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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
* Display the new mouse cursors, using hardware mouse support if available
* Capture the mouse so that some elements, like scroll bars, can retain the correct mouse pointer as you drag the scrollbar, even if you move the mouse off of it while dragging * Fixed the engines on Bulk Traders * Fixed the appearance of neural keysync debris * New sounds: mining damage, alternate physical damage for small bullets, 3 new pulse gun firing sounds, drone deploy, drone scoop, item charged, new laser damage sound, lighting-like laser damage sound, cloak on, cloak off, new heat firing sounds, radar ping sound * Made pinging radars in C2 have use smooth charging on the ping energy, and the ping sound only at 25% volume for people not flying the pinging ship * Shields and Energy numbers in top bar now have commas * Added rings to Saturn * Added an object scene graph module to fix a ton of small bugs like ships changing size, not having tweak icons, etc * Allow ships with custom visages to be viewed in the ship viewer GUI element * Fixed multi-select for base inventory * Fixed equip/unequip issues in user base * Fixed double-clicks in trade slave orders * Fixed issues with the user base description dialog * Added "frame combining" to the NVIDIA and TXA sprite bank loaders to support simple animated sprites. * Added a cursor attribute to GUI elements. * Added some basic cursor switches to buttons and scroll bars, and made the environment use the move cursor when drag and drop is active. * Drag and drop improvements * Made the stars use the star color * Made the mouse cursor change in the galaxy map depending on what you're doing * Added locked green wormhole type and added to some Nexus galaxies * Fixed some bugs with visibility and ships fading in and out properly * Fixed multiple-item equip/unequip for bases * Added an 's' to "jump" in the AP message when there's more than 1 jump, though that message is currently hidden due to a bug * Made the c2 test uni a bit bigger to see if that will magically resolve some of the bugs involving wormholes and unlinked galaxies _________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Wed Jul 13, 2011 12:39 am |
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Team:
Rank: Main: Copernicus Level: 895 Joined: Thu Jan 01, 2009 5:06 pm Posts: 2138 Location: Spam, Can, Low Earth Orbit |
It all sounds great and like C2 is really coming together at a good place! Now if I could just get logged in with DarthFirebert2 seeing as this account is unsubbed... -_-*
Also, it's about danged time Saturn had some rings! _________________ P2P (Offline): Copernicus/Tycho/Kepler/Starlight Squadron/Starlight Droners Inc. F2P: Colonel Mustang/Riza Hawkeye/Jean Havoc/Heymans Breda/Kain Fuery |
Wed Jul 13, 2011 2:35 am |
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Team:
Rank: Main: L0L Level: 1061 Joined: Thu Sep 23, 2010 5:42 pm Posts: 1819 Location: Somewhere in your house. Winning. |
This is great, Jeff!
Can't wait for it to stop crashing so I can get on and check it out! _________________ newman233 wrote: Lolwut? wrote: Bad kanga. You need a spanking. Kinky? Lets not go there... I'm willing to go there blacker2359 wrote: First thought: L0L playing C2? HOLY SHIT IT CAME OUT?!? 10 second later: I'm gonna kill L0L. |
Wed Jul 13, 2011 8:04 am |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Fixed two crash bugs and repatched last night. Maybe that will help?
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Wed Jul 13, 2011 1:25 pm |
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Team:
Rank: Main: Copernicus Level: 895 Joined: Thu Jan 01, 2009 5:06 pm Posts: 2138 Location: Spam, Can, Low Earth Orbit |
All well and good, and I'm getting antsy to mess around in C2 again as I'd like to pay with the particle effects as I have some ideas for custom galaxies and some celestial objects to fill the galaxies that I'd like to try out if at all possible. But alas, I'm still without a key usable for DarthFirebert2 and Cabbage Merchant. -_-
Seriously. Same person, just with old account unsubscribed and newer account active. Therefore new key for active account or transfer of key from old account to this one would be nice. _________________ P2P (Offline): Copernicus/Tycho/Kepler/Starlight Squadron/Starlight Droners Inc. F2P: Colonel Mustang/Riza Hawkeye/Jean Havoc/Heymans Breda/Kain Fuery |
Wed Jul 13, 2011 2:07 pm |
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Team:
Rank: Main: Cabbage Merchant Level: 77 Joined: Mon Mar 29, 2010 7:00 pm Posts: 33 Location: Earth Kingdom |
DarthFirebert wrote: All well and good, and I'm getting antsy to mess around in C2 again as I'd like to pay with the particle effects as I have some ideas for custom galaxies and some celestial objects to fill the galaxies that I'd like to try out if at all possible. But alas, I'm still without a key usable for DarthFirebert2 and Cabbage Merchant. -_- Seriously. Same person, just with old account unsubscribed and newer account active. Therefore new key for active account or transfer of key from old account to this one would be nice. Yeah, what I said! I make good sense and agree with me on this issue. _________________ If you see me, please, just buy a cabbage and don't smash my cart. Thank You - Cabbage Merchant |
Wed Jul 13, 2011 2:09 pm |
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Team:
Rank: Main: L0L Level: 1061 Joined: Thu Sep 23, 2010 5:42 pm Posts: 1819 Location: Somewhere in your house. Winning. |
JeffL wrote: Fixed two crash bugs and repatched last night. Maybe that will help? Lemme check. Nope, sorry. Still only crashes with L0L, however. _________________ newman233 wrote: Lolwut? wrote: Bad kanga. You need a spanking. Kinky? Lets not go there... I'm willing to go there blacker2359 wrote: First thought: L0L playing C2? HOLY SHIT IT CAME OUT?!? 10 second later: I'm gonna kill L0L. |
Wed Jul 13, 2011 2:24 pm |
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