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Post Weapon particle effects
I know we asked for them but... who's the dev who was tripping BALLS when they did them? Just get a zerk to spam 3-shots and the pinksplosion consumes you.

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Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

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Sat Jan 28, 2012 9:21 pm
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Post Re: Weapon particle effects
They epic. Whole team uses 3shots! Awesomesauce snipers and zerks!

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Sat Jan 28, 2012 9:36 pm
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Post Re: Weapon particle effects
I find them to be amazing, but I can surely see the issue when you face a large amount of players using them. I could stare at 3-shots and Lion Incinerators all day long tho, and I just love how all the new particle effects are made. A Hotrod+ using an Urqa' Ka is pretty amazing looking now.

How about maybe making it possible to choose between different weapon particle graphics under the options? If it was possible to scale them down or tone them down there for some runs it would be awesome.


Sun Jan 29, 2012 2:19 am
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Post Re: Weapon particle effects
Crappy Computer here. Screenshot please?

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Sun Jan 29, 2012 3:42 am
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Post Re: Weapon particle effects
Cygnus wrote:
[s]Crappy Computer here.[/s] Screenshot please?

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Sun Jan 29, 2012 2:46 pm
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Post Re: Weapon particle effects
anilv wrote:
who's the dev who was tripping BALLS



BAHAHAHAHA:)

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Sun Jan 29, 2012 3:20 pm
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Post Re: Weapon particle effects
DWO.... FLAMETHROWERRRRRR!

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Sun Jan 29, 2012 4:45 pm
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Post Re: Weapon particle effects
I miss black styg fists...

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Sun Jan 29, 2012 5:34 pm
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Post Re: Weapon particle effects
I Miss V2s almost invisible...

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Sun Jan 29, 2012 6:54 pm
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Post Re: Weapon particle effects
I miss 3 shots graphic, and the old inventory being bigger.

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Sun Jan 29, 2012 7:07 pm
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Post Re: Weapon particle effects
paxiprime wrote:
I miss 3 shots graphic, and the old inventory being bigger.


you can edit the size. I did, but patch reset it xD. Need to figure out how to make it use the mod folder.

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Sun Jan 29, 2012 7:14 pm
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Post Re: Weapon particle effects
HOW?

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Sun Jan 29, 2012 7:31 pm
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Post Re: Weapon particle effects
paxiprime wrote:
HOW?


In the XML sheets. Its not difficult, took me like 5-10 mins to sort it completely and most of that was waiting for client load screen.

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Octo wrote:
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Sun Jan 29, 2012 7:59 pm
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Post Re: Weapon particle effects
Since the jan 27 patch. Any other folders in the Content directory will be used to override stuff from default (they go in alphabetical order iirc). So basicly, all you have to do is put the modified file in the same location but a different folder than Default, and it will override it and wont disapear after patch (although keep in mind that if the patch made changes to that file, you wont have them until the mod/skin is updated).

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Mon Jan 30, 2012 1:29 pm
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Post Re: Weapon particle effects
The particles have been vastly improved, but I still consider them to be slightly temporary. We're still missing several parameters that we had in C1, so I temporarily made them 50% bigger to make them look a little bit better they way they currently are. Once we get a few more parameters in there, I'll make them slightly smaller again (but also might increase quantity unless Jey stops me!)

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Tue Jan 31, 2012 3:58 pm
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