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Team:
Rank: Operator Main: Comander Caius Level: 4902 Joined: Wed Jan 28, 2009 12:25 pm Posts: 559 |
Obviously such augs won't go in game any time soon, but what about posting some balanced FC mastery ops augs stats just out of boredom? Augs like FC Defensive ops or everlasting. Augs that give bonuses mostly to slaves.
Very similar to DM augs. _________________ JeffL wrote: "Come have sex with me in space, my lord". The Salty One wrote: "Hur Hur someone 20X my level in a massive dreadnought... POKE" |
Tue Jan 24, 2012 11:55 am |
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Main: Sceadu
Level: 1913 Joined: Fri Jun 06, 2008 11:38 pm Posts: 1381 |
The thing is, slaves already have augs and slave aug tweaking AND auras, so ops augs just seems a bit like overkill(In my opinion)
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D landswimmer wrote: ALL HAIL CYG THE MESSIAH! |
Tue Jan 24, 2012 6:32 pm |
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Main: Time Warp
Level: 3332 Joined: Tue Sep 09, 2008 5:59 am Posts: 3736 Location: Australia |
Without sounding like a mystic soothsayer -cough-... I think you'd go bananas if you lived forever, as portrayed in a many a movie/book.
Timmeh _________________ andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!? |
Tue Jan 24, 2012 6:40 pm |
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Main: Time Warp
Level: 3332 Joined: Tue Sep 09, 2008 5:59 am Posts: 3736 Location: Australia |
Wrong topic, Le fail.
Timmeh _________________ andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!? |
Tue Jan 24, 2012 6:42 pm |
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Main: Sceadu
Level: 1913 Joined: Fri Jun 06, 2008 11:38 pm Posts: 1381 |
How do you even do that? o.O
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D landswimmer wrote: ALL HAIL CYG THE MESSIAH! |
Tue Jan 24, 2012 8:51 pm |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
I agree with Cygnus. It might be a tad bit overkill. On the other hand, if there was Slave Ops augs, they could have heavily nerfed player ship stats, or even penalties.
"You sacrifice part of your ship to give rise to the slaves" _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Tue Jan 24, 2012 9:42 pm |
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Main: Spatzz
Level: 3104 Joined: Mon Jul 27, 2009 12:40 am Posts: 3122 |
Why would anyone want to give slaves more power? Defeats the purpose of having slaves if they can overthrow you at any given time.
_________________ JeffL wrote: Come have sex with me in space, my lord |
Tue Jan 24, 2012 11:26 pm |
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Team:
Rank: Main: Trumpet Girl Level: 2388 Joined: Thu Feb 19, 2009 8:39 pm Posts: 311 |
Chaosking3 wrote: Why would anyone want to give slaves more power? Defeats the purpose of having slaves if they can overthrow you at any given time. This is what happens when you name your slaves Trumpet Girl and Nook. They will overthrow you. _________________ Sherman the robot: It is not the end. It is not the beginning of the end. It is the end of the beginning. |
Wed Jan 25, 2012 12:28 am |
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Team:
Rank: Operator Main: Comander Caius Level: 4902 Joined: Wed Jan 28, 2009 12:25 pm Posts: 559 |
Mail wrote: Without sounding like a mystic soothsayer -cough-... I think you'd go bananas if you lived forever, as portrayed in a many a movie/book. Timmeh That made me giggle. ^^ And yeah such augs should offer penalties... def ops should screw with dps etc.. everlasting should give elect tempering. _________________ JeffL wrote: "Come have sex with me in space, my lord". The Salty One wrote: "Hur Hur someone 20X my level in a massive dreadnought... POKE" |
Wed Jan 25, 2012 8:45 am |
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Team:
Rank: Main: Stabberz Level: 2414 Joined: Sat Mar 03, 2007 10:55 am Posts: 3696 |
I think that FC Ops should rather determine how many fighters can be launched and what their stats are.
_________________ Blue Dwarf wrote: In space, no one can hear you cha cha cha. |
Thu Jan 26, 2012 9:06 am |
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Main: Nyarlathotep
Level: 1854 Joined: Mon Aug 22, 2005 8:17 am Posts: 3978 Location: Classified |
Long-time FC here, I disagree. n00bs that use their main ship as nothing more than an aura generator/meatshield are doing it wrong. The FC's main ship is vital in combat, and should not be weakened to make the slaves more powerful.
_________________ Dorin Nube wrote: Nipples aren't the only danger here. |
Mon Jan 30, 2012 4:32 pm |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
Then thats their choice. If a FC wants to do it, why should they not be allowed? Obviously the aug would only work if you're within a certain distance of the slave, to prevent a potential exploit that Sodomy revealed.
Sandbox game cannot be a sandbox game if you are restricted from what you can do without exploiting bugs. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Mon Jan 30, 2012 5:24 pm |
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Main: VIP-Shm
Level: 25 Joined: Tue May 03, 2011 11:52 am Posts: 282 |
HitmanCaius wrote: Obviously such augs won't go in game any time soon, but what about posting some balanced FC mastery ops augs stats just out of boredom? Augs like FC Defensive ops or everlasting. Augs that give bonuses mostly to slaves. Very similar to DM augs. Lets do this and to balance it remove aug slots on FC slaves only and reduce the slave mastery skill to 1% bost |
Mon Jan 30, 2012 5:44 pm |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
SwiftDeath wrote: HitmanCaius wrote: Obviously such augs won't go in game any time soon, but what about posting some balanced FC mastery ops augs stats just out of boredom? Augs like FC Defensive ops or everlasting. Augs that give bonuses mostly to slaves. Very similar to DM augs. Lets do this and to balance it remove aug slots on FC slaves only and reduce the slave mastery skill to 1% bost You don't get it. It's a good idea, but needs tweaking. The augs boost slave stats. They do mediocre boosts to the FC itself, if any boosts. For example, a Slave Mastery Assault Augmenter may do this: (Tech 20) +10% Assault Ops(1.0x Damage, 1.0x ROF, 2.0x Regen) +10% Shields +30% Energy +10% Regen +5% Hull +25% ROF +20% Vis -5% Resist This is a FC Mastery Augmenter, to compare: (Tech 20) +50% Shields +70% Energy +10% Regen +15% Hull +25% ROF +20% Vis Notice that the T20 Slave Mastery aug is much weaker than the standard FC mast? _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Mon Jan 30, 2012 6:52 pm |
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Member
Team:
Rank: Peon Main: Dindu Nuffin Level: 3522 Joined: Mon Mar 14, 2011 4:44 pm Posts: 2156 Location: Californication |
Churchill is defiantly taking this topic in the right direction. Since my post in another topic kind of inspired this topic, I am /signed to Churchy's last post.
Also would be nice to make an Everlast/Defense type FC ops aug, and possibly implement a General type ops aug into the art of FC aug. This would first allow a multitude of different setups for Fleet Commander slaves/main ship. _________________ Death to Pirates! http://img850.imageshack.us/img850/2103/mutes.jpg |
Mon Jan 30, 2012 7:01 pm |
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