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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
Ugh. If it was not for the fact my dg ship is a tank of a sniper, I wouldn't be able to stand the initial volleys of MF Pick and Triple MF Forgone shots.
Was this intentional? I've found them all across the DF's, from w2 to deep perilous. It really messes up the slow stealth classes to be 500 vis as a seer or 2k with sniper when you're normally 5-30 for either. It reminds me of the time where seers had to whine and cry until they were removed. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Thu Nov 17, 2011 1:49 pm |
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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
That's another odd thing about suns in c2. Those radioactive suns were not as common in c1 and they did no damage.
_________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Thu Nov 17, 2011 1:54 pm |
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Main: President L
Level: 2909 Joined: Mon Nov 12, 2007 12:11 am Posts: 15 |
I agree the frequency of high vis levels in dg's is way high and deadly if you are exploring new dg's and of course the game gets boring if your not exploring new areas.
This is true for my sniper and my seer. |
Mon Dec 19, 2011 12:04 am |
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Member
Team:
Rank: Peon Main: Dindu Nuffin Level: 3522 Joined: Mon Mar 14, 2011 4:44 pm Posts: 2156 Location: Californication |
Please, OH GOD, Please remove these god damn suns in DGs that are bigger than the sol sun. My weapon accuracy in DGs was like 95% in SS1. In SS2 with the introduction of these massive suns and the Z axis, im down to like 20% if I really try. Please consider this, because I shoot the AI and my weps go straight through them because they get to close to a sun and start shooting upwards in the vertical direction. Its annoying as fuck, not to mention the consequence for low vis classes. - Paxx _________________ Death to Pirates! http://img850.imageshack.us/img850/2103/mutes.jpg |
Mon Dec 19, 2011 12:12 am |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
Visorak wrote: That's another odd thing about suns in c2. Those radioactive suns were not as common in c1 and they did no damage. And they weren't that much of a vis increase. That was the high point of 30 with my sniper, 4-6 with my seer. I stopped dging with my seer, and started to use my pwi again, for WARP TWO DGS. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Mon Dec 19, 2011 12:29 am |
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Team:
Rank: Main: the speed of dark Level: 2833 Joined: Sun Nov 05, 2006 12:42 am Posts: 707 Location: University of Texas at Austin |
from what i remember radioactive suns were pretty frequent, but they do need to be reduced in size it's a bit ridiculous. Or just remove the weps not knowing what to do with the z axis.
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Mon Dec 19, 2011 2:58 am |
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Team:
Rank: Main: AgentZer0 Level: 1290 Joined: Wed Jan 14, 2009 6:51 pm Posts: 73 |
why not sit the sun a bit below the ships in the z axis. You still know its there without the speed bump effect. When ai retreat to the sun its impossible to hit.
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Mon Dec 19, 2011 3:07 pm |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
AgentZer0 wrote: why not sit the sun a bit below the ships in the z axis. You still know its there without the speed bump effect. When ai retreat to the sun its impossible to hit. Think about it. A big red HIGH VIS sun in a dg. Now try using your sniper or seer and dg with it around. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Mon Dec 19, 2011 3:23 pm |
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Member
Team:
Rank: Peon Main: Dindu Nuffin Level: 3522 Joined: Mon Mar 14, 2011 4:44 pm Posts: 2156 Location: Californication |
please please please please remove this now, the sun is bigger than my fucking face! Mainly because I have a 32 inch screen... Also big suns ruin DGs which are meant to be for grinding. The coding allows for AI to kill me and for my shots to miss unless im like RIGHT on top of the AI. Which is bullshit. Regular galaxies (where there's not 8 MFx3 forgies attacking me) > DGs Attachment: big sun.JPG D: - Paxx You do not have the required permissions to view the files attached to this post. _________________ Death to Pirates! http://img850.imageshack.us/img850/2103/mutes.jpg |
Tue Dec 20, 2011 5:36 am |
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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
Oh and the sun is ALWAYS right next to BOTH warps. /rage
_________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Tue Dec 20, 2011 7:12 pm |
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Team:
Rank: Main: Stabberz Level: 2414 Joined: Sat Mar 03, 2007 10:55 am Posts: 3696 |
I never understood why Star Sonata had suns that add visibility, it really just nerfs seers and snipers until they're useless. You never see Zerks or DM's get a disadvantage depending on what gals they're in, and they're the most powerful classes!
I could understand if there were permanent drones that could add luminosity or disable cloaks were ingame, but suns just mess things up. There have been too many times where I have died to this problem. _________________ Blue Dwarf wrote: In space, no one can hear you cha cha cha. |
Wed Dec 21, 2011 4:58 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
On the contrary, a dark sun gal can be very annoying for a tightly-packed Zerk with no room to unequip panels.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Thu Dec 22, 2011 2:27 pm |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
anilv wrote: On the contrary, a dark sun gal can be very annoying for a tightly-packed Zerk with no room to unequip panels. Tbh, Combat Focus should just give a +20% hull bonus at CF20 instead of the current thing. That'd solve a lot of problems, and perhas make it a bit more viable for the endangered animal called a Solo Zerk. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Thu Dec 22, 2011 5:51 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
No thanks.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Thu Dec 22, 2011 6:01 pm |
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Member
Team:
Rank: Main: bankn Level: 1047 Joined: Wed Jul 18, 2007 5:57 am Posts: 47 |
how do you think it feels when you drones dont get moved on the z axis, but you are, so you and autopilot are out of sync with drone positions, so you cant scoop them till you go round blindily pressing "scoop"
AND the suns damage the drones, really nice to nearly lose drones to it |
Fri Dec 23, 2011 7:12 am |
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