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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
Yea. Excluding suns in perma gals and the few dark suns I can find, every sun does damage.
_________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Mon Nov 14, 2011 7:46 pm |
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Team:
Rank: Main: Chemo Level: 3621 Joined: Wed Dec 09, 2009 10:23 am Posts: 1341 |
This has been discussed and answered by Jeff himself already.
Anyways, I don't think players would mind so much if the damaging suns weren't through the autopilot path so often. _________________ Never™ |
Tue Nov 15, 2011 10:39 am |
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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
viewtopic.php?p=579519#p579519 If that is the post your are referring to, it was more about the color of the suns than the damage.
I just don't like how EVERY star does damage now. We used to have the Standard Yellow Starsâ„¢ which did no damage. Since Jeff seems to like the O-B-A-F-G-K-M star classification system, I would suggest Classes G, K, and M be non damaging. Then maybe lower damage from A class by 15% or so. _________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Tue Nov 15, 2011 1:26 pm |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
A-class stars were non-damaging ones before
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Tue Nov 15, 2011 1:33 pm |
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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
Battlecruiser23 wrote: A-class stars were non-damaging ones before On a side note, I have seen no green stars in c2. _________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Tue Nov 15, 2011 2:06 pm |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
No, what I meant was that the planets that are attached to A-class suns were the same systems where a non damaging yellow-colored sun was in c1. Hence, the non damaging one was replaced by a sun that can tear a large chunk of shields off in one hit.
Stationary planet + yellow sun, the random orbit height/direction system with weird roid belt that spawned from the sun systems...etc. http://www.starsonata.com/screens.html The sun shown in the "Base vs Base battle" screenshot is the sun type that WAS where the current A-class is. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Tue Nov 15, 2011 2:56 pm |
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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
Need devmin response.
_________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Sun Nov 20, 2011 2:03 am |
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Team:
Rank: Main: Chemo Level: 3621 Joined: Wed Dec 09, 2009 10:23 am Posts: 1341 |
The damage on the suns have been increased by more than 8 - 12.
Jeff_L states that the sun damage is serverside and no server side code has been altered concerning the damage the suns do vs C1. A quick comparison from Test c1 vs Live c2 easily confirms something has happened since. Never before have I entered a DG and lost 3/4 of my shields before even being fired upon. _________________ Never™ |
Sun Nov 20, 2011 2:38 pm |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
the old drag base/drone onto sun tactic now going to be back again with this
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Sun Nov 20, 2011 6:20 pm |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
sabre198 wrote: the old drag base/drone onto sun tactic now going to be back again with this As a result, I want attached Qafir+ and Longer Range attached Warp Drones. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Sun Nov 20, 2011 10:14 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Making the different types of sun do different amounts of damage sounds like a good idea.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Fri Nov 25, 2011 10:56 pm |
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Main: Sceadu
Level: 1913 Joined: Fri Jun 06, 2008 11:38 pm Posts: 1381 |
But jeff, there's a serious problem here. Before i would take maybe 300 damage per tick, now I'm taking over 3000 damage per tick.
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D landswimmer wrote: ALL HAIL CYG THE MESSIAH! |
Sat Nov 26, 2011 1:29 am |
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Team:
Rank: Main: playerboy345 Level: 3084 Joined: Sat Jul 04, 2009 10:25 am Posts: 4062 Location: The Netherlands |
Cygnus wrote: But jeff, there's a serious problem here. Before i would take maybe 300 damage per tick, now I'm taking over 3000 damage per tick. It's a feature. _________________ JeffL wrote: because we can and it looks really cool The Voomy One wrote: Quote: Runescape, Allows you to change your name every 30 days. Runescape sucks so it doesnt count |
Sat Nov 26, 2011 6:12 am |
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Team:
Rank: Main: Chemo Level: 3621 Joined: Wed Dec 09, 2009 10:23 am Posts: 1341 |
Cygnus wrote: But jeff, there's a serious problem here. Before i would take maybe 300 damage per tick, now I'm taking over 3000 damage per tick. I've brought this up many times, he goes broken record on me and says that no server side code involving sun damages were changed. It's literally a 8 - 12x damage increase to suns on top of that they are even LARGER too. what used to be a 5 - 10% dent in my shield has become a 80 - 95% chunk. _________________ Never™ |
Sat Nov 26, 2011 6:25 am |
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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
Suns do more damage. Even if the code hasn't been changed. Somehow.
Suns are now generally larger. Causing more hits than in the past. All bright suns now do damage. Where as in c1, not all suns were damaging. Any way you look at it, there is more damage now. Since Jeff likes- JeffL wrote: Making the different types of sun do different amounts of damage sounds like a good idea. _________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Sat Nov 26, 2011 4:02 pm |
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