Board Index | Search | Profile |
Page 1 of 1 |
[ 3 posts ] |
Print view | Previous topic | Next topic |
Author | Message |
---|---|
Member
Main: Evo
Level: 34 Joined: Sat Jul 31, 2010 4:58 am Posts: 2150 |
We were promised that click priority would be solved but its even worse in c2.
I cant target any shit under bigger ship like dread. _________________ Original Sybir /GodSteel My custom shader ┌∩┐(◣_◢)┌∩┐ |
Mon Nov 14, 2011 2:41 am |
|
over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Yeah, Jey told me he'd fixed it but I guess we weren't talking about the same thing, since it's still doing what you describe. Just try docking at an AI base if there is a capship in stasis on top of it...
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Mon Nov 14, 2011 11:58 am |
|
Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
Screw capshits. We need a system that uses distance from center of the ship to determine priority.
Also, the game should completely ignore stasised ships that aren't yours. _________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Mon Nov 14, 2011 2:05 pm |
|
Page 1 of 1 |
[ 3 posts ] |
All times are UTC - 5 hours |
Who is online |
Users browsing this forum: No registered users and 116 guests |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum |