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Team:
Rank: Peon Main: Mow Level: 9760 Joined: Mon Feb 02, 2009 2:57 pm Posts: 4731 Location: Kuratovo, Russia |
Someone help me with this question. Why are we paying to be the test monkeys of C2? why are we paying to be the victims of bugs?
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Sun Jan 22, 2012 6:16 pm |
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Member
Team:
Rank: Director Main: ERMAN Level: 8518 Joined: Fri Jun 24, 2005 1:27 am Posts: 840 Location: SW Michigan, USA |
cuz we all like the game enough to overlook the bugs.
if they really bothered us enough, then we would quit. -ERMAN _________________ "I reject your reality, and substitute my own." "If I were an enzyme, I'd be DNA Helicase so I could unzip your genes." |
Sun Jan 22, 2012 6:31 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Didn't you quit?
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sun Jan 22, 2012 6:32 pm |
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Main: Assassinat3r
Level: 2460 Joined: Thu Mar 16, 2006 1:43 am Posts: 2057 Location: Astora |
Many games can be buggy upon release and yet still work on a subscription model, I don't see how they are any different, fundamentally.
SS just has many more noticable bugs which I believe is unerstandable considering the size of SS relative to the amount of active developers actually working on the game. There are games that don't even approach SS in size which have teams of say 5 people, hear that? 5 people! What does SS have, something like 12? And it's several factors bigger than those small-time browser-based games. _________________ Did you praise the sun today? |
Sun Jan 22, 2012 11:50 pm |
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