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Team: Zephyr
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Main: Yarra Valley Wines
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Joined: Mon Jan 21, 2008 7:07 am
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Post Re: Mission Additions 9.16
[quote="Calypso"][quote="cryptic2sum"]Cancel my Deflector issue. Turns out there is a player base directly under the AI base which cant actually be seen :( I'd docked there instead. /me facepalms.

Sorry for the wasted time/effort Calypso.[/quote]

LOL :P Haha, it's ok! At least we figured it out? :)

I'm going to be adding the next batch of 5 missions soon, so I'm sure you can find something for me to fix in those ones! :)

Calypso[/quote]

One thing that would be damned handy (if not already planned) would be Warp3. I started a new alt just to accrue enough pax "Medalions" to get the 20 needed, then found that the mission to hand them back seems to be reversed.
i.e, Pax Medallions are handed out for Pax exploration missions, then there is the other missions there to hand them back in singly or in groups of 5 in return for Ancient Pax Medals. When you attempt to return them , it complains you dont have any Ancient Pax medals to hand in. Thus, no warp3.


Thu Sep 22, 2011 6:55 pm
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Post Re: Mission Additions 9.16
These new missions seem to be giving me 100k credits instead of the usual 1 million. Is that on purpose?


Fri Sep 23, 2011 12:11 am
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Team: Eminence Front
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Post Re: Mission Additions 9.16
The description of the Rumble mission says to scan a "creature" there, but no scanning is actually required.


Fri Sep 23, 2011 12:38 am
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Team: Olympus
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Post Re: Mission Additions 9.16
Dorin Nube wrote:
These new missions seem to be giving me 100k credits instead of the usual 1 million. Is that on purpose?


Nope, that was something I noticed a few days ago and fixed.

Dorin Nube wrote:
The description of the Rumble mission says to scan a "creature" there, but no scanning is actually required.


Yep, that's another bug I noticed and fixed a few days ago. Next time we server reset both those should be fixed.

Thanks for all the help you've been debugging this stuff :)

Calypso

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Fri Sep 23, 2011 9:04 am
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