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Post Re: FC ops Aug stats.
Churchill you still dont get it? Slaves are superior to drones due to the abilety to aug/gear them aswell as you can use them as guards, these augs would be freaking op if u make a 3 Acc whit 1 battle tatch/sphere ea and auged entirely whit slave starts combined whit AT and that slaves got own stats+ST then you could prety mutch solo oly whit a Shm if u use the guard objekt comand....

Oh wait add it so that i can make a F2P capable of beating every single P2P in Pvp and would easly pwn Oly just whit slaves


Tue Jan 31, 2012 8:53 pm
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Post Re: FC ops Aug stats.
SwiftDeath wrote:

...would be freaking op... battle tatch/sphere...you could prety mutch solo oly whit a Shm...F2P capable of beating every single P2P in Pvp...would easly pwn Oly just whit slaves



Trololololol

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Tue Jan 31, 2012 9:17 pm
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Post Re: FC ops Aug stats.
1. A single Seer would just one shot any FC that walks along with Slave Mastery augs. Your augs are vast underpowered to get the slave stats. Anything that can outdps the shms or one shot the FC will defeat the entire setup.

Delquads don't seem that OP if anything in w3 will target the FC and kill it.

You won't do 5 full Slave Augs. You'd have 1 or 2. Otherwise your ship would be so weak a Big Green(level 900-1000 in w3) will kill it when you're level 1800+.

And unlike drone augs, when the FC dies, so will the bonus. Not only do you have to repair, but you won't have OP slaves anymore, which would also probably die.

2. Olympus and UZ have been stated as Premium Content. Have fun being banned next universe when you're caught with a f2p in either.

3. You are a fuckwit.

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Tue Jan 31, 2012 9:36 pm
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Post Re: FC ops Aug stats.
Augs or ships that provide a massive boost in one area in exchange for a massive loss in another area are inherently broken, because one person is going to find a way to exploit it while avoiding the downsides and suddenly you have to nerf it to the point where it doesn't even matter anymore.

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Tue Jan 31, 2012 11:44 pm
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Post Re: FC ops Aug stats.


I honestly don't think adding +10-20% general operations to a AoC aug is broken AT ALL. Even with no down side, its almost an insignificant boost, but helps and allows for more leniency with the setup you put ON the slave.

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Tue Jan 31, 2012 11:59 pm
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Post Re: FC ops Aug stats.
But isn't that what we have auras for in the first place?

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Wed Feb 01, 2012 12:01 am
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Post Re: FC ops Aug stats.
20% to any useful stat is HUGE

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Wed Feb 01, 2012 4:02 am
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Post Re: FC ops Aug stats.
Chaosking3 wrote:
20% to any useful stat is HUGE


An ENORMOUS bonus! Which turns to 32%/40% (ST/AT, I don't know what would effect that stat) is ALOT... Stacking those would be disgustingly powerful.

Timmeh

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Wed Feb 01, 2012 4:07 am
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Post Re: FC ops Aug stats.
Mail wrote:
Chaosking3 wrote:
20% to any useful stat is HUGE


An ENORMOUS bonus! Which turns to 32%/40% (ST/AT, I don't know what would effect that stat) is ALOT... Stacking those would be disgustingly powerful.

Timmeh


So we need to nerf Engineers?

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Wed Feb 01, 2012 11:02 am
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Post Re: FC ops Aug stats.
I will stay out of this topic now seeing how churchill seems to be to retarded to understand that slaves got a "Guard object" order where it can follow and fight whit a team mate or another person and therefor dosent need the main ship to follow it.

Cygnus seems to understand it atlest


Wed Feb 01, 2012 12:24 pm
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Post Re: FC ops Aug stats.
SwiftDeath wrote:
I will stay out of this topic now seeing how churchill seems to be to retarded to understand that slaves got a "Guard object" order where it can follow and fight whit a team mate or another person and therefor dosent need the main ship to follow it.

Cygnus seems to understand it atlest

Nope, you are indeed a fuckwit.
Then make these augs affect the slaves in the same gal as the main ship with the augs? Wow what a brilliant and hard-to-think-of idea....

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Wed Feb 01, 2012 12:48 pm
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Post Re: FC ops Aug stats.
@Noobwind: You're a fuckwit. An engineer's drone loses all its bonuses from the engineer's augs as soon as the engineer steps foot outside of the galaxy.

Tested it with acmes. Lost the controller bonus, aug bonus, and my skill bonuses. My shm's Acme killed it due to having more shields.

As soon as a FC leaves those slaves to guard an object in a galaxy where the FC is NOT at, your slaves would suffer the same fate. Perhaps they do indeed keep the FC class skills, but they will lose the Aug stats from your ship.

So we're back to where we started. You just have extra slaves. No different than MCing 2 FC's today, minus one of the dreads.


But if it's code-able, the FC must remain in a certain distance from the slaves, like how auras are for non capship slaves. Go too far away and the effect goes away. Then the seer one shots the now defenseless FC.

It's like an Aura, in a sense. But a more radical aura. You would get much more power off the augs than your aura, and it'd only affect YOUR slaves, but in exchange you lose the higher agility(H+/C+ Dreads) or massive tank(2 AoC Dreads).

Just like how it says when you sign up for Support Focus level 1. Sacrifice your combat ability to help others.



These augs do not affect fighters.

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Wed Feb 01, 2012 12:50 pm
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Post Re: FC ops Aug stats.
Battlecruiser23 wrote:
radical


Image

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Wed Feb 01, 2012 1:55 pm
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Post Re: FC ops Aug stats.
Battlecruiser23 wrote:
Mail wrote:
Chaosking3 wrote:
20% to any useful stat is HUGE


An ENORMOUS bonus! Which turns to 32%/40% (ST/AT, I don't know what would effect that stat) is ALOT... Stacking those would be disgustingly powerful.

Timmeh


So we need to nerf Engineers?


Context, it is a wonderful thing.

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Wed Feb 01, 2012 3:38 pm
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Post Re: FC ops Aug stats.
I don't know. Timmeh did say those were big bonuses. So I listed the class that already has big bonuses to something not on their ship through their augs.

If FC does not get them, so it means Engineer, who already has something like this, should not as well?

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