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Main: unseenable
Level: 2341 Joined: Wed Jan 20, 2010 12:54 am Posts: 8 |
with a test of playing with my rhino on the c2 server test ive noticed that i had a pre-charging limit of 12 drone with full class skill's in a rhino, not sure about other droner's but that limit is not high enough,
can that limit be raised or better yet removed? as a droner main i normally have at least double that number of drones with me just cruising around lol |
Fri Nov 11, 2011 10:00 am |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
This has been discussed in other threads already.
Basically we feel that the advantage of being able to pre-charge drones more than offsets a limit of 12, and we have to have a limit, otherwise the pre-charging would be too powerful. _________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Sat Nov 12, 2011 3:14 am |
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Team:
Rank: Officer Main: Discharge Level: 2691 Joined: Tue Dec 22, 2009 7:28 am Posts: 1922 |
12 is fine when you get used to it. I have 13, and it is more than enough for me.
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Sat Nov 12, 2011 4:17 am |
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Main: Sceadu
Level: 1913 Joined: Fri Jun 06, 2008 11:38 pm Posts: 1381 |
Why not just have all drones be deployable from a pre-charged pool of energy? All drones have to charge once you scoop them, but they do so from within this energy pool. That way we maintain the current mechanics without breaking anything.
Heck, why not just have the drone energy be held in the same place as our normal energy? Rather than drain energy from the bank that they hold seperately, they just charge up INSIDE the elec bank! It's difficult to explain...hmm, let me try this way; Attachment: Drones.png As you can see, drones would have energy from the main bank allocated to their use, and they would still need to charge, but it would also prevent broken bank issues, and allow an unlimited number of drones to be equipped! Would that work? ^.^ You do not have the required permissions to view the files attached to this post. _________________ http://www.fanfiction.net/u/1408128/Demiser_of_D landswimmer wrote: ALL HAIL CYG THE MESSIAH! |
Sat Nov 12, 2011 1:26 pm |
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Team:
Rank: Councilor Main: Xonok6 Level: 602 Joined: Fri Jul 11, 2008 4:31 am Posts: 861 |
Cygnus wrote: Why not just have all drones be deployable from a pre-charged pool of energy? All drones have to charge once you scoop them, but they do so from within this energy pool. That way we maintain the current mechanics without breaking anything. Heck, why not just have the drone energy be held in the same place as our normal energy? Rather than drain energy from the bank that they hold seperately, they just charge up INSIDE the elec bank! It's difficult to explain...hmm, let me try this way; Attachment: Drones.png As you can see, drones would have energy from the main bank allocated to their use, and they would still need to charge, but it would also prevent broken bank issues, and allow an unlimited number of drones to be equipped! Would that work? ^.^ I dont think i got it right. Allocating portions of regen to the drones? |
Sat Nov 12, 2011 1:58 pm |
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Main: Sceadu
Level: 1913 Joined: Fri Jun 06, 2008 11:38 pm Posts: 1381 |
Allocating portions of your BANK to drones, instead of them having their own separate bank.
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D landswimmer wrote: ALL HAIL CYG THE MESSIAH! |
Sat Nov 12, 2011 2:13 pm |
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Team:
Rank: Councilor Main: Xonok6 Level: 602 Joined: Fri Jul 11, 2008 4:31 am Posts: 861 |
That would be so C1...
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Sat Nov 12, 2011 2:31 pm |
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Team:
Rank: Main: Chemo Level: 3621 Joined: Wed Dec 09, 2009 10:23 am Posts: 1341 |
The current problem with "Charging" is I can use any charging item as an Ono Capacitor on my SD. I can charge up 30k into an item and run with a 1k bank energy and have 31k to fire with (when you fire or use up electric it drains equipped charged items on your ship) . Sure it charges up a hell of a lot slower than a normal Ono Cap, but it still works.
_________________ Never™ |
Sat Nov 12, 2011 3:14 pm |
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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
Javatech wrote: The current problem with "Charging" is I can use any charging item as an Ono Capacitor on my SD. I can charge up 30k into an item and run with a 1k bank energy and have 31k to fire with (when you fire or use up electric it drains equipped charged items on your ship) . Sure it charges up a hell of a lot slower than a normal Ono Cap, but it still works. _________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Sat Nov 12, 2011 7:04 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
Bank is now pretty much inferior to regen.
_________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Sat Nov 12, 2011 7:44 pm |
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