Post new topic Reply to topic  [ 20 posts ]  Go to page 1, 2  Next
Author Message
Member
User avatar
Main: Evo
Level: 34

Joined: Sat Jul 31, 2010 4:58 am
Posts: 2150
Post Exporting animations of Wattage
Any1 here using blender? Im experiencing some bug that wont let me export .x anim ;/

_________________
Original Sybir /GodSteel
My custom shader
┌∩┐(◣_◢)┌∩┐


Last edited by syberian on Thu Aug 11, 2011 7:40 am, edited 1 time in total.

Mon Aug 08, 2011 9:49 am
Profile
Dev Team
User avatar
Main: Xipe Totec
Level: 2

Joined: Sat Aug 29, 2009 11:10 am
Posts: 400
Post Re: Exporting animations
Exporting .x animations from blender requires an act of God. Good luck.

Check blender forums.

_________________
"You have graciously arrived, you have known pain, you have known weariness, now come on earth, take your rest, enter into your palace, rest your limbs; may our lords come on earth."


Mon Aug 08, 2011 9:57 am
Profile
User avatar
Team: Eminence Front
Rank: Soldier
Main: The Crazy Game Master
Level: 3240

Joined: Wed Feb 11, 2009 3:15 am
Posts: 3652
Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
Post Re: Exporting animations
Feathers wrote:
Exporting .x animations from blender requires an act of God. Good luck.

Check blender forums.

3DS Max 10 and Maya WIN.

_________________
Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it.
viewtopic.php?f=107&t=59132


Mon Aug 08, 2011 12:06 pm
Profile
Member
User avatar
Main: Evo
Level: 34

Joined: Sat Jul 31, 2010 4:58 am
Posts: 2150
Post Re: Exporting animations
Feathers wrote:
Exporting .x animations from blender requires an act of God. Good luck.

Check blender forums.

So true xD

_________________
Original Sybir /GodSteel
My custom shader
┌∩┐(◣_◢)┌∩┐


Mon Aug 08, 2011 4:31 pm
Profile
Member
User avatar
Main: yellow
Level: 1946

Joined: Mon Nov 03, 2008 10:16 pm
Posts: 1247
Location: Crayola©
Post Re: Exporting animations
3DS max yay!

Gotta find a class I can take though >.<

_________________
SerjicalStrike wrote:
Peter Pan had a child army and you didn't complain about him. But when a black man does it...

Image

Image


Tue Aug 09, 2011 3:45 am
Profile
Member
User avatar
Main: Evo
Level: 34

Joined: Sat Jul 31, 2010 4:58 am
Posts: 2150
Post Re: Exporting animations
Bah but blender is the only program I have and can use xD
Its all fine when I take original wattage, reduce ammount of polys and export.
Animation exports just fine, but it doesn't for files saved after optimisation.

I can export final file to .obj just fine or to .x without animation ;|

_________________
Original Sybir /GodSteel
My custom shader
┌∩┐(◣_◢)┌∩┐


Tue Aug 09, 2011 8:07 am
Profile
Member
User avatar
Main: Evo
Level: 34

Joined: Sat Jul 31, 2010 4:58 am
Posts: 2150
Post Re: Exporting animations
Some1 could give me a hand with that model ;o

_________________
Original Sybir /GodSteel
My custom shader
┌∩┐(◣_◢)┌∩┐


Wed Aug 10, 2011 3:57 am
Profile
Member
User avatar
Main: Evo
Level: 34

Joined: Sat Jul 31, 2010 4:58 am
Posts: 2150
Post Re: Exporting animations of Wattage
How does it look?
Attachment:
watt.jpg


Texture sucks since I cant really do it well, also its missing lots of effects yet and animation.

Plasma Ball in the middle is supposed to be shiny and cloudy, also i'd like some lightenings around


You do not have the required permissions to view the files attached to this post.

_________________
Original Sybir /GodSteel
My custom shader
┌∩┐(◣_◢)┌∩┐


Thu Aug 11, 2011 7:41 am
Profile
over 9000!
User avatar
Team: Axis Industries
Rank: Councilor
Main: Churchill
Level: 5620

Joined: Sat Dec 09, 2006 10:36 pm
Posts: 11706
Post Re: Exporting animations of Wattage
Resembles a Wattage, yet not a Wattage.

You made an awesome Wattage graphic that Jeff only used the topdown version :(

Why can't that be for C2? :x

_________________
Salt Assault drew this conclusion from the latest devblog.
[img]http://oi62.tinypic.com/33208ex.jpg[/img]


Thu Aug 11, 2011 8:08 am
Profile
Member
User avatar
Main: Evo
Level: 34

Joined: Sat Jul 31, 2010 4:58 am
Posts: 2150
Post Re: Exporting animations of Wattage
coz I dont like it xD
found way to make an animation btw

old wattage graphics looks just wrong in c2 imo

_________________
Original Sybir /GodSteel
My custom shader
┌∩┐(◣_◢)┌∩┐


Thu Aug 11, 2011 8:14 am
Profile
over 9000!
User avatar
Team: Axis Industries
Rank: Councilor
Main: Churchill
Level: 5620

Joined: Sat Dec 09, 2006 10:36 pm
Posts: 11706
Post Re: Exporting animations of Wattage
But they can keep the same shape? The spikes just don't do it justice for a ship that was originally smooth.

_________________
Salt Assault drew this conclusion from the latest devblog.
[img]http://oi62.tinypic.com/33208ex.jpg[/img]


Thu Aug 11, 2011 8:54 am
Profile
Member
User avatar
Main: Evo
Level: 34

Joined: Sat Jul 31, 2010 4:58 am
Posts: 2150
Post Re: Exporting animations of Wattage
smooth? previous model was smoother
http://i184.photobucket.com/albums/x60/ ... attage.jpg
But it was really messy after reducing polys

_________________
Original Sybir /GodSteel
My custom shader
┌∩┐(◣_◢)┌∩┐


Fri Aug 12, 2011 2:49 pm
Profile
User avatar
Team: Triple Alliance
Rank: Director
Main: Biggee
Level: 3017

Joined: Thu Jun 07, 2012 4:27 pm
Posts: 659
Post Re: Exporting animations of Wattage
There is no friction in space, i don't know what kind of fascination people have with these aerodynamic blobs of smoothness. I just don't find the smooth models appealing at all.

_________________
uhmari wrote:
When i look at uhmari, I can see clearly the problems in it


Fri Aug 12, 2011 8:23 pm
Profile
User avatar
Main: Nyarlathotep
Level: 1854

Joined: Mon Aug 22, 2005 8:17 am
Posts: 3978
Location: Classified
Post Re: Exporting animations of Wattage
I like it, but feel it could use a more clearly defined front and back. Right now, it seems equally likely for the engine exhaust to come out either end, lol. Looks nice though, resembles the Shivans from Freespace 2.

_________________
Dorin Nube wrote:
Nipples aren't the only danger here.


Mon Aug 15, 2011 11:38 pm
Profile
User avatar
Team: Strawberry Pancakes
Rank:
Main: Copernicus
Level: 895

Joined: Thu Jan 01, 2009 5:06 pm
Posts: 2138
Location: Spam, Can, Low Earth Orbit
Post Re: Exporting animations of Wattage
The front looks like a bridge/cockpit with windows to me. Anywho, make the back end look like a Tesla coil inside of a sperical faraday cage perhaps? Kinda looks like that now, but there's something off about both models in my eye and I can't place it... (I do like the gun turret thingies under the cockpit though. :wink: )

Edit: If you can give me a link to the model, I'd could play around with it. I'd like to see it from all angles before really giving more advice or tinkering with it.

_________________
P2P (Offline): Copernicus/Tycho/Kepler/Starlight Squadron/Starlight Droners Inc.

F2P: Colonel Mustang/Riza Hawkeye/Jean Havoc/Heymans Breda/Kain Fuery


Tue Aug 16, 2011 1:17 pm
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 20 posts ]  Go to page 1, 2  Next


Who is online

Users browsing this forum: No registered users and 24 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.