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Post Ambient lighting, again
I should not have to spin around frantically to detect where my own ship is. If you are flying a Paximinus in a galaxy with no nebulas and no bright suns, you cannot see your own ship. This is just unacceptable. You may disagree with my belief that ambient light should be ramped up across the board, but at least you must agree that you should be able to see your own ship at all times.

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Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

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Thu Oct 27, 2011 10:48 am
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Post Re: Ambient lighting, again
Yes. I have noticed that it is really hard to see ships in c2.

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Thu Oct 27, 2011 10:51 am
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Post Re: Ambient lighting, again
Yes, very annoying especially if you have a ship that is naturally hard to see, and even moreso if your engine is also hard to see!

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Thu Oct 27, 2011 1:05 pm
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Post Re: Ambient lighting, again
I actually laughed pretty hard the first time I jumped into lyceum with my pax. It's a pretty weird and somewhat goofy thing. But yeah, I agree, ambient lighting should go up. Although one thing I noticed is glows dont appear to give light to your ship; if we were in actual reality, which it appears the admins have set the ambient lighting to, the glows would cast at least some light over the hull of our ship.

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Thu Oct 27, 2011 1:19 pm
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Post Re: Ambient lighting, again
Doesn't the Paximinus have a glow on it that you can see?

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Thu Oct 27, 2011 2:19 pm
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Post Re: Ambient lighting, again
Never mind the glow, c2 is just way too dark.

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Thu Oct 27, 2011 2:20 pm
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Post Re: Ambient lighting, again
JeffL wrote:
Doesn't the Paximinus have a glow on it that you can see?


I don't see any glows on Low Graphics settings. My ship is a thin black sliver that is hardly lit up even by strong sunlight, unless I'm in the act of banking.

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http://www.starsonata.com/features


Thu Oct 27, 2011 6:31 pm
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Post Re: Ambient lighting, again
Excluding the UI bars, C2 as a whole is a tad too dark. Too much contrast between lightest and darkest.

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Fri Oct 28, 2011 10:40 pm
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Post Re: Ambient lighting, again
I actualy hade to use AP thrue any no sun gal just becouse i couldent reflect the light and see where i was heading in paximinus


Sat Oct 29, 2011 6:31 pm
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Post Re: Ambient lighting, again
oh wow, finally played c2. got my char up to lvl 5ish and damn... my eyes are falling out. this is entirely too dark...

-could hardly see my main ship
-had to fire to know which way i was pointed
-the upper right hand screen selected thing sucks, a faded image in a pastel background, lol, ftl
-all ships need to be better illuminated, debris does, etc, work on contrast cause it sucks atm.
-failsauce. you gave me eyestrain.


Sun Oct 30, 2011 1:07 am
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Post Re: Ambient lighting, again
Play around on test.starsonata.com port 3032 with your current C1 accounts and see. I did not have many issues with the darkness, but some places were a bit too over the edge for sure.


Sun Oct 30, 2011 3:17 am
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Post Re: Ambient lighting, again
For those complaining about not being able to see their ship or what direction they are pointing in, can you tell me for which ships? I am trying to add glowmaps to all ships eventually to alleviate this problem.

I think we will also add some kind of ambient lighting boost option for those who want it.

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Thu Nov 03, 2011 6:29 pm
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Post Re: Ambient lighting, again
JeffL wrote:
For those complaining about not being able to see their ship or what direction they are pointing in, can you tell me for which ships? I am trying to add glowmaps to all ships eventually to alleviate this problem.

I think we will also add some kind of ambient lighting boost option for those who want it.


Once again, the response is much appreciated. My specific instances are:

Zebucart(+) and Paximinus against darkish backgrounds (especially with no nebulas). LOW graphics settings so I don't get the nice little cockpit glow on the Zebu.

Also,thank you thank you thank you. Being able to boost ambient lighting will be hugely appreciated by at least 11 players (judging by my other thread on the matter). :)

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http://www.starsonata.com/features


Thu Nov 03, 2011 6:34 pm
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Post Re: Ambient lighting, again
anilv wrote:
JeffL wrote:
For those complaining about not being able to see their ship or what direction they are pointing in, can you tell me for which ships? I am trying to add glowmaps to all ships eventually to alleviate this problem.

I think we will also add some kind of ambient lighting boost option for those who want it.


Once again, the response is much appreciated. My specific instances are:

Zebucart(+) and Paximinus against darkish backgrounds (especially with no nebulas). LOW graphics settings so I don't get the nice little cockpit glow on the Zebu.

Also,thank you thank you thank you. Being able to boost ambient lighting will be hugely appreciated by at least 11 players (judging by my other thread on the matter). :)

Any of the pax ships. Easy. Also, Jeff, any ideas on my idea of having glowmaps actually cast light onto your ship?

Oh yeah, and one more thing.

WHERE THE FUCK DID THE COLORED PAX GLOWS GO

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Thu Nov 03, 2011 9:00 pm
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Post Re: Ambient lighting, again
JeffL wrote:
For those complaining about not being able to see their ship or what direction they are pointing in, can you tell me for which ships? I am trying to add glowmaps to all ships eventually to alleviate this problem.

I think we will also add some kind of ambient lighting boost option for those who want it.

Turtle, Tort, EFF, Aether/Underscout, well... many ships and if u just got 1 dark sun in the gal u cant see shit even if ur siting on it


Thu Nov 03, 2011 11:12 pm
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