the other big content chunks we need for C2. I've also added new mission features and ways to remind players when they have more stuff to do.

I really want to finish up pirate content like Gallow's Cove (parallel to the Enforcer Chain that's only halfway finished), Tortuga Black Market, Smuggling missions, all of the other pirate-y stuff Atlum and I had worked out but never quite got to, etc.

Btw, the Volcom Pirate half of the Nexus is pretty damn impressive. You do some shady stuff :P

Calypso

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Tue May 31, 2011 6:48 am
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