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Post 6th char slots?
Where are our 6th char slots?

-ERMAN

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Thu Jan 05, 2012 11:55 am
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Post Re: 6th char slots?
right? though honestly I'd rather they fix hermes :-P

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Thu Jan 05, 2012 12:12 pm
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Post Re: 6th char slots?
There seems to be a very long list of things that need to be done. But it looks as if no progress is being made.

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Jey123456 wrote: That will happen in a future closer than most futures.
No Context.
Idaten.
bageese wrote:
We've been against saying any solid dates until we know for sure when something is coming in.
:lol:


Thu Jan 05, 2012 1:59 pm
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Post Re: 6th char slots?
Turns out there are a lot of unexpected technical difficulties with adding these. All I can say at the moment is it's being worked on.

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Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Thu Jan 05, 2012 2:01 pm
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Post Re: 6th char slots?
all 3 competitions of c2 so far have ended up with no prizes able to be delivered


Thu Jan 05, 2012 2:06 pm
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Post Re: 6th char slots?
Glad the admins are so fast at not fulfilling promises :p

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Thu Jan 05, 2012 2:32 pm
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Post Re: 6th char slots?
What do you people think of a temporary solution until the code is properly fixed? I am very interested in ideas here, mine would be to increase base slots for the account like it would have been as if you had a 6th character with SM20. Then once the code is fixed and the 6th character slot goes in, the account base slots can be lowered again on a universe reset.


Thu Jan 05, 2012 3:20 pm
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Post Re: 6th char slots?
seanla4350 wrote:
What do you people think of a temporary solution until the code is properly fixed? I am very interested in ideas here, mine would be to increase base slots for the account like it would have been as if you had a 6th character with SM20. Then once the code is fixed and the 6th character slot goes in, the account base slots can be lowered again on a universe reset.


That only benefits some people.

Timmeh

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andezrhode2a wrote:
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sabre198 wrote:
1. Create C2
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3. New players join
4. ... Profit?!?


Thu Jan 05, 2012 3:27 pm
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Post Re: 6th char slots?
Yeah, I don't really care too much about the extra base slots. I just wanted to level up an Engineer on my main account.

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Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Thu Jan 05, 2012 3:30 pm
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Post Re: 6th char slots?
hand out prize tokens to be redeemable against some future phantom prize


Thu Jan 05, 2012 3:32 pm
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Post Re: 6th char slots?
I really thought the client would be an improvement on the code side of the game but it seems its just like the old one, not much is being done. The only time I was impressed was when jey worked his butt off fixing all those bugs at the start but now... its just like C1 but shittier.


Thu Jan 05, 2012 5:35 pm
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Post Re: 6th char slots?
sabre198 wrote:
hand out prize tokens to be redeemable against some future phantom prize

Hand out tokens which can be redeemed when the programming is possible*

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Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it.
viewtopic.php?f=107&t=59132


Thu Jan 05, 2012 5:36 pm
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Post Re: 6th char slots?
But the tokens have to be programmed in first. Oops.

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Jey123456 wrote: That will happen in a future closer than most futures.
No Context.
Idaten.
bageese wrote:
We've been against saying any solid dates until we know for sure when something is coming in.
:lol:


Thu Jan 05, 2012 5:37 pm
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Post Re: 6th char slots?
maybe we should run a competition on a programmers website and the prize will be a token.. i'll get my coat


Thu Jan 05, 2012 6:14 pm
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Post Re: 6th char slots?
The 6th character slot will take some time, as it requires a bit of extra programming to do and is a bit more involved than we anticipated. Right now, we're trying to focus on the client and eliminating bugs. As always I will keep you guys up to date with information as I get it. Thank you so much for your patience.

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Fri Jan 06, 2012 3:07 am
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