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Member
Team:
Rank: Main: Bonehead Level: 2447 Joined: Tue May 04, 2010 5:18 pm Posts: 737 |
The "new skill system" in C2 needs to be rolled back to what it was in C1.
This new system will do nothing but drive new players away. Its putting 15 nails in a 14 nail coffin with 10 nails already in it. GRINDING IS NOT FUN. (So what if a few experienced players can toss 2-5B to a new alt and level it quickly... it gets the job done with as little hassle as possible. And new players can advance without feeling they're being the brunt end of a malicious joke.) Seriously Jeff you need a better business plan. |
Wed Nov 30, 2011 3:17 pm |
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Team:
Rank: Officer Main: Discharge Level: 2691 Joined: Tue Dec 22, 2009 7:28 am Posts: 1922 |
And you need to learn to not make a post like this when there already have been a large discussion about this in another topic, and all the arguments you have come up with here have been shot down by the people who have a proper say in this. Whom by the way listens if you come up with constructive criticism and feedback that includes suggestions to what you think is a better idea.
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Wed Nov 30, 2011 4:15 pm |
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Main: Obesity
Level: 2249 Joined: Sat Apr 25, 2009 4:33 am Posts: 2127 |
Hey, you're just a few months late out
_________________ JeffL wrote: I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =) The Voomy One wrote: You gotta be shitting me >_< |
Wed Nov 30, 2011 4:29 pm |
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Team:
Rank: Main: playerboy345 Level: 3084 Joined: Sat Jul 04, 2009 10:25 am Posts: 4062 Location: The Netherlands |
I have to admit that I dislike the new skill system, the main arguement for it was so that players would actually use all techs of gear instead of jumping right to the best. When I started playing SS I had no money to afford anything nor did I get free cash from people, I got all my stuff myself and I've used stuff of all tech levels due to not being able to afford higher techs, but meh there is no point in argueing now
_________________ JeffL wrote: because we can and it looks really cool The Voomy One wrote: Quote: Runescape, Allows you to change your name every 30 days. Runescape sucks so it doesnt count |
Wed Nov 30, 2011 4:36 pm |
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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
So long as some decent AI are put in to level on, it will balance out eventually.
_________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Wed Nov 30, 2011 4:47 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
The levels of a lot of AI have been increased, so it should be a lot easier to level now compared to during the beta.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Fri Dec 02, 2011 12:02 am |
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Team:
Rank: Main: the speed of dark Level: 2833 Joined: Sun Nov 05, 2006 12:42 am Posts: 707 Location: University of Texas at Austin |
I think the new skill system reflects the importance of the skill more, after grinding in pretty much... ANY other game, grinding in SS isn't as bad lol. Though you do die more if not careful.
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Sun Dec 04, 2011 2:08 am |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
if anyone see's any increased ai levels post here.
bigger greens: 1570 still (no change) |
Sun Dec 04, 2011 4:35 am |
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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
SBAI have lvl 90 and SBB have 300.
_________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Sun Dec 04, 2011 4:47 am |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
Visorak wrote: SBAI have lvl 90 and SBB have 300. Parsleys are supposed to be in the 500 range. Dunno if it was a bug or not, but I found some in the 250-300 area. The same area they were in c1. They're working on lower level ai's first, buzz, because those are the ai's you come across first. I don't know about you, but I didn't go from leveling on goldenboys to ice picks and GBships and then down to cleft thorns and basils. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Sun Dec 04, 2011 5:07 am |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
good point.. just hoping to see something to level off soon (tm)
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Sun Dec 04, 2011 5:21 am |
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