Post new topic Reply to topic  [ 19 posts ]  Go to page 1, 2  Next
Author Message
over 9000!
User avatar
Team: Axis Industries
Rank: Councilor
Main: Churchill
Level: 5620

Joined: Sat Dec 09, 2006 10:36 pm
Posts: 11706
Post Red Giants in dgs.
Ugh. If it was not for the fact my dg ship is a tank of a sniper, I wouldn't be able to stand the initial volleys of MF Pick and Triple MF Forgone shots.

Was this intentional? I've found them all across the DF's, from w2 to deep perilous. It really messes up the slow stealth classes to be 500 vis as a seer or 2k with sniper when you're normally 5-30 for either.

It reminds me of the time where seers had to whine and cry until they were removed.

_________________
Salt Assault drew this conclusion from the latest devblog.
[img]http://oi62.tinypic.com/33208ex.jpg[/img]


Thu Nov 17, 2011 1:49 pm
Profile
User avatar
Team: Eminence Front
Rank:
Main: Radia
Level: 1100

Joined: Wed Oct 10, 2007 6:04 pm
Posts: 6410
Location: q3dm17
Post Re: Red Giants in dgs.
That's another odd thing about suns in c2. Those radioactive suns were not as common in c1 and they did no damage.

_________________
Jey123456 wrote: That will happen in a future closer than most futures.
No Context.
Idaten.
bageese wrote:
We've been against saying any solid dates until we know for sure when something is coming in.
:lol:


Thu Nov 17, 2011 1:54 pm
Profile WWW
Main: President L
Level: 2909

Joined: Mon Nov 12, 2007 12:11 am
Posts: 15
Post Re: Red Giants in dgs.
I agree the frequency of high vis levels in dg's is way high and deadly if you are exploring new dg's and of course the game gets boring if your not exploring new areas.

This is true for my sniper and my seer.


Mon Dec 19, 2011 12:04 am
Profile
Member
User avatar
Team: Eminence Front
Rank: Peon
Main: Dindu Nuffin
Level: 3522

Joined: Mon Mar 14, 2011 4:44 pm
Posts: 2156
Location: Californication
Post Re: Red Giants in dgs.


Please, OH GOD, Please remove these god damn suns in DGs that are bigger than the sol sun. My weapon accuracy in DGs was like 95% in SS1. In SS2 with the introduction of these massive suns and the Z axis, im down to like 20% if I really try.

Please consider this, because I shoot the AI and my weps go straight through them because they get to close to a sun and start shooting upwards in the vertical direction.

Its annoying as fuck, not to mention the consequence for low vis classes.

- Paxx

_________________
Death to Pirates!

http://img850.imageshack.us/img850/2103/mutes.jpg


Mon Dec 19, 2011 12:12 am
Profile
over 9000!
User avatar
Team: Axis Industries
Rank: Councilor
Main: Churchill
Level: 5620

Joined: Sat Dec 09, 2006 10:36 pm
Posts: 11706
Post Re: Red Giants in dgs.
Visorak wrote:
That's another odd thing about suns in c2. Those radioactive suns were not as common in c1 and they did no damage.


And they weren't that much of a vis increase. That was the high point of 30 with my sniper, 4-6 with my seer.

I stopped dging with my seer, and started to use my pwi again, for WARP TWO DGS.

_________________
Salt Assault drew this conclusion from the latest devblog.
[img]http://oi62.tinypic.com/33208ex.jpg[/img]


Mon Dec 19, 2011 12:29 am
Profile
User avatar
Team: Traders
Rank:
Main: the speed of dark
Level: 2833

Joined: Sun Nov 05, 2006 12:42 am
Posts: 707
Location: University of Texas at Austin
Post Re: Red Giants in dgs.
from what i remember radioactive suns were pretty frequent, but they do need to be reduced in size it's a bit ridiculous. Or just remove the weps not knowing what to do with the z axis.

_________________
Image


Mon Dec 19, 2011 2:58 am
Profile
User avatar
Team: UnderDawgs
Rank:
Main: AgentZer0
Level: 1290

Joined: Wed Jan 14, 2009 6:51 pm
Posts: 73
Post Re: Red Giants in dgs.
why not sit the sun a bit below the ships in the z axis. You still know its there without the speed bump effect. When ai retreat to the sun its impossible to hit.


Mon Dec 19, 2011 3:07 pm
Profile
over 9000!
User avatar
Team: Axis Industries
Rank: Councilor
Main: Churchill
Level: 5620

Joined: Sat Dec 09, 2006 10:36 pm
Posts: 11706
Post Re: Red Giants in dgs.
AgentZer0 wrote:
why not sit the sun a bit below the ships in the z axis. You still know its there without the speed bump effect. When ai retreat to the sun its impossible to hit.


Think about it. A big red HIGH VIS sun in a dg. Now try using your sniper or seer and dg with it around.

_________________
Salt Assault drew this conclusion from the latest devblog.
[img]http://oi62.tinypic.com/33208ex.jpg[/img]


Mon Dec 19, 2011 3:23 pm
Profile
Member
User avatar
Team: Eminence Front
Rank: Peon
Main: Dindu Nuffin
Level: 3522

Joined: Mon Mar 14, 2011 4:44 pm
Posts: 2156
Location: Californication
Post Re: Red Giants in dgs.


please please please please remove this now, the sun is bigger than my fucking face! Mainly because I have a 32 inch screen... Also big suns ruin DGs which are meant to be for grinding. The coding allows for AI to kill me and for my shots to miss unless im like RIGHT on top of the AI.

Which is bullshit.

Regular galaxies (where there's not 8 MFx3 forgies attacking me) > DGs


Attachment:
big sun.JPG


D:

- Paxx



You do not have the required permissions to view the files attached to this post.

_________________
Death to Pirates!

http://img850.imageshack.us/img850/2103/mutes.jpg


Tue Dec 20, 2011 5:36 am
Profile
User avatar
Team: Eminence Front
Rank:
Main: Radia
Level: 1100

Joined: Wed Oct 10, 2007 6:04 pm
Posts: 6410
Location: q3dm17
Post Re: Red Giants in dgs.
Oh and the sun is ALWAYS right next to BOTH warps. /rage :evil:

_________________
Jey123456 wrote: That will happen in a future closer than most futures.
No Context.
Idaten.
bageese wrote:
We've been against saying any solid dates until we know for sure when something is coming in.
:lol:


Tue Dec 20, 2011 7:12 pm
Profile WWW
User avatar
Team: Deep Space Federation
Rank:
Main: Stabberz
Level: 2414

Joined: Sat Mar 03, 2007 10:55 am
Posts: 3696
Post Re: Red Giants in dgs.
I never understood why Star Sonata had suns that add visibility, it really just nerfs seers and snipers until they're useless. You never see Zerks or DM's get a disadvantage depending on what gals they're in, and they're the most powerful classes!

I could understand if there were permanent drones that could add luminosity or disable cloaks were ingame, but suns just mess things up. There have been too many times where I have died to this problem.

_________________
Blue Dwarf wrote:
In space, no one can hear you cha cha cha.


Image


Wed Dec 21, 2011 4:58 pm
Profile
over 9000!
User avatar
Main: enkelin
Level: 5600

Joined: Wed Aug 01, 2007 12:28 pm
Posts: 11109
Post Re: Red Giants in dgs.
On the contrary, a dark sun gal can be very annoying for a tightly-packed Zerk with no room to unequip panels.

_________________
Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Thu Dec 22, 2011 2:27 pm
Profile
over 9000!
User avatar
Team: Axis Industries
Rank: Councilor
Main: Churchill
Level: 5620

Joined: Sat Dec 09, 2006 10:36 pm
Posts: 11706
Post Re: Red Giants in dgs.
anilv wrote:
On the contrary, a dark sun gal can be very annoying for a tightly-packed Zerk with no room to unequip panels.


Tbh, Combat Focus should just give a +20% hull bonus at CF20 instead of the current thing.

That'd solve a lot of problems, and perhas make it a bit more viable for the endangered animal called a Solo Zerk.

_________________
Salt Assault drew this conclusion from the latest devblog.
[img]http://oi62.tinypic.com/33208ex.jpg[/img]


Thu Dec 22, 2011 5:51 pm
Profile
over 9000!
User avatar
Main: enkelin
Level: 5600

Joined: Wed Aug 01, 2007 12:28 pm
Posts: 11109
Post Re: Red Giants in dgs.
No thanks.

_________________
Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Thu Dec 22, 2011 6:01 pm
Profile
Member
User avatar
Team: Zephyr
Rank:
Main: bankn
Level: 1047

Joined: Wed Jul 18, 2007 5:57 am
Posts: 47
Post Re: Red Giants in dgs.
how do you think it feels when you drones dont get moved on the z axis, but you are, so you and autopilot are out of sync with drone positions, so you cant scoop them till you go round blindily pressing "scoop"

AND the suns damage the drones, really nice to nearly lose drones to it :P


Fri Dec 23, 2011 7:12 am
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 19 posts ]  Go to page 1, 2  Next


Who is online

Users browsing this forum: No registered users and 11 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © phpBB Group.