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Member
Main: Evo
Level: 34 Joined: Sat Jul 31, 2010 4:58 am Posts: 2150 |
Any1 here using blender? Im experiencing some bug that wont let me export .x anim ;/
_________________ Original Sybir /GodSteel My custom shader ┌∩┐(◣_◢)┌∩┐ Last edited by syberian on Thu Aug 11, 2011 7:40 am, edited 1 time in total. |
Mon Aug 08, 2011 9:49 am |
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Dev Team
Main: Xipe Totec
Level: 2 Joined: Sat Aug 29, 2009 11:10 am Posts: 400 |
Exporting .x animations from blender requires an act of God. Good luck.
Check blender forums. _________________ "You have graciously arrived, you have known pain, you have known weariness, now come on earth, take your rest, enter into your palace, rest your limbs; may our lords come on earth." |
Mon Aug 08, 2011 9:57 am |
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Team:
Rank: Soldier Main: The Crazy Game Master Level: 3253 Joined: Wed Feb 11, 2009 3:15 am Posts: 3652 Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1 |
Feathers wrote: Exporting .x animations from blender requires an act of God. Good luck. Check blender forums. 3DS Max 10 and Maya WIN. _________________ Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it. viewtopic.php?f=107&t=59132 |
Mon Aug 08, 2011 12:06 pm |
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Member
Main: Evo
Level: 34 Joined: Sat Jul 31, 2010 4:58 am Posts: 2150 |
Feathers wrote: Exporting .x animations from blender requires an act of God. Good luck. Check blender forums. So true xD _________________ Original Sybir /GodSteel My custom shader ┌∩┐(◣_◢)┌∩┐ |
Mon Aug 08, 2011 4:31 pm |
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Member
Main: yellow
Level: 1946 Joined: Mon Nov 03, 2008 10:16 pm Posts: 1247 Location: Crayola© |
3DS max yay!
Gotta find a class I can take though >.< _________________ SerjicalStrike wrote: Peter Pan had a child army and you didn't complain about him. But when a black man does it... |
Tue Aug 09, 2011 3:45 am |
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Member
Main: Evo
Level: 34 Joined: Sat Jul 31, 2010 4:58 am Posts: 2150 |
Bah but blender is the only program I have and can use xD
Its all fine when I take original wattage, reduce ammount of polys and export. Animation exports just fine, but it doesn't for files saved after optimisation. I can export final file to .obj just fine or to .x without animation ;| _________________ Original Sybir /GodSteel My custom shader ┌∩┐(◣_◢)┌∩┐ |
Tue Aug 09, 2011 8:07 am |
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Member
Main: Evo
Level: 34 Joined: Sat Jul 31, 2010 4:58 am Posts: 2150 |
Some1 could give me a hand with that model ;o
_________________ Original Sybir /GodSteel My custom shader ┌∩┐(◣_◢)┌∩┐ |
Wed Aug 10, 2011 3:57 am |
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Member
Main: Evo
Level: 34 Joined: Sat Jul 31, 2010 4:58 am Posts: 2150 |
How does it look?
Attachment: watt.jpg Texture sucks since I cant really do it well, also its missing lots of effects yet and animation. Plasma Ball in the middle is supposed to be shiny and cloudy, also i'd like some lightenings around You do not have the required permissions to view the files attached to this post. _________________ Original Sybir /GodSteel My custom shader ┌∩┐(◣_◢)┌∩┐ |
Thu Aug 11, 2011 7:41 am |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
Resembles a Wattage, yet not a Wattage.
You made an awesome Wattage graphic that Jeff only used the topdown version Why can't that be for C2? _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Thu Aug 11, 2011 8:08 am |
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Member
Main: Evo
Level: 34 Joined: Sat Jul 31, 2010 4:58 am Posts: 2150 |
coz I dont like it xD
found way to make an animation btw old wattage graphics looks just wrong in c2 imo _________________ Original Sybir /GodSteel My custom shader ┌∩┐(◣_◢)┌∩┐ |
Thu Aug 11, 2011 8:14 am |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
But they can keep the same shape? The spikes just don't do it justice for a ship that was originally smooth.
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Thu Aug 11, 2011 8:54 am |
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Member
Main: Evo
Level: 34 Joined: Sat Jul 31, 2010 4:58 am Posts: 2150 |
smooth? previous model was smoother
http://i184.photobucket.com/albums/x60/ ... attage.jpg But it was really messy after reducing polys _________________ Original Sybir /GodSteel My custom shader ┌∩┐(◣_◢)┌∩┐ |
Fri Aug 12, 2011 2:49 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
There is no friction in space, i don't know what kind of fascination people have with these aerodynamic blobs of smoothness. I just don't find the smooth models appealing at all.
_________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Fri Aug 12, 2011 8:23 pm |
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Main: Nyarlathotep
Level: 1854 Joined: Mon Aug 22, 2005 8:17 am Posts: 3978 Location: Classified |
I like it, but feel it could use a more clearly defined front and back. Right now, it seems equally likely for the engine exhaust to come out either end, lol. Looks nice though, resembles the Shivans from Freespace 2.
_________________ Dorin Nube wrote: Nipples aren't the only danger here. |
Mon Aug 15, 2011 11:38 pm |
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Team:
Rank: Main: Copernicus Level: 895 Joined: Thu Jan 01, 2009 5:06 pm Posts: 2138 Location: Spam, Can, Low Earth Orbit |
The front looks like a bridge/cockpit with windows to me. Anywho, make the back end look like a Tesla coil inside of a sperical faraday cage perhaps? Kinda looks like that now, but there's something off about both models in my eye and I can't place it... (I do like the gun turret thingies under the cockpit though. )
Edit: If you can give me a link to the model, I'd could play around with it. I'd like to see it from all angles before really giving more advice or tinkering with it. _________________ P2P (Offline): Copernicus/Tycho/Kepler/Starlight Squadron/Starlight Droners Inc. F2P: Colonel Mustang/Riza Hawkeye/Jean Havoc/Heymans Breda/Kain Fuery |
Tue Aug 16, 2011 1:17 pm |
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